[1]
Saputra, A.S. and Rustiadi, S. 2024. Design, Play, Procure : Unleashing Gamification’s Potential To Reshape The Interior Design Business Model And Facilitate Direct Interior Furnishing Procurement. Jurnal Ilmiah Manajemen dan Bisnis. 10, 1 (Mar. 2024), 15–37. DOI:https://doi.org/10.22441/jimb.v10i1.24866.