PERANCANGAN GAME BERJENIS THIRD PERSON DENGAN TEMA PEMADAM KEBAKARAN PLATFORM ANDROID

Joshua Roniek

Abstract


Game is one of the entertainment because it can reduce the level of fatigue of daily work routines. This game is also able to increase one's intelligence when playing. The purpose of this research is to design a game application that is used as a medium of entertainment and also a fire extinguisher simulation for people in need.

In this study using the interview method and see the simulation that was carried out during fire fighting training organized by PT Gajah Tunggal TBK. The making of this game application uses the Unity 4 series game engine supported by the Asset store unity package which makes it easy to make this game a Blackbox and Whitebox method in testing so that all scripts can run as they should so that no errors occur when the application is run.

This research resulted in the application of the Third Person Type Game with a Fire Extinguisher Theme, which has difficulties at each level that have been set according to circumstances that are almost similar to the actual events so that users become challenged in playing the third-person game-themed extinguisher.


Keywords


Game; Perspective; Third Person

References


Anggra. (2008). Memahami Teknik dasar Pembuatan Game Berbasis Flash. Yogyakarta: Gava Media.

Anisyah. (2000). Analisa dan Desain Sistem Informasi. Yogyakarta: Andi Offset.

Beane, A. (2012). 3D Animation Essentials. Hoboken: John Willey & Sons.

Blackman, S. (2011). Beginning 3D Game Development with Unity. New York: Apress.

Darmawan H., E. (2010). Pemrograman Dasar C-JAVA-C#. Bandung: Informatika Bandung.

Hadi, P, A. (2018). Perancangan Aplikasi Informasi Multimedia Tanaman Buah Kebun Raya Bogor Dengan Augmented Reality. Narada: Jurnal Desain dan Seni. Vol 5(3).

Fowler, M. (2003). UML Distilled: A Breaf Guide to the Standard Object Modelling Language, Third Edition. Boston: Addison-Wesley.

Gunawan, D., Atthariq & Aswandi. (2017) Meningkatkan Behaviour Npc Pada Game 3d Survival Menggunakan Metode Markov. Jurnal Infomedia. Vol. 2(1).

Gunadi, A., & Al Fatta, H. (2012). Analisis Dan Pembuatan Game “Petualangan Si Argo” Berbasis Flash. Jurnal DASI, Vol. 13(1).

Jackson, W. (2012). Android Apps for Absolute Beginners, Second Edition. New York: Apress.

Jogiyanto, H. (1999), Analisis & Desain Sistem Informasi, Yogyakata: Andi Offset.

Kipper, G & Joseph R. (2013). Augmented Reality: An Emerging Technologies Guide to AR. Waltham: Elsevier.

Kusuma, R, M, P. (2015). Perancangan Game First Person Shooter 3D ‘Zombie Hunter’ dengan Menggunakan Metode A*. JIntech, Vol 3 (1).

Munawar. (2005). Pemodelan Visual dengan UML. Yogyakarta: Graha Ilmu.

Pressman, R.S. (2010). Software Engineering: A Practitioner’s approach, Seventh Edition. New York: McGraw-Hill Companies.

Rizky, D. (2009). Pengantar Ilmu Komputer. Surabaya: INDAH.

Roedavan, R. (2014). Unity Tutorial Game Engine. Bandung: Informatika.

Santoso, B., & Purnama, B. E. (2011). Perancangan Studio Mini Berbasis Multimedia Universitas Surakarta. Speed-Sentra Penelitian Engineering dan Edukasi, Vol.2(2).

Trisna, P. (2016). Rancang Bangun Game 3d “Ena Burena” Dengan Algoritma A* Dan Collision Detection Menggunakan Unity 3d Berbasis Desktop Dan Android. Jurnal Informasi Vol. 8(1).




DOI: http://dx.doi.org/10.22441/narada.2019.v6.i3.009

Refbacks

  • There are currently no refbacks.


NARADA: Jurnal Desain & Seni

Fakultas Desain dan Seni Kreatif
Universitas Mercu Buana
Gedung E Lantai 4
Jl. Raya Meruya Selatan no.1, Kembangan, Jakarta 11650
Tlp./Fax: +62215871335

Journal International Standard Serial Number (ISSN) Registration:

 

The Journal is indexed by:

Tools for Citations & Plagiarism Detection:

 
 

Ciptaan disebarluaskan di bawah Lisensi Creative Commons Atribusi-NonKomersial 4.0 Internasional