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PELATIHAN KREATIVITAS DALAM OPERASIONAL KELAS PROJECT BASE LEARNING DENGAN PENDEKATAN METODE PERANCANGAN PADA GURU SD YAYASAN PENDIDIKAN AL HUSNA JURANGMANGU

Hady Soedarwanto

Abstract


As an educational institution, Mercu Buana University must be able to contribute to the surrounding environment. One of the signs of the success of a campus is that it brings out a tinge of academic atmosphere to the environment around the campus, maybe even further away. Around the campus location there are several educational institutions ranging from PAUD to Public Middle Schools and Vocational High Schools. Under these conditions, the Product Design Study Program is trying to create a network with these academic institutions so that the academic atmosphere that is built is stronger. The strong academic atmosphere around the Mercu Buana Meruya University Campus area will have a positive impact on Mercu Buana University and the surrounding community. In this community service activity, the team from the Product Design Study Program has made the Al Husna Jurangmangu Education Foundation elementary school a partner with activities in the form of Creativity Training in Project Base Learning Class Operations for Al Husna Jurangmangu Education Foundation Elementary School Teachers. This community service is carried out to improve the ability of teachers to understand the basics of design projects, about creativity and development projects for learning purposes for students at the school. The training will be carried out through several stages, namely the preparation stage, the implementation stage, and the evaluation stage. The preparation stage consists of making proposals, contacting partners and preparation materials. The implementation stage consists of the stage of providing theoretical material and case study simulations in the management class with a project base learning system. This Community Service implementation activity will be closed with an evaluation stage and an activity report. The results and outcomes of Community Service activities are expected to improve community skills.


Keywords


Creativity; Learning Method; Project Base; Learning Process

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References


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Soedarwanto, h. (2020). Tinjauan Proses Kreatif Mahasiswa Desain Produk pada Proses Desain Tugas Akhir (Studi Kasus: Tugas Akhir Desain Desain Produk Mainan). Narada 7(3), 307-326.

www. https://www.weforum.org,




DOI: http://dx.doi.org/10.22441/dewanagari.2023.v1.i2.005

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