MESTIKA, Dharmala. ALGORITMA K-NEAREST NEIGHBOUR DALAM MENGUKUR PERFORMANCE PLAYER GAME PUBGM. Jurnal Ilmu Teknik dan Komputer, Jakarta, Indonesia, v. 5, n. 2, p. 306–311, 2021. Disponível em: https://publikasi.mercubuana.ac.id/index.php/jitkom/article/view/10231. Acesso em: 3 jun. 2026.