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				<identifier>oai:ojs.pkp.sfu.ca:article/2857</identifier>
				<datestamp>2021-01-25T16:08:00Z</datestamp>
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	<dc:title xml:lang="en-US">POLA DASAR DAN MAKNA MOTIF UKIRAN RUMAH GADANG KOTO SANI KECAMATAN X KOTO SINGKARAK SUMATERA BARAT</dc:title>
	<dc:creator>Aisyah, Siti</dc:creator>
	<dc:description xml:lang="en-US">Penelitian ini diangkat dari permasalahan minimnya pengetahuan masyarakat Minang tentang pola-pola motif ukiran dan makna yang terkandung pada motif ukiran rumah gadang Minangkabau. Penelitian ini bertujuan untuk mengkaji pola-pola dasar yang terdapat rumah gadang Koto Sani dan makna yang terkandung pada rumah gadang tersebut. Metode yang digunakan dalam penelitian ini yaitu kualitatif. Hasil dari penelitian adalah terdapat enam pola dasar pada rumah gadang Koto Sani X Koto Singkarak diantara: motif ukiran aka cino (akar cina), motif ukiran saik ajik atau saik galamai (potongan dodol), motif ukiran ramo-ramo sikumbang janti (kupu-kupu sikumbang janti), motif ukiran kalalawa bagayuik (kelelawar bergantung), motif ukiran siriah gadang (sirih besar), motif ukiran paruah anggang (paruh anggang). Dan makna motif ukir akar cina yaitu ulet serta tangguh dalam menghadapi kehidupan, motif ukiran saik ajik memiliki makna kehati-hatian dalam bertindak, motif ukiran kupu-kupu sikumbang janti mengandung makna bermanfaat untuk orang lain. Selanjutnya makna motif ukiran kelelawar bergantung juga memiliki manfaat untuk orang lain. Selanjutnya makna motif ukiran sirih besar yaitu persatuan yang erat di tengah masyarakat.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2018-12-31</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
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	<dc:type xml:lang="en-US">Artikel</dc:type>
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	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/2857</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 5 No. 3 (2018); 401 -415</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/2857/2380</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Narada : Jurnal Desain dan Seni</dc:rights>
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				<identifier>oai:ojs.pkp.sfu.ca:article/2902</identifier>
				<datestamp>2020-02-15T10:27:54Z</datestamp>
				<setSpec>narada:ART</setSpec>
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<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
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	<dc:title xml:lang="en-US">ANALISIS HUBUNGAN SYSTEM USABILITY SCALE DENGAN DESKILLING PENGGUNA  ADOBE PHOTOSHOP CC</dc:title>
	<dc:creator>Swatriani, Rinkapati</dc:creator>
	<dc:subject xml:lang="en-US">design</dc:subject>
	<dc:subject xml:lang="en-US">adobe</dc:subject>
	<dc:subject xml:lang="en-US">sus</dc:subject>
	<dc:description xml:lang="en-US">New features found in Adobe Photoshop CC software cause problems about usability. Because a modern technology that has some automatic function and default setting provides an opportunity to anyone to use that software without learn to operate or understand how it works. Therefore, this research was made for measure the degree of user convenience to Adobe Photoshop CC and the linkage between the ease of using Adobe Photoshop CC and the user’s helplessness. The methode used in this research is quantitative with SUS (System Usability Scale), developed by oleh John Brooke (1996). SUS contains 10 simple statements about the system and the answer be measured with Likert scale that organized from left to right 1 – strongly disagree, 2 – disagree, 3 – doubtful, 4 – agree, 5 – strongly agree</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2018-10-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/2902</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 5 No. 1 (2018); 95-110</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/2902/2064</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Narada : Jurnal Desain dan Seni</dc:rights>
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			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/2907</identifier>
				<datestamp>2021-11-09T13:10:03Z</datestamp>
				<setSpec>narada:ART</setSpec>
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<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
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	<dc:title xml:lang="en-US">PSIKOANALISIS PADA VISUALISASI KARYA PENDERITA GANGGUAN  KEJIWAAN DI UNIT INFORMASI LAYANAN SOSIAL MERUYA</dc:title>
	<dc:creator>Maftukha, Nina</dc:creator>
	<dc:subject xml:lang="en-US">visualisasi</dc:subject>
	<dc:subject xml:lang="en-US">gambar</dc:subject>
	<dc:subject xml:lang="en-US">interpretasi psikoanalisis</dc:subject>
	<dc:subject xml:lang="en-US">bahasa rupa</dc:subject>
	<dc:description xml:lang="en-US">Gambar merupakan karya seni yang memiliki posisi peran dalam masyarakat saat ini. Tidak hanya sebagai tujuan hiburan, pendidikan atau komunikasi, film ini juga bisa mencerminkan semua aspek dalam hidup nyata manusia. Penelitian ini merupakan upaya untuk menganalisis gambar yang menggunakan metode interpretasi psikoanalisis dengan pendekatan bahasa rupa. Metode ini akan menganggap mimpi dan pemimpi posisi dalam gambar. Langkah-langkah ini menemukan hubungan antara pengalaman masa lalu dengan karya terakhir sebagai akibat dari identifikasi masa lalu. Kombinasi teori Visualisasi gambar atau karya dan metode intrepretation psikoanalisis akan memperdalam pemahaman kita terhadap Makna yang terkandung dalam karya. </dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2018-09-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/2907</dc:identifier>
	<dc:identifier>10.22441/narada.2018.v5i2.010</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 5 No. 2 (2018); 289 - 309</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/2907/2052</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/2918</identifier>
				<datestamp>2019-12-15T18:14:11Z</datestamp>
				<setSpec>narada:ART</setSpec>
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			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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	<dc:title xml:lang="en-US">SIMBOLISASI  DAN IMPLEMENTASI PACCE  (SOLIDARITAS) SEBAGAI ANALOGI REPRESENTASI KEBERSAMAAN DALAM MASYARAKAT BUGIS</dc:title>
	<dc:creator>Musnur, Irfandi</dc:creator>
	<dc:subject xml:lang="en-US">Kata Kunci</dc:subject>
	<dc:subject xml:lang="en-US">Interaksi Simbolik</dc:subject>
	<dc:subject xml:lang="en-US">Kebersamaan</dc:subject>
	<dc:subject xml:lang="en-US">Pesse</dc:subject>
	<dc:description xml:lang="en-US">Dua hal yang menjadi pegangan dalam adat istiadat masyarakat Bugis adalah siri’ na pesse’ (malu dan solidaritas) yang biasanya dalam bahasa Makassar siri’ na pacce. Makna yang terkandung dalam falsafah Bugis tersebut mengandung arti bagaimana Masyarakat Bugis menjunjung tinggi harga diri dan kebersamaan. Dari falsafah tersebut, Salah satu hal yang menarik bagi saya ungkapkan dalam penelitian ini adalah pesse (solidaritas) yang merupakan nilai kebersamaan. Ungkapan Pesse’ dalam masyarakat Bugis merupakan analogi simbolik yang berarti kesamaan rasa (solidaitas) sebagai pegangan dalam setiap tindakan,  baik itu tutur kata, bekerja, maupun dalam membentuk pemerintahan. Salah satu aktualisasi pesse (kebersamaan) Bugis yang kuat dapat dilihat pada tindakan interaksi mereka baik kerjasama maupun berbahasa.Dalam penelitian ini mencoba mengungkap bagaimana analogi pesse (pacce) atau “rasa pedas” menjadi simbol dan analogi sebagai prinsip suku Bugis dalam bertindak. Tidak hanya melihat bagaimana simbolisasi tesebut, namun juga mengungkap bagaiman implementasi simbolisasi pesse dalam setiap interaksinya.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2018-09-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/2918</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 5 No. 2 (2018); 215 -235</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/2918/2053</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/2920</identifier>
				<datestamp>2019-12-15T18:13:51Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
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<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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	<dc:title xml:lang="en-US">ANALSIS PENAMBAHAN FUNGSI  DAN MAKNA SERAGAM (JERSEY) PADA PENDUKUNG CLUB SEPAK BOLA</dc:title>
	<dc:creator>Musnur, Irfandi</dc:creator>
	<dc:subject xml:lang="en-US">Kata Kunci</dc:subject>
	<dc:subject xml:lang="en-US">Sepak bola</dc:subject>
	<dc:subject xml:lang="en-US">club</dc:subject>
	<dc:subject xml:lang="en-US">produk kaos dan atribut sepak bola</dc:subject>
	<dc:subject xml:lang="en-US">perubahan alih fungsi.</dc:subject>
	<dc:description xml:lang="en-US">Sepak bola merupakan salah satu kejuaraan bergengsi yang mampu menjadi bahasa universal bagi seluruh masyarakan dunia. Tidak hanya digeluti untuk kepentingan kejuaraan antar negara, namun kejuaraan sepak bola setiap saat dapat disaksikan dalam satu negara yang disebut sebagai liga club sepak bola. Umumnya, justru dalam kejuaraan club sepak bola dalam liga satu negara lebih banyak digemari di belahan negara lainnya.Kejuaraan Club sepak bola dalam liga cenderung melahirkan penggemar dan pendukung fanatik. Sebagai penggemar maupun pendukung yang fanatik, tentu memerlukan identitas yang mampu mewakili sesuatu yang didukungnya. Salah satu cara menghadirkan identitas itu sendiri dengan meniru atau menggunakan sesuatu yang lebih dekat dengan yang digemari. Hal yang paling dekat dalam sebuah club sepak bola tentu saja adalah kostum dan atribut yang digunakannya.Pada dasrnya Fungsi kostum dalam permainan sepak bola tidak hanya sekedar pakaian biasa, melainkan sebagai kaos yang dirancang khusus untuk kenyamanan pemain. Atribut seperti warna costum (jersey) dan nomer punggung sebagai informasi pembeda dengan pemain lainnya. Jika dalam permainan sepak bola, fungsi kostum dan atribut seperti kaos, bendera, warna, dan  nomor punggung adalah sebagai pembeda dengan lawan main, justru sebagai penggemar menggunakan kaos dan atribut tersebut sebagai identitas.Melihat latar belakang tersebut, sebagai riset produk melihat adanya perubahan alih fungsi produk kaos dan atribut yang digunakan dalam permainan sepak bola. Produk kaos yang pada dasarnya dirancang untuk keprluan dalam permaian, beralih fungsi menjadi kaos yang dapat digunakan pendukung sebagai identitas.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2018-10-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/2920</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 5 No. 1 (2018); 111-130</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/2920/2063</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Narada : Jurnal Desain dan Seni</dc:rights>
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			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/2927</identifier>
				<datestamp>2019-12-15T18:14:11Z</datestamp>
				<setSpec>narada:ART</setSpec>
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<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
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	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
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	<dc:title xml:lang="en-US">KAJIAN STRATEGI VISUAL PADA MEDIA PROMOSI  MOTION GRAPHIC STASIUN PENYEDIA LISTRIK UMUM (SPLU)</dc:title>
	<dc:creator>Aswan, Rifki</dc:creator>
	<dc:subject xml:lang="en-US">Strategi visual</dc:subject>
	<dc:subject xml:lang="en-US">SPLU</dc:subject>
	<dc:subject xml:lang="en-US">Motion Graphic.</dc:subject>
	<dc:description xml:lang="en-US">Kajian strategi visual pada media promosi motion graphic stasiun penyedia listrik umum (SPLU) merupakan sebuah kajian yang dilakukan untuk mengungkap kegagalan strategi visual yang terjadi pada media promosi tersebut. Penelitian ini menggunakan metode kualitatif dengan pendekatan studi kasus. PT PLN meluncurkan motion graphic berjudul ‘PLN Disjaya SPLU’ pada tanggal 7 september 2016. Motion graphic ini tentunya bertujuan untuk mempromosikan fasilitas SPLU yang disediakan untuk masyarakat umum. Motion graphic ini diunggah pada sosial media youtube. Namun sampai pada November 2017 ini tercatat bahwa video ini baru ditonton sebanyak 378 viewer, dan 1 like, dan 0 dislike. Angka yang sangat rendah untuk sebuah tontonan yang telah tayang selama 1 tahun 2 bulan. Perbandingan jumlah like dengan viewer pun hanya 1 orang dari 378 viewer. Dengan berdasarkan perbandingan waktu, viewer dan likenya dapat dikatakan bahwa motion graphic ini gagal dalam mengkomunikasikan layanan fasilitas SPLU ke khalayak umum. Kegagalan fungsi motion graphic tersebut menjadi kasus yang mengherankan bagi penulis sendiri, mengingat bahwa secara tampilan visual dan materi yang ada dalam motion graphic ini tersusun dengan baik dan menarik. Untuk itu, kajian ini dilaksanakan untuk mencari tahu letak kesalahan dalam proses sosialisasinya. Dengan demikian, analisa terhadap strategi visual motion graphic ‘PLN Disjaya SPLU’ sangatlah dibutuhkan demi keberhasilan proses kampanye fasilitas SPLU yang disediakan pemerintah kedepannya.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2018-09-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/2927</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 5 No. 2 (2018); 249 - 273</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/2927/2055</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Narada : Jurnal Desain dan Seni</dc:rights>
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			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/2928</identifier>
				<datestamp>2020-11-07T09:15:23Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
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<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
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	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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	<dc:title xml:lang="en-US">TINJAUAN ELEMEN VISUAL PADA BUKU ILUSTRASI #88 LOVE LIVE</dc:title>
	<dc:creator>Aswan, Rifki</dc:creator>
	<dc:subject xml:lang="en-US">Buku Ilustrasi</dc:subject>
	<dc:subject xml:lang="en-US">pengembangan diri</dc:subject>
	<dc:subject xml:lang="en-US">strategi visual</dc:subject>
	<dc:subject xml:lang="en-US">#88 Love Live</dc:subject>
	<dc:description xml:lang="en-US">Buku adalah sebuah media fisik yang ditujukan sebagai sumber informasi, peran buku sering kali tergeserkan karena adanya perkembangan media informasi dalam bentuk digital. Sehingga penulis buku harus selalu mencari cara agar buku selalu di minati audience, dengan cara menambahkan strategi visual dalam konsep pembuatan buku. Buku juga sering kali di jadikan sebagai media pengembangan diri, karena renspon seseorang dalam membaca mempengaruhi perilaku. Berhubungan dengan masalah strategi visual pada buku dan juga perannya sebagai media pengembangan diri. Hadir buku #88 LOVE LIFE Vol 2. yang mengusung konsep buku pengembangan diri dengan menggunakan strategi visual berupa ilustrasi. Buku ini telah memperoleh penghargaan dan menjadi buku non-fiksi bestseller 2016, hal ini yang mendasari penulis untuk melakukan penelitian strategi visual apa saja yang digunakan buku #88 LOVE LIFE Vol. 2 sehingga buku tersebut sukses di pasaran. Penelitian ini diharapkan dapat menjadi referensi penulis untuk membuat perancangan buku visual ilustrasi dengan menggunakan prinsip-prinsip dan teori yang telah di gunakan oleh buku visual ilustrasi #88 LOVE LIFE Vol. 2.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2019-04-15</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/2928</dc:identifier>
	<dc:identifier>10.22441/narada.2019.v6.i1.010</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 6 No. 1 (2019); 187-214</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/2928/2962</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/3142</identifier>
				<datestamp>2020-11-07T09:15:23Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">PENENTUAN KAIDAH PERANCANGAN MOTIF BATIK BETAWI SETU BABAKAN DENGAN METODE TRANSFORMASI BENTUK</dc:title>
	<dc:creator>Maftukha, Nina</dc:creator>
	<dc:subject xml:lang="en-US">kaidah</dc:subject>
	<dc:subject xml:lang="en-US">transformasi</dc:subject>
	<dc:subject xml:lang="en-US">bentuk</dc:subject>
	<dc:subject xml:lang="en-US">makanan tradisional</dc:subject>
	<dc:subject xml:lang="en-US">motif</dc:subject>
	<dc:subject xml:lang="en-US">batik</dc:subject>
	<dc:subject xml:lang="en-US">Betawi</dc:subject>
	<dc:description xml:lang="en-US">Batik merupakan salah satu produk budaya yang sedang berkembang dalam industri kreatif saat ini. Kekhasan motif biasanya terinspirasi dari kegiatan sehari-hari, stilasi flora, fauna, benda, dan figure yang prosesnya amat variatif sesuai dengan pengalaman artistik masing-masing pembatik dan dipengaruhi oleh lingkungan sekitarnya. Namun belum terdapat kaidah perancangan yang jelas dalam membuat motif batik sehingga ciri khas motifnya . Penelitian ini bertujuan menentukan kaidah perancangan motif batik Betawi Setu Babakan dengan menggunakan metode transformasi bentuk. Dari survey lapangan diharapkan dapat diketahui permasalahan yang terjadi menyangkut penciptaan motif yang orisinil, serta diharapkan dapat ditemukan solusi pemecahannya dengan menggunakan kaidah motif batik. Kemudian dapat dirumuskan hasil akhir dan penelitian ini dapat dikembangkan secara lebih luas lagi agar dapat menjadi acuan pada penelitian yang linier lainnya.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2019-04-15</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/3142</dc:identifier>
	<dc:identifier>10.22441/narada.2019.v6.i1.005</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 6 No. 1 (2019); 75-96</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/3142/2958</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/3177</identifier>
				<datestamp>2019-12-15T18:14:11Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">TINJAUAN PROSES DAN TEKNIK FLAMEWORKING PADA LIMBAH KACA</dc:title>
	<dc:creator>Sylvia, Nuke</dc:creator>
	<dc:creator>Mahmudah, Nur Lailiyah</dc:creator>
	<dc:subject xml:lang="en-US">waste glass</dc:subject>
	<dc:subject xml:lang="en-US">recycle</dc:subject>
	<dc:subject xml:lang="en-US">product</dc:subject>
	<dc:description xml:lang="en-US">Limbah kaca yang ada di lingkungan sekitar memerlukan penanganan dan pengolahan agar bisa didaur ulang. Dewasa ini, proses daur ulang limbah kaca dilakukan bukan hanya oleh industri-industri besar namun juga dilakukan oleh masyarakat menengah kebawah yang ada di Indonesia. Selain dapat mengurangi limbah, proses daur ulang pun mendatangkan keuntungan secara materi kepada para pengusaha yang mendaur ulang limbah kaca tersebut. Dalam Penelitian ini, akan dipaparkan bagaimana proses pengolahan daur ulang limbah kaca dengan teknik flameworking  sehingga limbah kaca menjadi sebuah produk yang bernilai jual.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2018-09-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/3177</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 5 No. 2 (2018); 165 - 174</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/3177/2054</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/3223</identifier>
				<datestamp>2019-10-28T02:51:56Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">PENGARUH DESAIN INTERIOR PADA FAKTOR KENYAMANAN PASIEN DI RUANG TUNGGU UNIT RAWAT JALAN RUMAH SAKIT</dc:title>
	<dc:creator>Nadaa, Zulfiska</dc:creator>
	<dc:subject xml:lang="en-US">kenyamanan</dc:subject>
	<dc:subject xml:lang="en-US">ruang tunggu</dc:subject>
	<dc:subject xml:lang="en-US">rumah sakit</dc:subject>
	<dc:subject xml:lang="en-US">psikologis</dc:subject>
	<dc:description xml:lang="en-US">RingkasanKenyamanan ruang tunggu rumah sakit merupakan salah satu elemen penting yang tak hanya mempengaruhi image rumah sakit, tetapi juga bagi pasien. Ruang tunggu yang tidak nyaman, tidak membantu meringankan penderitan pasien padahal waktu yang di habiskan di ruang tunggu cenderung paling banyak di bandingkan pada ruang atau tempat lain. Kurangnya kesadaran bahwa ruang tungguyang nyaman secara psikologis dapat mempengaruhi pasien, dan menampilkan image yang baik bagi rumah sakit tersebut. Tujuan dari penelitian ini adalah mengetahui seberapa jauh factor eksternal interior dapat secara psikologis mempengaruhi kenyamanan pasien. Manfaat bagi pengunjung agar dapat mampu mengurangi perasaan tidak nyaman ketika ditempatkan dalam posisi harus menunggu. Faktor pengguna perlu di perhatikan sebagai patokan dalam mendesain interior ruang tunggu, dan belum adalanya standar ruang tunggu yang nyaman di Indonesia. Rasa nyaman (comfort) pada ruang tunggu dapat dicapai melalui penataan interior yang sesuai bagi penggunanya. Faktor yang perlu di perhatikan seperti warna, tekstur, furniture dan pencahayaan memberi pengaruh psikologis yang menunjang terciptanya rasa nyaman.Kata Kunci: kenyamanan, ruang tunggu, rumah sakit, psikologis  AbstractComfortability of a hospital waiting room is an important aspect not only for the hospital, but also for the patient’s wellbeing. Due to the long time that have to be spent in order to wait for a treatment procedure, uncomfortable waiting room would be contraproductive in lessening or relieving the patient’s pain, anxiety, grief, or fear. While waiting, people tend to concentrate on the details of their surroundings, make the interior design more noticeable. A comfortable waiting room can affect the patient psychologically, and also build a positive image for the hospital itself. Nevertheless, there are no standardization for waiting room design in Indonesia. The aim of this research is to study the external factors of interior design and their effects to the patient’s psychological comfort. This research is meant to help patient to reduce any uncomfortability while waiting. The sense of comfort in a waiting room can be achieved by designing interior that accomodate user’s needs, therefore user factor needs to be counted in designing waiting room. Factors such as color, texture, furniture, and illumination can give psychological effects that support the sense of comfort.Keywords: Comfort, waiting room, hospital, psychological effect</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2018-07-19</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/3223</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 4 No. 3 (2017): Jurnal Desain dan Seni Narada; 239-257</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/3223/1776</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/3225</identifier>
				<datestamp>2019-10-28T02:52:47Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">KAJIAN VISUAL WARNA PADA KESENIAN MUTURUK MENTAWAI</dc:title>
	<dc:creator>Ulita, Novena</dc:creator>
	<dc:subject xml:lang="en-US">Skema Warna</dc:subject>
	<dc:subject xml:lang="en-US">Muturuk</dc:subject>
	<dc:subject xml:lang="en-US">Pariwisata</dc:subject>
	<dc:subject xml:lang="en-US">Mentawai</dc:subject>
	<dc:description xml:lang="en-US">RingkasanWarna merupakan salah satu unsur visual atau rupa yang memiliki kekuatan dapat mempengaruhi seseorang atau sesuatu. Terdapat keterkaitan unsur warna terhadap objek desain secara visual pada suatu produk, sehingga perusahaan harus memahami psikologi warna sebelum memasarkan produknya. Warna dapat dekat dengan manusia karena terbentuk dari cahaya yang dengan intensitas tertentu yang menyentuh mata manusia. Oleh sebab itu, warna pun menjadi salah satu unsur visual yang turut dipertimbangkan ketika merancang sesuatu. Kaitan yang jelas antara warna dan budaya tentu akan mengarahkan peneliti pada makna tertentu yang disepakati oleh kelompok masyarakat tersebut. Selain itu warna juga memiliki relasi dengan emosi yang dapat direspon oleh manusia. Salah satu unsur kebudayaan Mentawai yakni kesenian Muturuk. Kesenian ini sangat dekat dengan aktivitas suku Mentawai dalam berbagai upacara adat. Kesenian ini merupakan representasi dari gambaran dari kehidupan alam. Busana tradisional Muturuk hadir dengan berbagai aksesoris yang melekat pada tubuh pelaku seninya. Setiap hal yang menempel pada pelaku tentu memiliki makna yang mewakili konsep hidup dan budaya dari suku Mentawai. Untuk itu dalam penelitian ini peneliti pada tahapan awal akan mengamati kesenian tersebut secara visual sehingga dapat memberikan skema warna pada suku Mentawai tentu berkaitan dengan aspek budaya Mentawai. Dengan demikian harapannya penelitian ini dapat menemukan skema warna suku Mentawai sehingga dapat digunakan dalam membentuk citra/image mewakili daerah tersebut. Selanjutnya menjadi asset dan dapat berkontribusi bagi PEMDA Kabupaten Mentawai dalam membentuk dan mengembangkan produk-produk maupun kampanye pelestarian pariwisata di Mentawai.Kata Kunci: Skema Warna, Muturuk, Pariwisata, Mentawai AbstractColor is one of the visual elements that has the power to affect someone or something. Because color elements have direct relevances to the object visually, the company must understand the psychology of color before marketing the product. Therefore, color becomes one of the visual elements that needs to be considered when designing something. A clear link between color and culture will lead to a certain meaning agreed upon by the community. In addition, the color also has a relationship with emotions that can be responded by humans. One element of Mentawai culture is Muturuk art. This art is very close to the activities of Mentawai tribe in their various ceremonies. This art is a representation of the image of the natural life. Muturuk traditional costumes comes with various accessories attached to the body of the artists or members of the tribe. They have meanings that represents the concept of life and culture of the Mentawai tribe. This study is a part of preliminary research in defining Mentawai visual image in order to build and promote Mentawai tourism. This research is focused to observe Muturuk art to establish color scheme that can represent Mentawai culture, as part of preliminary research in defining Mentawai visual image to that can contribute to conserve local heritage, develop local products to build economic strength, and promote tourism in Mentawai.  Keywords: Color scheme, Muturuk, Tourism, Mentawai</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2018-07-19</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/3225</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 4 No. 3 (2017): Jurnal Desain dan Seni Narada; 259-273</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/3225/1778</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/3226</identifier>
				<datestamp>2019-10-28T02:15:07Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">KAJIAN STRUKTUR POSTER ’HOPE’ BARRACK OBAMA</dc:title>
	<dc:creator>Bramantha, Octavianus</dc:creator>
	<dc:subject xml:lang="en-US">Poster</dc:subject>
	<dc:subject xml:lang="en-US">Obama</dc:subject>
	<dc:subject xml:lang="en-US">Kampanye</dc:subject>
	<dc:description xml:lang="en-US">RingkasanSebagai seorang calon presiden pada pemilu di Amerika Serikat 2009 silam, Obama menjadi kandidat yang sangat berbeda dibandingkan dengan kandidat lainnya. Hal yang membedakan Obama bukan saja dari sisi rasial, tetapi juga dari strategi kampanyenya. Beberapa seniman tergerak untuk mendukung Obama menjadi pemimpin tertinggi Amerika saat itu, termasuk Shepard Fairey yang sudah dikenal baik sebagai seniman urban. Karya-karya sebelumnya yang banyak menyinggung masalah-masalah politik, isu-isu rasial dan juga masalah ekonomi, menjadi dasar dalam pembuatan karya poster ini. Fairey yang juga warga Amerika mempunyai harapan kepada Obama untuk menjadi presiden. Harapan-harapan itu ia suarakan melalui karya poster-poster yang kini menjadi ikon selama masa kampanye Obama.Pada penelitian ini, objek utama penelitian adalah poster ‘HOPE’ Barrack Obama. Penelitian terfokus untuk mengkaji struktur demi struktur elemen-elemen yang terdapat pada poster, juga tanda dan pesan yang dapat disampaikan pada poster ini.Kata Kunci : Poster, Obama, Kampanye AbstractAs a presidential candidate on United States’ last 2009 election, Obama became a very different candidate if compared with the other candidates. Obama was distinguished not only in terms of racial, but also because of his campaign strategy. Some artists moved to support Obama to be the supreme leader of America at the time, including Shepard Fairey, who was already well known as an urban artist. His previous works that took up many political issues, racial, and economic problems, are the basis in making this poster. This poster also reflects Fairey’s hope as citizen for Obama to be president of the United States. His hopes were voiced via the posters that were iconic during the campaign period.This study is reviewing Barrack Obama’s 'HOPE' campaign poster by analyzing its structure and visual elements, as well as signs and messages that were conveyed.Keywords : Poster, Obama, Campaign</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2018-07-19</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/3226</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 4 No. 3 (2017): Jurnal Desain dan Seni Narada; 275-287</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/3226/1779</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/3227</identifier>
				<datestamp>2019-10-28T02:16:19Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">TINJAUAN FUNGSI BANTAL SOFA/CUSHION PADA CAFÉ COLLETTE &amp; LOLA</dc:title>
	<dc:creator>Aswan, Rifki</dc:creator>
	<dc:creator>Chotijah, Nurullah Gati</dc:creator>
	<dc:subject xml:lang="en-US">bantal cushion</dc:subject>
	<dc:subject xml:lang="en-US">fungsi</dc:subject>
	<dc:subject xml:lang="en-US">bentuk</dc:subject>
	<dc:subject xml:lang="en-US">warna</dc:subject>
	<dc:subject xml:lang="en-US">pengembangan</dc:subject>
	<dc:description xml:lang="en-US">RingkasanBantal sofa/cushion merupakan aksesori pelengkap sofa. Bantal cushion memiliki banyak fungsi. Bantal cushion yang diterapkan pada Cafe Colette &amp;amp; Lola memiliki warna yang senada dengan tema yaitu “girly &amp;amp; lucu” dan konsep ruangan cafenya yaitu “Cake &amp;amp; Dream”. Bantal cushion merupakan point of interest dalam sebuah ruang, karena ketiadaan bantal cushion akan membuat sofa menjadi polos dan kurang menarik. Bentuk yang diterapkan antara sofa dan bantal cushion terlihat kontras, namun hal itu bisa diatasi karena adanya transisi bentuk yang ada pada ruang cafe.  Pengembangan fungsi dilakukan untuk menambah unsur kenyamanan dan memaksimalkan fungsi.Kata Kunci: bantal cushion, fungsi, bentuk, warna, pengembangan AbstractCushion is a complementary sofa accessories. Cushion has many functions. Colette &amp;amp; Lola Cafe’s cushions has matching color with “girly and cute” theme and “cake and dream” concept. Cushion is a point of interest in a room, because without cushion, the sofa becomes plain and less interesting. The shape of cushions are contrast if compared to the the sofa, but it the transition of shapes in thr interior of the cafe can overcome their differences. This study is conducted to analyze the design and function of Collette &amp;amp; Lola’s cushions as a background study in order to increase the comfort element and maximize its function.Keywords : Function cushion, shape, color, development</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2018-07-19</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/3227</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 4 No. 3 (2017): Jurnal Desain dan Seni Narada; 289-302</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/3227/1780</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/3228</identifier>
				<datestamp>2019-03-20T02:49:13Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
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	<dc:title xml:lang="en-US">KAJIAN DESAIN INTERIOR KANTOR PT. PUPUK SRIWIDJAJA DENGAN KONSEP MODERN MINIMALIS</dc:title>
	<dc:creator>Atmadi, Tunjung</dc:creator>
	<dc:subject xml:lang="en-US">Desain</dc:subject>
	<dc:subject xml:lang="en-US">Interior</dc:subject>
	<dc:subject xml:lang="en-US">Modern</dc:subject>
	<dc:subject xml:lang="en-US">Minimalis</dc:subject>
	<dc:description xml:lang="en-US">RingkasanDesain interior kantor secara langsung dapat mempresentasikan filosofi dan lingkungan kerja sebuah perusahaan. Desain yang keren dan eye catching bisa menjadi salah satu faktor kesuksesan perusahaan. Dengan lingkungan yang nyaman pemakai ruang bisa meningkatkan  produktivitas kerja. Seiring dengan  etos kerja yang baik, maka berdampak pula pada kinerja perusahaan secara keseluruhan. Tampilan interior kantor yang menarik, kreatif dan rapi pasti juga bisa meningkatkan mutu kantor tersebut.Kajian ini merupakan studi terhadap peranan gaya desain interior yang digunakan sebagai sarana untuk menciptakan citra atau image tertentu. Gaya dalam desain interior merupakan topik yang sangat kompleks, karena menyangkut terbentuknya persepsi oleh orang lain melalui citra perusahaan. Studi ini menjadi sangat penting bagi perusahaan yang ingin membentuk citra perusahaannya melalui desain interior. Desain interior yang nyaman diharapkan dapat meningkatkan kinerja karyawan sekaligus meningkatkan citra perusahaan. Modern minimalis merupakan konsep yang sedang trend dan banyak disenangi oleh masyarakat, mahasiswa dan praktisi tentunya. Sehingga perpaduan antara modern dengan minimalis akan menjadikan ruang lebih fungsional dan dinamis.Kata Kunci: Desain, Interior, Modern, Minimalis AbstractInterior design office can directly present the philosophy and working environment of a company. Cool and eye catching design can be one factor in ensuring the company’s success. With a comfortable environment, users can increase their productivity. Along with a good work ethic, this could be a determined factor that will have an impact on overall company performance. Interesting, creative, and neat office interiors can improve the quality of the office.This research studies the role of interior design style to create a certain image. Styles in the interior design is a very complex topic, because it involves the formation of the perception by others through the company's image. This study is very important for companies that want to establish their corporate image through interior design. A comfortable interior design is expected to improve employee performance while enhancing the company's image. Modern minimalist concept is a present trend and much loved by the public, students and practitioners of course. So that a combination of modern with minimalist would make the space more functional and dynamic .Keywords : Design, interiors, Moderm, Minimalis</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2018-07-19</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/3228</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 4 No. 3 (2017): Jurnal Desain dan Seni Narada; 303-313</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/3228/1781</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
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		<record>
			<header status="deleted">
				<identifier>oai:ojs.publikasi.mercubuana.ac.id:article/3229</identifier>
				<datestamp>2019-03-20T02:49:13Z</datestamp>
				<setSpec>narada:ART</setSpec>
			</header>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/3230</identifier>
				<datestamp>2019-03-20T02:49:13Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
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	<dc:title xml:lang="en-US">ART THERAPY SENI LUKIS EKSPRESIF UNTUK PENDERITA GANGGUAN KEJIWAAN DI UNIT INFORMASI LAYANAN SOSIAL (UILS) MERUYA</dc:title>
	<dc:creator>Maftukha, Nina</dc:creator>
	<dc:subject xml:lang="en-US">Art Therapy</dc:subject>
	<dc:subject xml:lang="en-US">lukis ekspresif</dc:subject>
	<dc:subject xml:lang="en-US">penderita gangguan kejiwaan</dc:subject>
	<dc:description xml:lang="en-US">RingkasanArt therapy dengan melukis ekspresif mengintegrasikan berbagai jenis seni lukis dalam suasana yang aman dan tidak menghakimi untuk memfasilitasi penderita psikotik dalam penyembuhan. Untuk menggunakan seni secara ekspresif berarti masuk ke alam batin kita untuk menemukan perasaan dan mengekspresikannya melalui seni visual, gerakan, suara, tulisan atau drama. Proses ini mendorong pembebasan, pemahaman diri, wawasan dan membangkitkan kreativitas dan keadaan kesadaran transpersonal, sehingga dapat mempercepat masa penyembuhan dengan dimulai dari dalam diri dengan meluapkan ekspresi pada media lukis.Di sini posisi seni sebagai fenomena eksistensial menjembatani yang menyatukan ritual, imajinasi dan dunia mimpi dengan cara yang tidak dapat dilakukan aktivitas lain. Tujuan seni adalah untuk tidak mewakili penampilan luar, tetapi signifikansi batin mereka, sehingga bisa dikatakan bentuk simbolis perasaan manusia. Oleh karena itu, dicanangkan dalam sebuah kegiatan pengabdian masyarakat di Unit Informasi Layanan Sosial (UILS) Meruya Selatan yang dibawahi oleh Panti Sosial Bina Laras Harapan Sentosa 1 Cengkareng. Hasil dari program ini adalah mempercepat proses penyembuhan penderita psikotik dengan media terapi penyembuhan untuk permasalahan gangguan kejiwaan dengan melukis ekspresi.Kata Kunci: Art Therapy, lukis ekspresif, penderita gangguan kejiwaan  AbstractArt therapy by expressive painting integrates various types of painting in a safe and non-judgemental atmosphere to facilitate psychotic sufferers in healing. To use art expressively means entering into our inner realms to discover feelings and express them through visual art, movement, sound, writing or drama. This process encourages liberation, self-understanding, insight and awakens creativity and transpersonal states of consciousness, thereby accelerating the healing period by expressing their fear, anxiety, or other psychiatric problems to the media.In this case, the position of art is as an existential bridging phenomenon that unites ritual, imagination and dream world in a way that no other activity can do. The purpose of art is not to represent the outward appearance, but their inner significance, so it can be said to be a symbolic form of human feelings. Therefore, it is proclaimed in a community service activity at Social Service Information Unit (UILS) South Meruya which is covered by Social House of Bina Laras Harapan Sentosa 1 Cengkareng. The result of this program is to accelerate the healing process of patients with psychiatric disorders by conducting expressive painting. Keywords: Art Therapy, expressive painting,  ekspresif, patient with psychiatric disorder</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2018-07-19</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/3230</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 4 No. 3 (2017): Jurnal Desain dan Seni Narada; 325-333</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/3230/1783</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/3231</identifier>
				<datestamp>2019-03-20T02:49:13Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">TINJAUAN DESAIN BEAUTY CASE DI KALANGAN MAKE-UP ARTIST JAKARTA</dc:title>
	<dc:creator>Muthi'ah, Waridah</dc:creator>
	<dc:creator>Octavianti, Riestiana</dc:creator>
	<dc:creator>Nurwahyuni, Mufidah Siti</dc:creator>
	<dc:subject xml:lang="en-US">Struktur</dc:subject>
	<dc:subject xml:lang="en-US">Material</dc:subject>
	<dc:subject xml:lang="en-US">Kebutuhan</dc:subject>
	<dc:subject xml:lang="en-US">beauty case</dc:subject>
	<dc:subject xml:lang="en-US">penata rias</dc:subject>
	<dc:description xml:lang="en-US">Seiring dengan perkembangan kebutuhan tata rias, muncul profesi penata rias profesional (profesional make-up artist). Dalam pekerjaan ini, penata rias dituntut untuk dapat menangani klien dengan beragam karakter wajah dan tujuan. Beauty case digunakan untuk menempatkan peralatan ini sekaligus mempermudah mobilitas. Penelitian ini terfokus pada kajian mengenai struktur dan material untuk memahami kelebihan dan kelemahan desain yang ada, serta kebutuhan penata rias untuk memahami fitur-fitur yang perlu untuk dikembangkan. Obyek studi adalah kecenderungan desain beauty case di kalangan penata rias profesional di Jakarta, khususnya dari segi struktur dan material, kebutuhan penata rias profesional mengenai beauty case, serta kelebihan dan kekurangan desain yang ada. Penelitian dilakukan dengan metode kualitatif dan kuantitatif. Dari hasil penelitian terhadap sample, ditemukan bahwa beauty case yang ada cenderung memiliki konsep bersekat untuk memudahkan organisasi peralatan dan bahan makeup dengan sistem engsel geser-naik. Namun, beauty case tersebut belum dapat memenuhi seluruh kebutuhan dalam menata rias. Responden menyatakan bahwa mereka menginginkan beauty case yang aman bagi kosmetik yang rentan (mudah tumpah atau patah), memiliki wadah dengan ukuran yang berbeda, banyak sekat, memiliki lampu yang tidak sulit dioperasikan dan penyimpanannya, serta ukurannya dapat disesuaikan dengan kebutuhan.Kata Kunci: Struktur, Material, Kebutuhan, beauty case, penata rias AbstractProfessional make up artist is a new profession which is born due to the high demands in cosmetology. Makeup artists are required to handle clients with different face types and goals. To support their work, beauty cases are used to put their equipments and mateials, and at the same time facilitaties mobility. This research focuses on the study of structures and materials of beauty case to understand the advantages and disadvantages of existing designs, as well as understanding features that need to be developed in order to facilitate user’s needs. The subject of the study is the tendency of beauty case design among profesional makeup artists in Jakarta, especially in terms of structure and materials, user’s needs in their line of work, as well as the advantages and disadvantages of existing beauty case designs, using qualitative and quantitative method. It was found that beauty cases tend to have a sealed concept to facilitate the organization of equipment and makeup materials with a sliding-up hinge system. However, the beauty case is still not able to meet all user’s needs. Respondents stated that they wanted beauty cases that are safe for fragile cosmetics, to avoid them being spilled or broken, have different sized containers, lots of bulkheads, have lights that are not hard to operate and stored, and customizable size that can be adjusted to their needs.Keywords: Structure, Material, Needs, beauty case, makeup artist</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2018-07-19</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/3231</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 4 No. 3 (2017): Jurnal Desain dan Seni Narada; 335-344</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/3231/1784</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/3232</identifier>
				<datestamp>2019-10-28T02:49:28Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
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	<dc:title xml:lang="en-US">PENERAPAN KONSEP AIRPORT MALL PADA BANDARA: STUDI KASUS BANDARA KUALA NAMU MEDAN SUMATERA UTARA</dc:title>
	<dc:creator>Permatasari, Rr. Chandrarezky</dc:creator>
	<dc:subject xml:lang="en-US">Bandara Kualanamu</dc:subject>
	<dc:subject xml:lang="en-US">fasilitas publik</dc:subject>
	<dc:subject xml:lang="en-US">mall dalam bandara</dc:subject>
	<dc:subject xml:lang="en-US">kenyamanan</dc:subject>
	<dc:description xml:lang="en-US">RingkasanIndustri penerbangan di Indonesia berkembang pesat, ditandai dengan banyaknya penerbangan domestik maupun internasional, banyaknya maskapai penerbangan baru dan bertambahnya bandar udara di berbagai daerah. Salah satunya Bandar Udara Internasional Kuala Namu (IATA: KNO, ICAO: WIMM), yang berjarak 39 km dari kota Medan. Bandara internasional ini adalah bandara terbesar kedua di Indonesia setelah Bandara Internasional Soekarno-Hatta. Bandara Kuala Namu diharapkan dapat menjadi bandara pangkalan transit internasional untuk kawasan Sumatera dan sekitarnya.Bandara  Kualanamu merupakan Bandara Komersial yang memperkenalkan konsep Airport Mall dalam Bandara dan juga direncanakan menjadi pusat kegiatan yang dikelilingi oleh berbagai fasilitas pendukung, baik yang terletak di dalam pagar bandara maupun di luar pagar bandara. Fasilitas tersebut dapat berupa perkantoran, gudang logistic, arena permainan, hotel, perumahan, pusat industri, rumah sakit, pusat pendidikan, mall maupun sarana pendukung lainnya. Dalam menerapkan konsep mall dalam bandara komersial, ketidaknyamanan jika terjadi kepadatan calon penumpang dan non penumpang merupakan kendala yang dihadapi, sehingga membutuhkan penerapan desain Interior yang nyaman dan sirkulasi yang efektifKata Kunci: Bandara Kualanamu, fasilitas publik, konsep mall dalam bandara, kenyamanan AbstractThe aviation industry in Indonesia is now growing quite rapidly, marked by the number of domestic and international flights, the number of new airlines and the increase of airports in various regions in Indonesia. One of them is Kuala Namu International Airport (IATA: KNO, ICAO: WIMM), an international airport which located 39 km from the city of Medan. This airport is the second largest airport in Indonesia after Soekarno-Hatta International Airport. Kuala Namu Airport is expected to become an international transit base airport for Sumatera and its surroundings.Kualanamu Airport is a Commercial Airport that introduces the concept of Airport Mall within the Airport and is also planned to become an activity center surrounded by various supporting facilities located within the airport fence and outside the airport fence. Exemplifications of these facilities are offices, logistics warehouses, game arenas, hotels, housing, industrial centers, hospitals, education centers, malls and other supporting facilities. In intergrating mall concept with commercial airport, many obstacles need to be overcame , one of them is the population density, as the result of the circulation of prospective passengers and non-passengers. It requires the implementation of a comfortable interior design and an effective circulation.Keywords: Kualanamu Airport, public facilities, airport mall concept, comfortability</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2018-07-19</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/3232</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 4 No. 3 (2017): Jurnal Desain dan Seni Narada; 345-359</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/3232/1785</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/3233</identifier>
				<datestamp>2019-10-28T02:50:58Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
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	<dc:title xml:lang="en-US">TINJAUAN ESTETIKA FOTO HITAM PUTIH PADA FOTOGRAFI LANSEKAP KARYA HENGKY KOENTJORO</dc:title>
	<dc:creator>Salam, Junaidi</dc:creator>
	<dc:subject xml:lang="en-US">fine art</dc:subject>
	<dc:subject xml:lang="en-US">long exposure</dc:subject>
	<dc:subject xml:lang="en-US">fotografi</dc:subject>
	<dc:subject xml:lang="en-US">lansekap</dc:subject>
	<dc:subject xml:lang="en-US">Hengki Koentjoro</dc:subject>
	<dc:description xml:lang="en-US">Kemampuan seseorang dalam apresiasi foto menjadi lebih baik bila menguasai banyak aspek teknis dan non-teknis fotografi. Sisi artistik saja belum cukup kuat untuk membuat foto tersebut menjadi menarik. Tanpa kemampuan teknis, seorang fotografer menghasilkan foto tanpa kualitas maksimal. Sebaliknya, tanpa sentuhan seni, foto yang dihasilkan tentu tanpa rasa. Kekuatan sebuah foto dibangun oleh sejumlah unsur, yakni, pilihan objek, cahaya, komposisi, angle dan momen. Fotografer perlu untuk mengkaji obyek, menyeleksi, memilih dengan mendekatkan atau menjauh, mencari posisi untuk mendapatkan angle yang baik serta menunggu momen. Obyek studi penulisan ini adalah karya fotografi fine art karya Hengki Koentjoro dengan teknik long exposure. Secara umum, fine art photography didefinisikan sebagai gabungan karya seni dan fotogarafi yang dilakukan dengan kecermatan, ketelitian, presisi, dan perhitungan matang. Dimulai dari ide, konsep, pra-visualisasi, pengambilan gambar, penerapan teknik, termasuk keahlian mencetak gambar. Teknik long exsposure mengacu pada shutter speed yang lama, yakni teknik khusus untuk mengambil foto dengan membuka shutter kamera untuk waktu yang lama. Hal ini memungkinkan lebih banyak cahaya memasuki kamera sampai shutter tertutup. Secara teknis, kamera membaca lebih banyak data dari subjek, mengumpulkan detail-detail, dan menciptakan efek blurring pada subjek yang bergerak. Ada banyak cara membuat efek blurring yang dapat digambarkan dalam fotografi, hanya praktek dan eksperimentasi yang memungkinkan untuk memahami dan memprediksi efek long exposure dalam kaitannya dengan waktu dan gerak.Kata kunci : fine art, long exposure, fotografi, lansekap, Hengki Koentjoro AbstractA person’s ability in appreciating a photo  tends to be better when using many aspects of technical and non-technical photography. Sometimes the artistic side is not strong enough to make a photo looks interesting. Without technical ability, a photographer produces images without maximum quality. Without a touch of art, the resulting picture is certainly without taste. The power of a photo is built from different elements, such as  the choice of objects, light, composition, angle and moment. A photographer also has to examine and select an object,  find a good position and angle, and wait for the moment. This research focuses in studying Hengki Koentjoro’s fine art photography with long exsposure technique. Like a piece of art, fine art photography was done with precision, precision, precision, and mature calculations. Starting from idea, concept, pre visualization, shooting, application of technique, including the skill of photo printing. Long exsposure is a special technique to take photos by opening the camera shutter for a long time. This allows more light to the camera until shutter is closed. Technically, the camera reads more data from the subject, a collection of details, and the effect is blurring on a moving subject. There are many ways to create blurry effects in photography, only practice and experimentats that allow viewers  to understand and predict the effect of long-exposure shoots, in its relation with time and motion.Keywords : fine art, long exposure, photography, landscape, Hengki Koentjoro</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2018-07-19</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/3233</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 4 No. 3 (2017): Jurnal Desain dan Seni Narada; 361-374</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/3233/1786</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
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			<header status="deleted">
				<identifier>oai:ojs.publikasi.mercubuana.ac.id:article/3234</identifier>
				<datestamp>2018-07-21T10:55:14Z</datestamp>
				<setSpec>narada:ED</setSpec>
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		<record>
			<header status="deleted">
				<identifier>oai:ojs.publikasi.mercubuana.ac.id:article/3248</identifier>
				<datestamp>2018-07-21T10:51:45Z</datestamp>
				<setSpec>narada:ED</setSpec>
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		</record>
		<record>
			<header status="deleted">
				<identifier>oai:ojs.publikasi.mercubuana.ac.id:article/3249</identifier>
				<datestamp>2018-07-21T10:59:40Z</datestamp>
				<setSpec>narada:ED</setSpec>
			</header>
		</record>
		<record>
			<header status="deleted">
				<identifier>oai:ojs.publikasi.mercubuana.ac.id:article/3250</identifier>
				<datestamp>2018-07-21T10:59:40Z</datestamp>
				<setSpec>narada:ED</setSpec>
			</header>
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		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/3251</identifier>
				<datestamp>2019-03-20T02:49:13Z</datestamp>
				<setSpec>narada:ED</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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	<dc:title xml:lang="en-US">Editorial</dc:title>
	<dc:creator>Editor, Editor</dc:creator>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2018-07-19</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/3251</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 4 No. 3 (2017): Jurnal Desain dan Seni Narada</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/3251/1789</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/3252</identifier>
				<datestamp>2019-03-20T02:49:13Z</datestamp>
				<setSpec>narada:ED</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">Sistematika Penulisan Jurnal Narada</dc:title>
	<dc:creator>Jurnal Narada, Editor</dc:creator>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2018-07-19</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/3252</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 4 No. 3 (2017): Jurnal Desain dan Seni Narada</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/3252/1790</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
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		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/3404</identifier>
				<datestamp>2020-11-07T09:15:23Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">ANALISIS TEKNIK DAN PERKEMBANGAN BUKU POP-UP</dc:title>
	<dc:creator>D, Diean Arjuna</dc:creator>
	<dc:creator>Ardiansyah, Brenda Febry</dc:creator>
	<dc:subject xml:lang="en-US">Perkembangan pop-up</dc:subject>
	<dc:subject xml:lang="en-US">teknik</dc:subject>
	<dc:subject xml:lang="en-US">buku</dc:subject>
	<dc:description xml:lang="en-US">Penelitian ini bertujuan untuk menganalisis dan mengetahui tehnik-tehnik serta perkembangan buku pop-up sebagai media komukiasi visual yang lebih inovatif dalam memberikan informasi. Pemanfaatan buku pop-up sebagai sarana untuk melatih otot motorik anak-anak dengan membuka dan menutup ataupun menggerakkan gambar pada buku pop-up, hal tersebut sangat bermanfaat pada anak-anak karena buku ini memiliki dimensi dibandingkan dengan buku ilustrasi pada umumnya. Selain itu Buku pop-up mampu mengajarkan anak untuk lebih menghargai buku dan memperlakukannya dengan lebih baik, dan mampu mengembangkan kreatifitas anak, merangsang imajinasi anak, menambah pengetahuan hingga memberikan penggambaran bentuk dan pengenalan suatu benda. Buku pop-up mempunyai manfaat dan telah dipergunakan untuk sarana pembelajaran sejak abad ke-13. Pada abad ke-13, buku dengan elemen mekanik diciptakan untuk sarana pembelajaran orang dewasa. Seorang biarawan Inggris bernama Matthew Paris, dipercaya menjadi orang pertama yang memikirkan alat movable book (yang kemudian lebih dikenal dengan sebutan pop-up book), dengan teknik volvelles, untuk menghitung hari raya umat Kristian ditahun yang akan datang. Teknik volvelles, berbentuk lingkaran dengan gambar ditengahnya, dengan mengikatkan tali atau kawat pada paku ditengahnya dapat berputar pada porosnya.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2019-04-15</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/3404</dc:identifier>
	<dc:identifier>10.22441/narada.2019.v6.i1.007</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 6 No. 1 (2019); 129-144</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/3404/2959</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/3411</identifier>
				<datestamp>2019-12-15T18:14:11Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">Representasi Gerobak Sepeda Sebagai Alat Pengangkut Barang Bekas</dc:title>
	<dc:creator>ramadhan, ali</dc:creator>
	<dc:subject xml:lang="en-US">Representation</dc:subject>
	<dc:subject xml:lang="en-US">Carts</dc:subject>
	<dc:subject xml:lang="en-US">Bicycles</dc:subject>
	<dc:subject xml:lang="en-US">Transporters</dc:subject>
	<dc:subject xml:lang="en-US">Used Goods</dc:subject>
	<dc:description xml:lang="en-US">Bicycle cart as one of the tools used to help humans do their work. A carrier is a tool used to move objects to the desired place. By using a bicycle cart, humans can carry heavy loads from one place to another. Used goods are goods that are considered has been exhausted because it can not be used anymore so it will tend to be discarded by the owner.By using descriptive qualitative research method, this research is expected to represent bicycle cart as one of the tools used to transport used goods that can help scavengers in doing their work.In the eyes of scavengers, used goods still have value. So taken for re-sale. A scavenger uses a bicycle cart to be able to transport used goods in order to be resold but with a certain period until the cart is considered to be quite a lot of transport. So it takes time to collect used goods. So the bike cart can switch function as a second home for scavengers.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2018-09-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/3411</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 5 No. 2 (2018); 175 - 199</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/3411/2050</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
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		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/3412</identifier>
				<datestamp>2020-11-07T09:15:23Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
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	<dc:title xml:lang="en-US">RAGAM MODIFIKASI RUANG DALAM ANGKUTAN KOTA UNTUK MENINGKATKAN PELAYANAN DAN KENYAMANAN</dc:title>
	<dc:title xml:lang="id-ID">RAGAM MODIFIKASI  RUANG DALAM ANGKUTAN KOTA UNTUK MENIGKATKAN PELAYANAN DAN KENYAMANAN</dc:title>
	<dc:creator>Ramadhan, Ali</dc:creator>
	<dc:creator>Pertiwi, Yuliagita Mentari</dc:creator>
	<dc:subject xml:lang="en-US">Variety</dc:subject>
	<dc:subject xml:lang="en-US">Service</dc:subject>
	<dc:subject xml:lang="en-US">Modification</dc:subject>
	<dc:subject xml:lang="en-US">Interior</dc:subject>
	<dc:subject xml:lang="en-US">City Transportation</dc:subject>
	<dc:subject xml:lang="id-ID">Ragam</dc:subject>
	<dc:subject xml:lang="id-ID">Pelayanan</dc:subject>
	<dc:subject xml:lang="id-ID">Modifikasi</dc:subject>
	<dc:subject xml:lang="id-ID">Ruang dalam</dc:subject>
	<dc:subject xml:lang="id-ID">Angkutan Kota</dc:subject>
	<dc:description xml:lang="en-US">Angkutan kota merupakan salah satu alternatif kendaraan yang digunakan untuk melakukan kegiatan perpindahan tempat. Angkutan kota sebagai salah satu pilihan masyarakat yang digunakan untuk dapat mengakomodasikan kegiatan mereka yang berada di tempat lain. Modifikasi merupakan salah satu kegiatan yang dilakukan untuk dapat menarik perhatian. Dengan adanya modifikasi, maka diharapkan dapat memberikan daya tarik orang untuk dapat melihat lebih bahkan untuk dapat mencoba. Dengan menggunakan metode kualitatif deskriptif, penelitian ini diharapkan dapat memberikan hasil mengenai adanya hubungan yang terjadi antara keragaman modifikasi yang dilakukan sebagai salah satu bentuk dari pelayanan yang diberikan dari pengemudi dan pemilik angkutan kota sehingga akan berdampak kepada hadirnya daya tarik dengan dilakukannya modifikasi pada ruang dalam angkutan kota. Modifikasi yang dilakukan pada angkutan kota, telah sampai pada setiap bagian luar atau ruang dalam dari angkutan kota. Dengan adanya ragam modifikasi yang dilakukan pada ruang dalam angkutan kota maka dituntut juga untuk dapat memberikan pelayanan yang baik.</dc:description>
	<dc:description xml:lang="id-ID">Angkutan kota merupakan salah satu alternatif kendaraan yang digunakan untuk melakukan kegiatan perpindahan tempat. Angkutan kota sebagai salah satu pilihan masyarakat yang digunakan untuk dapat mengakomodasikan kegiatan mereka yang berada di tempat lain.Modifikasi merupakan salah satu kegiatan yang dilakukan untuk dapat menarik perhatian.

Dengan adanya modifikasi, maka diharapkan dapat memberikan daya tarik orang untuk dapat melihat lebih bahkan untuk dapat mencoba. Dengan menggunakan metode kualitatif deskriptif, penelitian ini diharapkan dapat memberikan hasil mengenai adanya hubungan yang terjadi antara keragaman modifikasi yang dilakukan sebagai salah satu bentuk dari pelayanan yang diberikan dari pengemudi dan pemilik angkutan kota sehingga akan berdampak kepada hadirnya daya tarik dengan dilakukannya modifikasi pada ruang dalam angkutan kota. Modifikasi yang dilakukan pada angkutan kota, telah sampai pada setiap bagian luar atau ruang dalam dari angkutan kota. Dengan adanya ragam modifikasi yang dilakukan pada ruang dalam angkutan kota maka dituntut juga untuk dapat memberikan pelayanan yang baik.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2019-04-15</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:type xml:lang="en-US">Kualitatif</dc:type>
	<dc:type xml:lang="id-ID">Kualitatif</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/3412</dc:identifier>
	<dc:identifier>10.22441/narada.2019.v6.i1.006</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 6 No. 1 (2019); 97-128</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/3412/2957</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/3735</identifier>
				<datestamp>2019-12-15T18:14:11Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">Evaluasi Pasca Huni Interior Kantor PT. Pupuk Indonesia Jakarta</dc:title>
	<dc:creator>Atmadi, Tunjung</dc:creator>
	<dc:subject xml:lang="en-US">evaluasi pasca huni</dc:subject>
	<dc:subject xml:lang="en-US">desain interior</dc:subject>
	<dc:subject xml:lang="en-US">unsur pembentuk ruang</dc:subject>
	<dc:description xml:lang="en-US">AbstrakRuang kerja merupakan bagian dari interior sebuah kantor, dan diperlukan suatu tata kelola yang serius terkait ruangnya. Besaran ruang yang sesuai serta tata letak perabot terhadap sirkulasi pergerakan manusia, penerapan bahan pembentuk ruang yang tepat untuk ruang kerja yang memenuhi persyaratan keamanan, kenyamanan dan keindahan sehingga aktivitas didalam kantor dapat berjalan dengan lancar, aman dan menyenangkan.Penelitian ini mengkaji tentang evaluasi pasca huni dengan maksud untuk menilai perencanaan dan perancangan interiornya sesuai dengan lingkungan kerja yang telah selesai dibuat/telah dihuni, apakah kinerjanya telah sesuai dengan kebutuhan penghuninya.Tujuan yang ingin dicapai dalam penelitian ini adalah mengevaluasi ruang, tata letak furniture, sirkulasi dan material pembentuk ruang yang diterapkan di kantor PT. Pupuk Indonesia, berusaha memecahkan masalah berdasarkan penemuan yang didapat di lapangan secara obyektif, dengan menggunakan metode komparatis.Kata Kunci: evaluasi pasca huni, desain interior, unsur pembentuk ruang AbstractThe workspace is part of the interior of an office, and a serious governance is needed regarding the space. The appropriate size of the room and the layout of the furniture to the circulation of human movement, the application of appropriate space-forming materials for work space that meet the requirements of security, comfort and beauty so that activities in the office can run smoothly, safely and pleasantly.This study examines the post-habitation evaluation with the intent to assess the planning and interior design in accordance with the work environment that has been made / has been occupied, whether its performance has been in accordance with the needs of its inhabitants.Objectives to be achieved in this study is to evaluate the space, layout of furniture, circulation and material forming space applied in the office of PT. Fertilizer Indonesia, trying to solve problems based on the findings obtained in the field objectively, using comparative methods.Keywords: post-occupancy evaluation, interior design, spatial element</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2018-09-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/3735</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 5 No. 2 (2018); 139 - 154</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/3735/2061</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Narada : Jurnal Desain dan Seni</dc:rights>
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			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/3736</identifier>
				<datestamp>2019-12-15T18:14:59Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
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	<dc:title xml:lang="en-US">KAJIAN RAGAM HIAS NAGA SEBA PADA BATIK CIREBON</dc:title>
	<dc:creator>Muthiah, Waridah</dc:creator>
	<dc:subject xml:lang="en-US">Naga Seba</dc:subject>
	<dc:subject xml:lang="en-US">Cirebon</dc:subject>
	<dc:subject xml:lang="en-US">ragam hias.</dc:subject>
	<dc:description xml:lang="en-US">AbstrakSebagai daerah yang berkembang dari perdagangan dan terletak di kawasan pesisir pantai utara Jawa, Cirebon secara historis memiliki banyak interaksi dengan beragam kebudayaan luar, Tiongkok, India, Persia, Arab, Eropa, Melayu, hingga Jawa. Batik, sebagai sebuah produk budaya yang bersifat visual, mencerminkan interaksi dan pengaruh dari berbagai kebudayaan tersebut. Dalam khasanah batik Cirebon, hal ini dapat dilihat pada motif-motif batik keraton seperti Mega Mendung, Wadasan, Paksi Naga Liman, Singa Payung, Macan Ali, dan Naga Seba. Kebanyakan motif tersebut menampakkan pengaruh Cina. Namun, ada pengecualian pada motif-motif hewan, salah satunya Naga Seba. Alih-alih menampakkan bentuk naga Cina, motif ini justru menampakkan ciri yang tidak terdapat pada penggambaran tradisional liong, yakni dengan keberadaan mahkota dan sepasang sayap burung. Dengan sendirinya, hal ini menimbulkan pertanyaan mengenai pengaruh kebudayan-kebudayaan tersebut dalam perwujudan naga secara visual, dikaitkan dengan historis dan budaya, yakni mengenai filosofi, makna, dan kedudukan motif tersebut bagi keraton Cirebon pada khususnya dan masyarakat pada umumnya.Penelitian ini dilakukan untuk mengidentifikasi unsur visual, karakter, dan gaya desain elemen-elemen pembentuk motif Naga Seba, untuk kemudian mencari pengaruh yang membentuk perwujudan visual tersebut. Hal ini dilakukan melalui penelitian yang bersifat kualitatif, dengan teknik deskriptif dan komparatif. Penelitian hanya dilakukan pada motif Naga Seba keraton. Diharapkan penelitian ini dapat menjadi salah satu contoh dan gambaran yang melengkapi kajian mengenai kaitan antara interaksi budaya dan pembentukan produk budaya tradisional. Kata Kunci: Naga Seba, Cirebon, ragam hias. AbstractAs a region that developed from trade and located in the north coast of Java, historically, Cirebon has many interactions with foreign cultures, specifically with Chinese, India, Persia, Arab, Europe, Malay, and Javanese culture. Batik, as a cultural product, reflects foreign influences as a result of these interactions. Exemplifications for such influences in court batik patterns are Mega Mendung, Wadasan, Paksi Naga Liman, Singa Payung, Macan Ali, and Naga Seba. Majority of these motives show Chinese influence, except in animal motives such as Naga Seba. Instead of Chinese dragon, this motive shows characteristics which cannot be found in traditional depiction of liong, that is the presence of crown and a pair of bird’s wing. This depiction raises a question about the influence of these foreign cultures in the visual representation of dragon, related with historical and cultural value, specifically about its philosophical meaning and value for Cirebon’s court and people. This research is aimed to identify visual elements, characteristics, and design style of Naga Seba pattern in Cirebon court’s batik, in order to find foreign influence in its representation. This is conducted by performing qualitative research with descriptive and comparative methods. Hopefully, this research can contribute to the study of the connection between cultural interaction and the formation of traditional product.     Keywords: Naga Seba, Cirebon, ornaments </dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2019-02-23</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/3736</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 5 No. 3 (2018); 431 - 441</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/3736/2378</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/3798</identifier>
				<datestamp>2019-12-15T18:13:51Z</datestamp>
				<setSpec>narada:ED</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">Editorial</dc:title>
	<dc:creator>Jurnal Narada, Editor</dc:creator>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2018-10-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/3798</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 5 No. 1 (2018)</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/3798/2084</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/3954</identifier>
				<datestamp>2020-02-15T10:34:17Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">WORKSHOP PEMBUATAN DREAMBOARD KREATIF SEBAGAI STRATEGI KOMUNIKASI TENTANG IMPIAN PROFESI MASA DEPAN PADA SISWA SDN DI RPTRA SUGRIWA RAWA BUAYA</dc:title>
	<dc:creator>Ulita, Novena</dc:creator>
	<dc:subject xml:lang="en-US">Papan mimpi</dc:subject>
	<dc:subject xml:lang="en-US">kreatif</dc:subject>
	<dc:subject xml:lang="en-US">komunikasi visual</dc:subject>
	<dc:subject xml:lang="en-US">profesi</dc:subject>
	<dc:description xml:lang="en-US">Kegiatan pengabdian masyarakat ini mengangkat permasalahan berkenaan tentang pengetahuan dan wawasan siswa berkenaan kaitan sekolah dengan profesi dimasa datang. Melalui kegiatan yang dilakukan pada siswa SDN di RPTRA Sugriwa Rawa Buaya, sedapatnya menjadi salah satu studi kasus menjadi solusi pada permasalahan para siswa memilih profesi pilihannya. Dengan adanya kegiatan ini siswa dapat lebih termotivasi menjalani studinya karena dalam upaya ingin mencapai profesi pilihannya.  Kegiatan ini dikemas dengan interaktif yang menggunakan pendekatan bidang ilmu desain komunikasi visual dalam menyampaikan pengetahuan dan wawasan berbagai jenis profesi kepada para siswa dengan bahasa-bahasa visual yang digambarkan pada media papan mimpi. Dengan visualisasi bahasa visual tersebut menjadi  simbol yang mudah diingat dan bertahan lama dalam memori jangka panjang para siswa.Para siswa SDN RPTRA Sugriwa Rawa Buaya sangat antusias mengikuti dan selama kegiatan para siswa di damping oleh mahasiswa, guru pendamping, orangtua, dan dosen pendamping. Guru pendamping dan orangtua memberikan respon positif terhadap kegiatan papan mimpi tentang impian profesi masa depan pilihan siswa. </dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2018-12-31</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/3954</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 5 No. 3 (2018); 417 - 430</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/3954/2377</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/4015</identifier>
				<datestamp>2019-12-15T18:14:11Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">TUBUH DIALOG: WACANA EKSPRESI GERAK TUBUH DALAM PENCIPTAAN KARYA SENI LUKIS</dc:title>
	<dc:creator>Rasul, Rasul</dc:creator>
	<dc:subject xml:lang="en-US">Tubuh</dc:subject>
	<dc:subject xml:lang="en-US">komunikasi</dc:subject>
	<dc:subject xml:lang="en-US">seni lukis</dc:subject>
	<dc:subject xml:lang="en-US">gesture</dc:subject>
	<dc:subject xml:lang="en-US">figuratif</dc:subject>
	<dc:description xml:lang="en-US">Seni lukis adalah media visual yang dapat mengkomunikasikan pengalaman estetik perupa kepada penikmat. Tujuan penting dari komunikasi melalui seni lukis adalah berbagi rasa antara perupa dan penikmat melalui bentuk artistik yang ditampilkan, sebagai media ekspresi yang menyangkut berbagai hal dalam kehidupan, antara lain sindiran, kritik, ataupun bentuk koreksi atau introspeksi diri. Perupa berusaha menghadirkan pemaknaan terhadap citra tubuh melalui karya lukis figuratif yang memiliki pose-pose tertentu. Pose-pose tersebut merupakan gambaran perilaku tubuh sebagai stimuli. Pose tubuh manusia dalam karya ini adalah sarana komunikasi antara perupa terhadap penikmat sebagai interaksi tubuh sosial.Tubuh dialog diwujudkan melalui pengolahan visual seni lukis figuratif, secara kebentukan berwujud penggambaran gerak tubuh manusia atau gesture sebagai refresentasi perilaku tubuh sosial. Tubuh manusia yang terdiri dari komposisi elemen bidang dan warna menggunakan cat minyak diatas kanvas dan dimaksudkan untuk mempengaruhi penikmatnya untuk berempati, merasakan sesuatu yang diinginkan senimannya. Dengan kata lain karya seni ini diciptakan dapat mengusik hati, dan menyampaikan ide dan gagasan kepada penikmatnya.Berdasarkan proses dan hasil yang tercipta diperoleh kesimpulan. Karya seni lukis menggunakan medium apapun adalah merupakan hasil kreasi, diawali ide yang dicerap indra, mengembangkan imajinasi, dan disajikan sebagai komunikasi nonverbal. Bentuk komunikasi perasaan yang diharapkan memengaruhi penikmat untuk meresapi citra karya. “Tubuh Dialog” bermaksud memancing empati melalui penggambaran imajinasi ekspresi-ekspresi figur, yang disajikan dan diharapkan berpengaruh terhadap rasa ingin tahu tentang bahasa tubuh, serta menggugah kesadaran keluhuran budi. Yaitu penggambaran perilaku manusia sebagai tubuh sosial agar menuju kearifan diri kita sebagai manusia. Karya dihadirkan berbentuk lukisan figuratif dengan pose ekspresi perilaku manusia.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2018-09-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/4015</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 5 No. 2 (2018); 275 -288</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/4015/2056</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/4046</identifier>
				<datestamp>2019-12-15T18:14:11Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">PERANCANGAN BUKU INFORMASI TENTANG JAMU SEBAGAI BENTUK PELESTARIAN WARISAN BUDAYA INDONESIA</dc:title>
	<dc:creator>Erlyana, Yana</dc:creator>
	<dc:subject xml:lang="en-US">buku</dc:subject>
	<dc:subject xml:lang="en-US">informasi</dc:subject>
	<dc:subject xml:lang="en-US">jamu</dc:subject>
	<dc:description xml:lang="en-US">Abstrak Indonesia merupakan salah satu negara yang terkenal dengan keanekaragaman hayatinya. Tanaman dan tumbuh-tumbuhan dimanfaatkan oleh masyarakat Indonesia dalam berbagai bidang, di antaranya adalah kerajinan, kuliner, kosmetik, sampai pengobatan. Pemanfaatan paling intens pada tumbuh-tumbuhan adalah untuk bidang medis atau pengobatan. Dinyatakan dalam laporan Menkes bahwa Indonesia memiliki kurang lebih 7.000 spesies tanaman obat, 1.000 di antaranya telah dimanfaatkan sebagai obat tradisional. Obat tradisional yang berasal dari bahan tumbuh-tumbuhan ini akrab disebut sebagai jamu. Jamu merupakan aset bangsa yang harus terus dikembangkan karena jamu tidak hanya sebagai obat tradisional, juga sebagai warisan budaya yang menyentuh aspek ekonomi dan sosial.Penelitian ini akan dilakukan dengan studi kepustakaan mengenai Jamu dan teori yang terkait. Pengumpulan data juga dilakukan dengan observasi secara langsung di berbagai tempat yang menjadi sumber Jamu seperti Desa Sukoharjo, Jawa Tengah. Berdasarkan latar belakang diatas, penulis akan merancang sebuah buku informasi tentang jamu, yang bertujuan untuk memberikan informasi serta menyajikan keanekaragaman jamu warisan budaya Indonesia yang di rancang dengan baik dari segi sisi desain komunikasi visual. Konsep visual buku informasi ini sederhana banyak memberikan ruang kosong/bagian putih aara terlihat clean dan modern. Didukung dengan ilustrasi  dan fotografi sehingga dapat menjadi nilai jual lebih dari buku. Dipadukan juga dengan ornament dalam bentuk vector yang merupakan stilasi bentuk untuk simbolisasi bagian dari tanaman. Perancangan buku informasi tentang jamu ini sebagai bentuk apresiasi anak bangsa terhadap warisan budaya Indonesia serta bertujuan meningkatkan minat generasi muda terhadap pelestarian jamu. Kata kunci:  </dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2018-09-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/4046</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 5 No. 2 (2018); 237 - 248</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/4046/2058</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/4047</identifier>
				<datestamp>2019-12-15T18:14:11Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">ANALISIS MOTIF RAGAM HIAS BATIK JAWA TENGAH BERBASIS UNSUR VISUAL BENTUK DAN WARNA (Studi Kasus Batik Semarang dan Pekalongan)</dc:title>
	<dc:creator>Kusumowardhani, Pratiwi</dc:creator>
	<dc:subject xml:lang="en-US">Jawa Tengah</dc:subject>
	<dc:subject xml:lang="en-US">motif</dc:subject>
	<dc:subject xml:lang="en-US">ragam hias</dc:subject>
	<dc:subject xml:lang="en-US">bentuk</dc:subject>
	<dc:subject xml:lang="en-US">warna</dc:subject>
	<dc:description xml:lang="en-US">Penulisan kali ini merupakan hasil penelitian lanjutan dari serangkaian penelitian sebelumnya yang mengidentifikasi dua unsur desain yaitu warna dan bentuk dari serangkaian penelitian ragam hias batik yang ada di pulau Jawa,  dengan  adanya  penelitian  lanjutan  ini  diharapkan  dapat  menjadi referensi bagi para desainer dalam mendesain  produk-produk  desain yang menjadi mengangkat nilai-nilai tradisi Indonesia (Batik) melalui motifnya. Dalam penulisan kali ini penulis mengangkat ragam hias batik Jawa Tengah. Ragam hias batik Jawa Tengah bersifat naturalis dan dipengaruhi berbagai kebudayaan diluar Jawa Tengah maupun asing. Warna-warna yang dipakai tampak lebih cerah bila dibandingkan  dengan daerah Jawa lainnya. Motif yang dihasilkan  banyak  terinsiparsi  dari alam. Ada dua wilayah  di mana perajin batik lebih banyak ditemukan yaitu Semarang dan Pekalongan. Dalam penulisan ini penulis mengidentifikasi unsur visual bentuk dan warna ragam hias Jawa Tengah dengan batasan dua wilayah tersebut. Metodelogi Desain Nate Burgon &amp;amp; Adam Kallis diadaptasi dalam penelitian ini, yaitu konsep divergen dan  konvergen, sampai menemukan detail masalah. Detail masalah yang dikembangkan  dengan  mengadaptasi  teori unsur visual oleh Marvin Bartel yaitu analisis unsur visual bentuk dan warna motif yang sering muncul sehingga menjadi identitas awal motif ragam hias Jawa Tengah. Sehingga luaran yang dihasilkan berupa kesimpulan bentuk dan warna dasar yang menjadi ciri khas motif Ragam Jawa Tengah dengan studi kasus batik Semarang dan Pekalongan.Katakunci: Jawa Tengah, motif, ragam hias, bentuk, warna</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2018-09-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/4047</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 5 No. 2 (2018); 201 - 213</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/4047/2059</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/4048</identifier>
				<datestamp>2019-12-15T18:14:11Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
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	<dc:title xml:lang="en-US">TEORI VITRUVIUS VS TEORI SIR HENRY WOTTON DALAM DESAIN PRODUK</dc:title>
	<dc:creator>Soedarwanto, Hady</dc:creator>
	<dc:subject xml:lang="en-US">vitruvius</dc:subject>
	<dc:subject xml:lang="en-US">sir henry wotton</dc:subject>
	<dc:subject xml:lang="en-US">utilitas</dc:subject>
	<dc:subject xml:lang="en-US">firmitas</dc:subject>
	<dc:subject xml:lang="en-US">venustas</dc:subject>
	<dc:subject xml:lang="en-US">commodity</dc:subject>
	<dc:subject xml:lang="en-US">firmness</dc:subject>
	<dc:subject xml:lang="en-US">delight</dc:subject>
	<dc:description xml:lang="en-US">ABSTRAK            Masa berubah, dunia berubah dan manusia ikut berubah didalamnya. Ketiga hal tersebut saling berkaitan satu dengan yang lainnya. Waktu pasti berubah selanjutnya tinggal duni dan manusia yang saling mempengaruhi untuk membuat perubahan. Manusia berfikir mengatasi keadaannya sehingga mampu merubah dunia, begitu juga sebaliknya dunia yang berubah memaksa manusia untuk berubah. Dalam ranah desain perubahan adalah sesuatu yang sangat penting, dimana desainer selalu dituntut untuk senantiasa melahirkan kebaruan. Dalam setiap bidang ilmu memiliki teori. Di bidang desain ada satu teori yang cukup tua dan bersifat mendasar yaitu Teori Vitruvius (15 SM). Vitruvius mengemukakan bahwa sebuah benda desain harus memenuhi syarat minimal yaitu Utilitas (Aspek Fungsi), Firmitas (Aspek Kekokohan dan system) serta Venustas (Aspek Keindahan). Hingga pada tahun 1626, Sir Henry Wotton mangemukakan sebuah teori yang berhubungan dengan Teori Vitruvius yang menyatakan bahwa bukan Utilitas – Firmitas – Venustas tetapi Commodity – Firmness – Delight. Namun demikian lahirnya sebuah teori bukanlah menandakan matinya teori pendahulunya, namun lebih kepada upaya menciptakan lebih banyak kemungkinan baru terutama untuk keperluan bermetode dan berstartegi dalam mendesain.Kata Kunci: vitruvius, sir henry wotton, utilitas, firmitas, venustas, commodity, firmness, delight  AbstractTimes change, the world changes and people change in it. The three things are related to each other. Time must change and then live the world and humans influence each other to make changes. Humans always think in order to overcome the situation so as to change the world, and vice versa, the changing world forces people to change. In the realm of design change is something that is very important, there designers are always required to always create novelty. In every field of science has a theory. In the field of design there is one theory that is quite old and fundamental is the Theory of Vitruvius (15 BC). Vitruvius argued that a design object must meet the minimum requirements of Utilitas (Aspect Function), Firmitas (Aspects of strength and system) and Venustas (Aspects of Beauty). Until in 1626, Sir Henry Wotton expressed a theory related to the Theory of Vitruvius. He states that it is not Utilitas - Firmitas - Venustas but Commodity - Firmness - Delight. However, the emergence of a theory is not a sign of the demise of the theory of its predecessor, but rather the attempt to create more new possibilities, especially for the purposes of applying methods and strategy in designing.Key Word: vitruvius, sir henry wotton, utilitas, firmitas, venustas, commodity, firmness, delight</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2018-09-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/4048</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 5 No. 2 (2018); 155 - 163</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/4048/2060</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
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		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/4060</identifier>
				<datestamp>2019-12-15T18:13:51Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
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	<dc:title xml:lang="en-US">TINJAUAN BENTUK SIRKULASI UDARA RUMAH ADAT KAMPUNG CIKONDANG, DESA LAMAJANG, KABUPATEN BANDUNG</dc:title>
	<dc:creator>Sriwardani, Nani</dc:creator>
	<dc:creator>Savitri, Savitri</dc:creator>
	<dc:subject xml:lang="en-US">Bentuk</dc:subject>
	<dc:subject xml:lang="en-US">Sirkulasi udara</dc:subject>
	<dc:subject xml:lang="en-US">Rumah Adat Cikondang</dc:subject>
	<dc:description xml:lang="en-US">Ringkasan Rumah adat Cikondang di kampung Cikondang desa Lamajang Kec.Pangalengan Kabupaten Bandung. dibangun sekitar abad ke-16, dan mengalami kebakaran di tahun 1942. Rumah adat ini hanya satu-satunya yang tersisa dicikondang, sehingga dilindungi dan telah menjadi situs cagar budaya arsitektur khas sunda. Pada berbagai paparan data menjelaskan rumah adat cikondang dan kehidupan masyakatnya,  namun paparan secara terukur dan detail bentuk fisik arsitektur belum ditemukan. Menurut data dan narasumber bahwa rumah adat yang hanya tersisa satu inipun tidak akan dibangun kembali.  Bahasan bertujuan menggambarkan bentuk sirkulasi udara dari bumi adat Cikondang berupa sketsa gambaran detail seperti jendela, jalosi dan kisi-kisi. Metode yang digunakan dalam penelitian ini adalah metode kualitatif dengan analisis deskriptif yang didukung dengan observasi studi di lapangan dan studi literatur. Pada bangunan rumah adat Cikondang ini adalah menggunakan cross ventilation . Tiap sisi bangunan menjadi udara masuk dan keluar. Jendela kayu bisa mengatur besar-kecilnya volume udara dengan buka-tutup jendela. Material bangunan yang berbahan alami yang diambil dari hutan keramat. Bangunan yang berbentuk panggung mampu menjaga suhu di dalam ruangan. Abstract Cikondang traditional house in Cikondang village, Lamajang village, Pangalengan district, Bandung regency. was built around the 16th century, and experienced a fire in 1942. This traditional house is the only one left dicikondang, so it is protected and has become a cultural heritage site typical of Sundanese architecture. In various explanations, the data describes the cikondang traditional house and the life of the community, but the measured exposure and details of the physical form of architecture have not been found. According to the data and informants that the traditional house that is left only this one will not be rebuilt. The discussion aims to describe the form of air circulation from the Cikondang customary earth in the form of a detailed sketch of a picture such as a window, jalosi and grid. The method used in this study is a qualitative method with descriptive analysis that is supported by observations of field studies and literature studies. The shape of circulation in cikondang traditional house is using cross ventilation. Each side of the building becomes air in and out. Wooden windows can adjust the volume of air with open-close windows. Building materials made from natural materials taken from sacred forests. The building in the form of a stage is able to maintain the temperature in the room. </dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2018-10-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/4060</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 5 No. 1 (2018); 1-10</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/4060/2062</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/4061</identifier>
				<datestamp>2019-12-15T18:13:51Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">PERANCANGAN DESAIN INTERIOR MUSEUM SENI RUPA DAN KERAMIK JAKARTA</dc:title>
	<dc:creator>Lelo, Lelo</dc:creator>
	<dc:creator>Laksono, Maulana Agung</dc:creator>
	<dc:subject xml:lang="en-US">Museum</dc:subject>
	<dc:subject xml:lang="en-US">Seni Rupa dan Keramik</dc:subject>
	<dc:subject xml:lang="en-US">Modern Education</dc:subject>
	<dc:subject xml:lang="en-US">Etnik Betawi</dc:subject>
	<dc:description xml:lang="en-US">RingkasanSelain sebagai tempat rekreasi, museum berguna juga sebagai sarana edukasi atau sebagai wadah tempat pembelajaran dan pengetahuan. Museum menurut batasan yang dikeluarkan oleh Internasional Council of Museum (ICOM) adalah sebuah lembaga yang bersifat tetap, tidak mencari keuntungan, melayani masyarakat dan perkembangannya, terbuka untuk umum, memperoleh, merawat, menghubungkan dan memamerkan artefak-artefak perihal jati diri manusia dan lingkungannya untuk tujuan studi, pendidikan dan rekreasi.Museum Seni Rupa dan Keramik dirancang untuk menarik minat masyarakat agar mengunjungi serta mempelajari peninggalan sejarah yang ada di museum dengan menggunakan fasilitas yang modern sebagai sarana pemberi informasi dan edukasi yang dapat diterima oleh masyarakat dengan baik. Desain interior yang sesuai dapat menciptakan suasana yang mendukung tujuan tersebut. Sesuai dengan lokasi berdirinya Museum Seni Rupa dan Keramik, yakni di kawasan Kota Tua Batavia, Jakarta, konsep desain interior yang diterapkan pada museum ini mengangkat tema, “Modern Education And Ethnic Betawi”. Hal ini bertujuan untuk melestarikan budaya sekitar dan meningkatkan kepedulian masyarakat agar dapat melestarikan peninggalan-peninggalan karya pada zaman dahulu.Kata Kunci : Museum, Seni Rupa dan Keramik, Modern Education, Etnik BetawiAbstractOther than its function as a recreational place, museum also poses as an educational place. According to The International Council of Museums (ICOM), museum is a fixed and non-profit institution that serve the society and open to the public, with the main task to obtain, maintain, link, and display artifacts of the human identity and environment for educational and recreational purposes.The Museum of Fine Arts and Ceramics is designed to attract the public to visit and study the historical heritage by using modern facilities as a means of providing information and education that can be accepted by the community. A suitable interior design can create an ambience to increase its attractiveness and support its educational function. In relevance to its location in The Old City of Batavia, Jakarta, the design concept for the interior of art museum and ceramics is &quot;Modern Education And Ethnic Betawi”. The application of this theme also aims to preserve the surrounding culture and increase public awareness in order to preserve the historical relics.Keywords: Museum, Fine Arts and Ceramics, Modern Education, Ethnic Betawi</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2018-10-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/4061</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 5 No. 1 (2018); 11-24</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/4061/2065</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/4062</identifier>
				<datestamp>2019-12-15T18:13:51Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
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	<dc:title xml:lang="en-US">PERSEPSI KUALITAS RUANG PAMER MUSEUM SENI: SEBUAH STUDI OBSERVASI</dc:title>
	<dc:creator>Salim, Polniwati</dc:creator>
	<dc:subject xml:lang="en-US">Ruang Pamer</dc:subject>
	<dc:subject xml:lang="en-US">Museum</dc:subject>
	<dc:subject xml:lang="en-US">Interior</dc:subject>
	<dc:subject xml:lang="en-US">Kontemporer.</dc:subject>
	<dc:description xml:lang="en-US">RingkasanKeberadaan museum di era globalisasi sudah semakin menjanjikan karena semakin banyak turis maupun non turis memiliki kesadaran budaya. Latar belakang penelitian ini adalah fenomena masyarakat luas yang terlihat kesadaran untuk berkunjung ke museum, terlihat pada akun sosial media masyarakat jaman sekarang yang semakin marak. Ruang pamer museum merupakan sebuah wadah aktivitas yang dilakukan pengguna dalam museum yang berfungsi sebagai elemen utama visualisasi, ruang sebagai program, ruang sebagai susunan tata letak, dalam sebuah museum. Sering ditemukannya ruang pamer yang tidak sesuai harapan dan lemahnya interaksi museum terhadap pengunjung, kegagalan kepuasan pengunjung terhadap ruang pamer dapat menjadi kendala menurunnya minat untuk datang kembali. Uraian di atas menegaskan bahwa aspek desain ruang pamer masih menjadi masalah besar yang banyak ditemukan dalam konteks desain sebuah museum. Oleh karena itu, studi ini bermaksud menggali kembali berbagai permasalahan dalam ruang pamer museum.Metode yang digunakan adalan dengan teknik pengamatan dan pendokumentasian serta analisa interior objek penelitian, dipadukan dengan studi literature, diharapkan penelitian ini memberikan kontribusi pada teknik perancangan museum sebagai sebuah ruang publik, yang ergonomis dan interaktif menyenangkan bagi pengunjung. Melalui studi kualitatif, penulis melakukan studi observasi dan wawancara untuk mengkaji kualitas desain interior ruang pamer museum dengan studi kasus sebuah museum seni kontemporer. Secara khusus, studi ini ingin menggali berbagai kelemahan fasilitas ruang pamer museum dengan studi observasi, dan dijadikan sample pada penelitian selanjutnya. Dengan desain ruang pamer yang baik dan menarik pada sebuah museum, diharapakan akan semakin menaikkan minat para pengunjung dan kesadaran masayarakat mengeksplorasi isi museum semakin meningkat.Kata Kunci: Ruang Pamer, Museum, Interior, Kontemporer.AbstractThe existence of museums in the era of globalization is increasingly promising because more and more tourists and non-tourists have cultural awareness. The background of this study is a phenomenon of the wider community that shows awareness to visit the museum, seen in the social media accounts of today's society which are increasingly prevalent. The museum exhibition room is a place of activity carried out by users in the museum which functions as the main element of visualization, space as a program, space as an arrangement of layout, in a museum. Often found showrooms that do not match expectations and weak museum interaction with visitors, the failure of visitor satisfaction to the showroom can be an obstacle to the decline in interest in coming back. The description above confirms that the design aspect of the showroom is still a big problem that is found in the context of the design of a museum. Therefore, this study intends to explore the various problems in the museum showroom.The method used is the technique of observing and documenting and analyzing the interior of the research object, combined with a literature study. It is hoped that this research will contribute to thedesign techniques of the museum as a public space, which is ergonomic and interactive fun for visitors. Through qualitative studies, the authors conducted observation and interview studies to examine the quality of interior design of museum showrooms with case studies of a museum of contemporary art. In particular, this study wants to explore various weaknesses of museum showroom facilities withobservation studies, and be sampled in subsequent studies. With the design of a good and attractive showroom in a museum, it is hoped that it will increase the interest of the visitors and public awarenessof exploring the contents of the museum is increasing.Keywords: Showroom, Museum, Interior, Contemporar</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2018-10-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/4062</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 5 No. 1 (2018); 25-34</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/4062/2066</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/4063</identifier>
				<datestamp>2019-12-15T18:13:51Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
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	<dc:title xml:lang="en-US">PENERAPAN WARNA PADA RUANG INTERIOR ANAK AUTIS</dc:title>
	<dc:creator>Astuti, Anggi Dwi</dc:creator>
	<dc:subject xml:lang="en-US">Autisme</dc:subject>
	<dc:subject xml:lang="en-US">Interior Ruang</dc:subject>
	<dc:subject xml:lang="en-US">Aplikasi Warna</dc:subject>
	<dc:description xml:lang="en-US">RingkasanPenderita autisme mempunyai gangguan pada interaksi sosial, komunikasi, imajinasi serta pola perilaku yang repetitif dan resistensi (tidak mudah mengikuti/menyesuaikan) terhadap perubahan pada rutinitas. Gangguan pada interaksi sosial ini menyebabkan mereka terlihat aneh dan berbeda dengan orang lain. Untuk menangani anak autis, salah satu metode yang dapat diterapkan adalah terapi warna. Terapi warna dimaksudkan untuk meningkatkan kesadaran anak akan keberadaannya dalam lingkungan. Hal itu dapat dilakukan dengan memberi warna panas atau hangat dalam desain interior kamar tidur, sehingga ketika setiap harinya mereka melihat warna-warna tersebut pikiran mereka terdorong dan sadar bahwa mereka ada dalam suatu ruangan.Kata Kunci: Autisme, Interior Ruang, Aplikasi WarnaAbstractPeople with autism have a disruption to social interaction, communication, imagination and repetitive behavioral patterns and resistance (not easy to follow/adjust) to changes in routine. This disturbance to social interaction makes them look strange and different from others. Autistic children can be treated with color therapy. This method is expected to raise children’s awareness of their existence within their environment. It can be done by applying hot or warm colors in the interior design of the bedroom, so when they see the colors everyday, their minds are pushed to realize that they are in a room.Keywords: Autism, Interior Space, Color Applications.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2018-10-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/4063</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 5 No. 1 (2018); 35-46</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/4063/2067</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/4064</identifier>
				<datestamp>2019-12-15T18:13:51Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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	<dc:title xml:lang="en-US">STUDI ANALISIS SEMIOTIKA TERHADAP MAKNA DAN SIMBOLIS PADA TOKOH WAYANG BRAYUT JAWA</dc:title>
	<dc:creator>Noorsasetya, Ananta Hari</dc:creator>
	<dc:subject xml:lang="en-US">Brayut</dc:subject>
	<dc:subject xml:lang="en-US">Semiotika</dc:subject>
	<dc:subject xml:lang="en-US">Wayang Kulit</dc:subject>
	<dc:description xml:lang="en-US">RingkasanSeni wayang merupakan produk kebudayaan yang dianggap sebagai karya seni adiluhung. Sebagai sebuah seni pertunjukan, wayang mengintegrasikan beragam aspek seni seperti seni rupa, seni drama, seni sastra, seni musik dan seni tari. Di balik kisah-kisah dan penokohan seni wayang pun terkandung nilai filosofi tinggi yang dapat dijadikan panutan hidup. Namun seiring dengan perkembangan zaman, saat ini generasi muda hanya mengenal tokoh-tokoh penting yang popular seperti Pandawa dan Kurawa. Sedangkan wayang yang bukan tokoh utama seperti Brayut mungkin sama sekali tidak dikenal.Kata Brayut berasal dari kata „bebrayutan‟ yang berarti „bergelantungan‟. Wayang ini mengambil sosok sepasang suami istri yang mendukung banyak sekali anak. Wayang dengan tokoh Brayut (Kyai Brayut: Laki-laki, Nyai Brayut: Perempuan) ini cukup dikenal dan hampir selalu ada pada setiap kotak wayang kulit yang lama, tetapi sekarang sudah jarang ditemui dalam kotak wayang kulit baru. Tinjauan terhadap tokoh Brayut sangat signifikan, terkait dengan konsep dan unsur budaya yang terkandung di dalamnya. Seperti tokoh Panakawan, tokoh Brayut merupakan sebuah karya asli Jawa yang diangkat dari falsafah “banyak anak banyak rezeki” dalam masyarakat tradisional. Hal ini sejalan dengan pemaknaan lain karya seni di luar kedudukannya sebagai karya adiluhung, yakni bahwa seni juga merupakan barang atau karya yang dihasilkan manusia dalam kesehariannya. Pesan yang ingin disampaikan dari tokoh Brayut adalah bahwa orangtua tidak perlu khawatir anaknya akan terlantar, sebuah pendirian bahwa mendapatkan uang harus disertai dengan kerja tekun memeras keringat. Di masa kini ketika banyak anak tak lagi dipandang sebagai sebuah nilai tambah, penggambaran Brayut boleh jadi menuai kontroversi. Meski demikian, Brayut dapat dipergunakan untuk mengusung sebuah konsep yang dapat disesuaikan dengan kebutuhan zaman.Kata Kunci: Brayut, Semiotika, Wayang KulitAbstractWayang art is a cultural product that is considered as a masterpiece of art. As a performing art, wayang integrates various aspects such as visual art, drama, literature, music, and dance. Behind the stories and characterizations, wayang also contains high philosophy values that can be a role model of life. Unfortunately, younger generation today only recognize popular important figures such as Pandavas and Kuravas, while puppets that are not main characters such as Brayut may be completely unknown.“Brayut” came of the word „bebrayutan‟ which means „hanging‟. This wayang takes the figures of a married couple who support many children. Wayang Brayut character (Kyai Brayut: Male, Nyai Brayut: Woman) is well known and almost always be found in every old shadow wayang box, but now rarely found in new leather wayang box. The study of Brayut figure is very significant, related to the concept and cultural elements contained in it. Like Panakawan figure, Brayut figures are a genuine Javanese work that is came from the philosophy of &quot;much children, much fortune&quot; in traditional society.46 | Volume 5 Edisi 2, 2018This is in line with the interpretation of art outside of its position as high art, that art is also a productmade by humans in their daily life. The message from Brayut's character is that the parent does notneed to worry that his son will be abandoned, a money stand should be accompanied by diligent workof sweating. In the present when many children are no longer seen as an added value, Brayut'sportrayal may reap the controversy. However, Brayut can be used to carry a concept that can beadapted to the needs of the times.Keywords: Brayut, Semiotics, Leather Wayang</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2018-10-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/4064</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 5 No. 1 (2018); 47-57</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/4064/2068</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
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		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/4065</identifier>
				<datestamp>2019-12-15T18:13:51Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
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	<dc:title xml:lang="en-US">PENCIPTAAN SENI MOTIF BATIK WAYANG TOPENG JATIDUWUR JOMBANG</dc:title>
	<dc:creator>Waluyo, Prayogo W</dc:creator>
	<dc:creator>Herdiana, Wyna</dc:creator>
	<dc:subject xml:lang="en-US">Design</dc:subject>
	<dc:subject xml:lang="en-US">Puppet Mask Jatiduwur Jombang</dc:subject>
	<dc:subject xml:lang="en-US">Batik.</dc:subject>
	<dc:description xml:lang="en-US">RingkasanWayang topeng Jatiduwur merupakan satu- satunya kesenian pertunjukan wayang topeng yang ada di Kabupaten Jombang. Wayang topeng Jatiduwur merupakan seni pertunjukan tradisional rakyat berbentuk teater total (perpaduan antara unsur tari, drama, sastra, musik, dan rupa) yang telah lama hidup di Desa Jatiduwur.Wayang topeng digunakan masyarakat setempat sebagai upacara ritual, ruwatan, atau ketika seseorang mempunyai nadzar yang harus dipenuhi. Kesenian ini merupakan salah satu dari kekayaan budaya asli yang dimiliki Jombang dengan kondisinya yang saat ini sudah hilang. Akan tetapi, masih meninggalkan artefak. Tujuan penciptaan motif batik ini sebagai bentuk keprihatinan, sekaligus kebanggaan dan kepedulian untuk mengenalkan kembali kesenian daerah wayang topeng Jatiduwur yang telah hilang pada media kesenian yang lain.Penciptaan seni motif batik ini menampilkan motif baru dengan prose stilasi visual wayang topeng Jatiduwur Jombang.Teknik pembuatan yang dipakai adalah batik cap dengan pewarnaan naphtol. Teori pendekatan penciptaan motif batik ini menggunakan teori penciptaan kriya dan estetika. Metode penggalian data yang dipakai adalah wawancara tidak terstruktur.Seni motif batik ini diharapkan dapat mengenalkan kembali kesenian wayang topeng Jatiduwur sekaligus memberikan pandangan positif tentang sejarah kesenian wayang topeng Jatiduwur pada masyarakat Jombang.Kata Kunci: Perancangan, Wayang Topeng Jatiduwur Jombang,Motif BatikAbstractThe Puppet Mask Jatiduwur is the only wayang mask performance in Jombang. Puppet Mask Jatiduwur is a traditional folk performance art in the form of a total theater (a combination of elements of dance, drama, literature, music, and appearance) that have long lived in Jatiduwur Village. Puppet masks are used by the local community as a ritual ceremony, ruwatan, or when someone has nadzar which must be fulfilled. This art is one of the original cultural treasures that Jombang has with its current condition. However, still leaving artifacts. The purpose of creating this batik motif as a form of concern, as well as pride and concern to reintroduce the art of wayang topeng Jatiduwur area which has been lost in other art media.The creation of this batik motif displays a new motif with the visual stylization process of the puppet mask of Jatiduwur Jombang. The manufacturing technique used is stamped batik with naphtol staining. The approach to creating batik motifs uses craft and aesthetic creation theory. The method of extracting data used is unstructured interviews.This batik motif art is expected to be able to reintroduce Puppet Mask Jatiduwur art while at the same time giving a positive view of the history of the Puppet Mask Jatiduwur art in the Jombang community.Keywords: Design, Puppet Mask Jatiduwur Jombang, Batik.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2018-10-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/4065</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 5 No. 1 (2018); 58-68</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/4065/2069</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
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		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/4066</identifier>
				<datestamp>2019-12-15T18:13:51Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
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	<dc:title xml:lang="en-US">KAJIAN EKSPRESI SENI DALAM RAGAM HIAS BATIK BETAWI</dc:title>
	<dc:creator>Soedarwanto, Hady</dc:creator>
	<dc:creator>Muthi'ah, Waridah</dc:creator>
	<dc:creator>Maftukha, Nina</dc:creator>
	<dc:description xml:lang="en-US">RingkasanSeiring dengan meningkatnya popularitas batik, berbagai daerah berusaha mengembangkan batik dengan mengangkat tradisi dan ciri khas daerah setempat. Salah satunya adalah Jakarta, dengan mengusung Batik Betawi. Sebagai bagian dari khasanah kriya Indonesia, kain batik tidak hanya merupakan selembar sandang. Ragam hias batik merupakan ungkapan rupa yang dapat memberikan gambaran dan refleksi atas kebudayaan pembuatnya, dalam hal ini masyarakat Betawi. Penelitian ini menitikberatkan pada ekspresi seni yang terdapat pada Batik Betawi, berupa pengembangan gagasan/ide/inspirasi ke dalam stilasi ragam hias. Hal ini dilakukan dengan dengan menelaah unsur visual seperti karakter garis dan bidang, komposisi bentuk dan warna, gaya penggambaran, serta detail ragam hias. Obyek penelitian ini adalah motif batik yang tersebar di wilayah kebudayaan Betawi, dengan mengambil studi kasus motif Ondel-Ondel di Jakarta dan Bekasi. Penelitian dilakukan di sentra-sentra industri batik di Jakarta, antara lain KBB Setu Babakan dan Batik Seraci Bekasi. Penelitian dilakukan dengan pendekatan estetika yang dilaksanakan dengan metode kualitatif dan pengolahan data dilakukan dengan metode deskriptif. Dengan adanya penelitian ini, dapat diungkap kecenderungan ekspresi seni pada Batik Betawi, dikaitkan dengan profil masyarakat pendukungnya.Kata kunci: Ekspresi Seni, Ragam Hias, Batik BetawiAbstractThe increasing popularity of batik leads many regions in Indonesia to develop their own batik that represent their own traditions and unique characteristics. One of them is Batik Jakarta, that posed not only as the representation of Betawi’s custom, but also the image of Jakarta as the capital of Indonesia. As part of Indonesian craft, batik is not only a piece of textile. Batik ornaments is a visual language that reflected their maker’s custom. Nevertheless, This research focuses on the art expression in Batik Betawi, that is the development of idea or inspiration to ornament stylization.This process is conducted by styding the visual elements such as the character of line and shape, the composition of shape and color, visual style, and the ornament’s details. The object of this research is batik motives in Betawi cultural region, with the Ondel-ondel motives in two batik industrial centers, KBB Setu Babakan, Jakarta, and Batik Seraci, Bekasi, as case study. This is conducted with aesthetical approach, by performing qualitative methods. Data that have been obtained is presented with descriptive method. This research aims to discover the tendency of art expression in Batik Betawi, in its relation to the profile of traditional society in modern world.Keywords: visualization, drawing, interpretation of psychoanalysis, visual language</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2018-10-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/4066</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 5 No. 1 (2018); 69-82</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/4066/2070</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/4067</identifier>
				<datestamp>2019-12-15T18:13:51Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">TINJAUAN USER INTERFACE DESIGN PADA WEBSITE E-COMMERCE LAKU6</dc:title>
	<dc:creator>Mastra, Nina</dc:creator>
	<dc:subject xml:lang="en-US">Unsur Desain Website</dc:subject>
	<dc:subject xml:lang="en-US">Prinsip Dasar Desain Antarmuka</dc:subject>
	<dc:subject xml:lang="en-US">website e-commerce</dc:subject>
	<dc:subject xml:lang="en-US">Laku6</dc:subject>
	<dc:description xml:lang="en-US">RingkasanPerkembangan website e-Commerce di Indonesia dari tahun ke tahun mengalami peningkatan, ditandai dengan banyaknya perusahaan besar maupun ritel yang beralih menggunakan media digital demi memudahkan para user dalam bertransaksi secara online. Salah satunya adalah website Laku 6, yang khusus menjual smartphone bekas. Website ini telah menjadi salah satu andalan konsumen karena keberadaan fitur pengecekan produk dan pelayanan yang disediakan. Akan tetapi, belum ada telaah mengenai efektivitas user interface yang digunakan untuk menunjang image dan layanan website.Penelitian ini dilakukan dengan menggunakan metode pendekatan kualitatif untuk meninjau penerapan prinsip dasar user interface design pada elemen website e-Commerce Laku6, berdasarkan 17 Prinsip Dasar User Interface oleh Deborah J. Mayhew. Penelitian ini diharapkan dapat menjadi referensi dalam perancangan website e-commerce. Dari hasil penelitian, ditemukan bahwa penggunaan anatomi, prinsip layout, dan warna pada website memiliki makna tersendiri. Website ini menerapkan beberapa prinsip dasar seperti user compatibility, product compatibility, responsivenesse, robustness, dan flexibility.Kata Kunci: Unsur Desain Website, Prinsip Dasar Desain Antarmuka, website e-commerce, Laku6AbstractThe development of e-Commerce website in Indonesia has increased rapidly. Currently, many large companies and retailers are switching to using digital media to create an e-Commerce website to facilitate the user in transacting online. One of them is Laku6, a website which specifically sell used smartphone. This website has been one of consumer’s mainstay due to its customer services, for examples product quality checking and delivery service. Nevertheless, there is still no research to review the effectiveness of its user interface in supporting the website’s image and service.This research is conducted by using qualitative approach to review the application of user interface design principles on the design elements of e-commerce website “Laku 6”, based on The 17 Basic Principles of User Interface by Deborah J. Mayhew. This research is expected to be a reference in designing an e-Commerce website. It is found that the web page anatomy on the website page is using layout principles and colors used have different meanings. Then the basic principles of user interface design applied to Laku6 website such as user compatibility, product compatibility, responsiveness, robustness, and flexibility.Keywords: Elements of Web Design, Principles of User Interface Design, e-commerce website, Laku6</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2018-10-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/4067</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 5 No. 1 (2018); 83-94</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/4067/2071</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/4229</identifier>
				<datestamp>2020-11-07T09:15:23Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">ANALISIS VISUAL KARAKTER UTAMA DAN SISTEM KETERBACAAN PADA BUKU INFOGRAFIS STATIS SEBAGAI SARANA EDUKASI BAGI ANAK SEKOLAH DASAR (SD)</dc:title>
	<dc:creator>Hasni, Fatimah Yasmin</dc:creator>
	<dc:creator>Yustikasari, Nur Afni</dc:creator>
	<dc:subject xml:lang="en-US">Infografis</dc:subject>
	<dc:subject xml:lang="en-US">Edukasi Anak</dc:subject>
	<dc:subject xml:lang="en-US">Analisis Visual.</dc:subject>
	<dc:description xml:lang="en-US">Infografis merupakan desain visual yang menggabungkan visualisasi data, ilustrasi, teks dan gambar dalam satu kesatuan dan membentuk sebuah cerita. Saat ini, infografis menjadi media informasi yang diminati, karena visual yang sederhana sehingga mudahan dipahami. Infografis menjadi pilihan baru untuk menyampaikan informasi, penggabungan penyampaian pembelajaran dan menghindari pembacaan juga tata letak yang menjenuhkan dengan visualisasi yang menyegarkan akan membantu anak menerima informasi/pembelajaran lebih baik daripada tulisan yang terkesan panjang.Pada penelitian kali ini peneliti meninjau buku infografis anak “Yuk, Mengenal 5 Rukun Islam!”. Pembuatan konsep menentukan keberhasilan infografis dalam fungsinya yaitu menyampaikan data secara informatif. Peneliti juga meninjau tampilan visual yang berkaitan terhadap karakter, warna, bentuk berupa bidang, ilustrasi, tipografi, ikon/simbol, dan layout yang digunakan. Berdasarkan data tersebut, penelitian ini akan mengkaji buku infografis berjudul  “Yuk, Mengenal 5 Rukun Islam!”, buku ini menjadi salah satu buku edukasi anak yang beredar di beberapa toko buku dengan mencantumkan “Infografis” dalam sampul bukunya.  Dengan meneliti bagaimana infografis tepat untuk edukasi anak, diharapkan akan menjadi strategi baru dalam proses belajar mengajar demi menumbuhkan semangat belajar siswa.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2019-04-15</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/4229</dc:identifier>
	<dc:identifier>10.22441/narada.2019.v6.i1.009</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 6 No. 1 (2019); 173-186</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/4229/2961</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/4232</identifier>
				<datestamp>2020-02-15T10:36:21Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">KAJIAN ESTETIK PENGOLAHAN KAIN GRINGSING SEBAGAI ELEMEN DEKORATIF PADA ROSEMOON BOUTIQUE HOTEL BALI</dc:title>
	<dc:creator>Permatasari, Chandrarezky</dc:creator>
	<dc:subject xml:lang="en-US">Motif</dc:subject>
	<dc:subject xml:lang="en-US">Tenun Geringsing</dc:subject>
	<dc:subject xml:lang="en-US">Kajian Estetik</dc:subject>
	<dc:subject xml:lang="en-US">Interior</dc:subject>
	<dc:subject xml:lang="en-US">Rosemoon Boutique Hotel</dc:subject>
	<dc:description xml:lang="en-US">Seiring dengan semakin meningkatnya  pariwisata di daerah Bali melahirkan banyak berkembangnya property bisnis perhotelan.Salah satunya pembangunan Rosemoon Boutique Hotel Bali yang masih dalam tahap perencanaan Interior.Kajian Estetika Pengolahan Kain Gringsing sebagai elemen dekoratif pada Perencanaan desain Rosemoon Boutique Hotel bali merupakan penelitian yang membahas tentang penerapan estetika motif kain gringsing yang bertujuan bagaimana penerapan motif tenun gringsing baik dari sisi motif , fungsi maupun arti simbolik ditransformasikan implementasinya pengolahan motif kain gringsing   pada  berbagai elemen dekoratif perencanaan interior Rosemoon Boutique Hotel Bali . Penerapan transformasi bentuk motif harus melalui pendekatan estetis sesuai dengan kaedah estetika desain. Dari hasil penelitian ini sesuai dengan kaedah perencanaan desain interior yang menyatakan bahwa keindahan memiliki tiga unsur, yaitu komposisi,proporsi dan warna pada material.   </dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2018-12-31</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/4232</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 5 No. 3 (2018); 319 - 331</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/4232/2381</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
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		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/4331</identifier>
				<datestamp>2019-12-15T18:14:59Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">EKSPLORASI MOTIF DAN RAJUTAN KAIN BOTI NTT UNTUK DITERAPKAN PADA ANYAMAN ROTAN</dc:title>
	<dc:creator>Soedarwanto, Hady</dc:creator>
	<dc:subject xml:lang="en-US">Desain</dc:subject>
	<dc:subject xml:lang="en-US">Kain Boti</dc:subject>
	<dc:subject xml:lang="en-US">Anyaman Rotan</dc:subject>
	<dc:subject xml:lang="en-US">Fashion</dc:subject>
	<dc:description xml:lang="en-US">ABSTRAKDesain adalah ranah ilmu yang dapat mengubah bahan baku menjadi benda yang memiliki penambah nilai (adding value). Adding value dapat berupa fungsi atau nilai ekonomis dari sebuah benda. Adding Value berupa fungsi berarti membuat bahan baku jadi memiliki fungsi yang dapat membantu manusia beraktifitas, sedangkan adding value yang menambah nilai ekonomis berarti membuat bahan baku dapat bernilai lebih mahal dari pada bahan bakunya. Pendekatan produk dari sudut pandang trend dicurigai memiliki hubungan dengan adding values secara ekonomis. Dalam upaya memperoleh nilai tambah tersebut maka peneliti mencoba memperluas ekplorasi ide dengan merambah ke produk kain terutama kain yang merupakan produk Nusantara, salah satunya kain Boti yang merupakan kain khas Nusa Tenggara Timur. Industri kerajinan kain yang ada di Nusantara kaya akan teknik dan motif yang dapat menjadi sumber inspirasi baru pada industri anyaman rotan. Untuk mewujudkannya perlu dimulai dengan merumuskan kebutuhan-kebutuhan baru, cara-cara baru dan sudut pandang baru yang dalam hal ini dimulai dengan cara meng-hybrid dua desain yang berbeda untuk menghasilkan kebaruan. Kali ini peneliti meninjau motif dan rajutan yang biasanya digunakan pada material kain tenun untuk diterapkan pada anyaman rotan dengan judul penelitian Eksplorasi Motif Dan Rajutan Kain Boti Khas Nusa Tenggara Timur Untuk Diterapkan Pada Anyaman Rotan. Hal ini dilakukan untuk memunculkan estetika baru dan menambah khasanah anyaman rotan. Motif dan rajutan yang dipilih berasal dari kain Boti yang merupakan kainkhas Nusa Tenggara Timur, sebagai salah satu kekayaan budaya lokal Nusantara. Dalam penelitian ini akan berisi dengan aktifitas meninjau motif dan jenis tenunan kain Boti, mempelajari karakternya, menerapkannya kedalam material rotan dan mewujudkannya dalam bentuk desain tas untuk wanita.ABSTRACTDesign is the realm of science that can transform raw materials into objects that have adding values. Adding values can be present in the form of function or economic value of an object. Adding Values in the form of function means making raw materials to have a function that can help humans activities. Then adding value that adds economic value means making raw materials can be worth more expensive than the raw material. The product approach from the trend's point of view is suspected of having a relationship with economic adding values. In an effort to get the added value, the researcher tries to expand the exploration of ideas by penetrating into fabrics products, especially woven fabrics which is the product of archipelago, one of them is Boti which is typical cloth of East Nusa Tenggara. Industrial fabric crafts in the archipelago rich in techniques and motifs that can be a new source of inspiration in the rattan weaving industry. To make it happen, we can by formulating new needs, new methods and new perspectives, which in this case begins by hybriding two different designs to produce newness. This time the researchers review the motifs and knits that are usually used on woven fabrics to be applied to wicker rattan. The selected motifs and knits are derived from woven fabrics Boti which is the cloth of  Nusa Tenggara Timur, as one of the local cultural treasures of Nusantara. In this research will contain the activity of reviewing motifs and types of Boti woven fabric, studying its character, apply it into rattan material and make it happen in the form of bag design for women.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2019-02-23</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/4331</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 5 No. 3 (2018); 361 - 381</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/4331/2375</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/4392</identifier>
				<datestamp>2019-12-15T18:14:59Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">TINJAUAN MATERIAL DAN BENTUK RAGAM JENIS PRODUK BANTAL LEHER DI JABODETABEK</dc:title>
	<dc:creator>Anggita, Dena</dc:creator>
	<dc:subject xml:lang="en-US">bantal</dc:subject>
	<dc:subject xml:lang="en-US">batal leher</dc:subject>
	<dc:subject xml:lang="en-US">ortopedi</dc:subject>
	<dc:description xml:lang="en-US">Penggunaan bantal telah dimulai sejak jutaan tahun yang lalu dengan menggunakan benda mati seperti kayu atau batu yang ada disekitar lingkungan tempat tinggal. Bantal adalah sebuah benda yang digunakan sebagai alas kepala, alas duduk, atau sandaran punggung yang dijahit menyerupai bentukkarung lalu diisi dengan kapuk, kapas, atau bahan lainnya. Kebutuhan manusia akan bantal pun meningkat seiring dengan perkembangan teknologi berbagai macam bantal mulai bermunculan hingga bantal dapat di klasifikasikan sesuai dengan fungsinya. Tiga jenis bantal utama yaitu bantal tidur, bantal ortopedi dan bantal dekoratif. Bantal leher termasuk ke dalam bantal ortopedi. Bantal leher adalah adalah bantal yang mempunyai bentuk menyerupai tapal kuda atau huruf U yang biasa digunakan sebagai penyangga leher agar tetap nyaman. Saat ini bantal leher yang beredar di masyarakat sangatlah beragam, mulai dari keberagaman bentuk, penggunaan material, dan penambahan fungsi lainya yang bertujuan untuk menciptakan kenyamanan bagi penggunanya. Tujuanpenelitian ini adalah untuk menganalisa desain produk bantal leher mulai dari bentuk, material, serta fungsinya. Sampel analisa produk yang diambil adalah 10 buah bantal leher. Metode penelitian yang digunakan adalah metode kualitatif dengan cara observasi, literatur, dan wawancara. Hasil penelitianmenunjukan bahwa bentuk dan material dari bantal leher sangat berpengaruh terhadap penggunanya dan pengguna akan memilih bantal yang membuatnya merasa nyaman.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2018-12-31</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:format>application/vnd.openxmlformats-officedocument.wordprocessingml.document</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/4392</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 5 No. 3 (2018); 383 - 399</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/4392/2376</dc:relation>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/4392/10720</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
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		</record>
		<record>
			<header status="deleted">
				<identifier>oai:ojs.publikasi.mercubuana.ac.id:article/4487</identifier>
				<datestamp>2019-08-28T06:21:35Z</datestamp>
				<setSpec>narada:ART</setSpec>
			</header>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/4693</identifier>
				<datestamp>2020-02-15T10:37:14Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">PERANCANGAN APLIKASI INFORMASI MULTIMEDIA  TANAMAN BUAH KEBUN RAYA BOGOR DENGAN AUGMENTED REALITY</dc:title>
	<dc:creator>Hadi, Pillar</dc:creator>
	<dc:subject xml:lang="en-US">Multimedia</dc:subject>
	<dc:subject xml:lang="en-US">Augmented Reality</dc:subject>
	<dc:subject xml:lang="en-US">Graphic User Interface</dc:subject>
	<dc:subject xml:lang="en-US">Kebun Raya Bogor</dc:subject>
	<dc:description xml:lang="en-US">Kebun Raya Bogor adalah salah satu tempat wisata botani, Selain sebagai tempat untuk mempelajari atau mendalami ilmu pengetahuan alam, Kebun Raya Indonesia merupakan salah satu lembaga yang bertanggung jawab terhadap konservasi ex-situ flora asli Indonesia mempunyai perananpenting dalam mempertahankan dan mengembangkan potensi tanaman buah yang ada. Terdapat tidak kurang dari 102 jenis tanaman buah. Media informasi yang terletak pada area perkebunan sudah tersedia namun untuk mencari informasi lebih lengkap tentang tumbuhan atau tanaman buah tersebut,pengunjung tidak bisa mendapatkannya secara langsung. Kurang lengkapnya informasi yang lebih detail pada area koleksi Kebun Raya Bogor membuat pengunjung tidak mengetahui manfaat lebih daritubuhan tersebut. Pengungjung harus mencari sendiri di perpustakaan atau informasi dari internet. Tanaman buah mempunyai rentang waktu dalam berbuah, pengujung akan sulit membayangkan jika pohon nya sedang tidak berbuah. Informasi lebih detail seperti ukuran, daun, bunga, buah secaramendetail tidak didapatkan di lokasi tumbuhan tersebut. karena media informasi yang ada hanya memaparkan informasi umum. Informasi multimedia dengan menerapkan teknologi augmented reality dapat menjadi solusi. Perancangan multimedia informasi ini mengunakan Metode Interactive Multimedia System Design Development (IMSDD) dengan penekanan bidang keilmuan desain antarmuka pengguna. Multimedia Informasi dengan memanfaatkan Augmented reality sebagai simulasi dari objek buah dapat memberikan informasi yang lengkap sesuai kebutuhan pengunjung. Informasi multimedia nantinya akan memanfaatkan aplikasi mobile sehingga pengunjung dapat melihat informasitersebut pada lokasi tubuhan buah dikebun yang sangat luas.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2018-12-31</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/4693</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 5 No. 3 (2018); 443 -458</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/4693/2379</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
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		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/4699</identifier>
				<datestamp>2019-12-15T18:14:59Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">PENYUTRADARAAN FILM DOKUMENTER NARASI TUBUH PEREMPUAN JAWA MELALUI PENDEKATAN SENI BUDAYA</dc:title>
	<dc:creator>Rahmawati, Hanif Zuhana</dc:creator>
	<dc:subject xml:lang="en-US">Documentary</dc:subject>
	<dc:subject xml:lang="en-US">Directing</dc:subject>
	<dc:subject xml:lang="en-US">Cultural Arts</dc:subject>
	<dc:subject xml:lang="en-US">Javanese Women</dc:subject>
	<dc:description xml:lang="en-US">Karya film dokumenter Narasi Tubuh Perempuan Jawa menceritakan tentang perjalanan karir seorang perempuan Jawa masa kini yang mandiri dan memiliki dedikasi tinggi dibidang ilmu pengetahuan, seni, dan batik. Melalui spirit batik film ini menyampaikan pesan kepada generasi muda untuk selalu semangat berkarya, bercita-cita tinggi dan bangga dengan budaya lokal yang dimilikinya. Penyutradaraan film dokumenter ini menggunakan pendekatan performatif dan puitik dari sisi narasumber dan sutradara. Semoga dengan dihadirkannya film ini dapat memberikan inspirasi positif bagi generasi muda di Indonesia utk terus mencintai bangsanya dan warisan budaya yang melekat didalamnya.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2019-02-23</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:format>image/jpeg</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/4699</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 5 No. 3 (2018); 333 - 348</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/4699/2373</dc:relation>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/4699/10735</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/5031</identifier>
				<datestamp>2019-12-15T18:14:59Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">POTENSI BUDAYA RUPA KAMPUNG ADAT CIKONDANG KABUPATEN BANDUNG SEBAGAI SUMBER ETNOPEDAGOGI KARAKTER MASYARAKAT</dc:title>
	<dc:creator>Emilda, Nia</dc:creator>
	<dc:subject xml:lang="en-US">Visual Culture</dc:subject>
	<dc:subject xml:lang="en-US">Ethnopedagogy</dc:subject>
	<dc:subject xml:lang="en-US">Character Education</dc:subject>
	<dc:description xml:lang="en-US">ABSTRAKCikondang merupakan salah satu kampung adat di Provinsi Jawa Barat yang sudah ada sejak sekitar 200 tahun yang lalu, namun sekarang hanya  menyisakan satu rumah, yang saat ini disebut sebagai Rumah Adat Cikondang. Rumah Adat Cikondang merupakan budaya rupa yang paling menonjol  di Kampung Adat Cikondang memiliki nilai filosofis dan pedagogis.  Pendekatan yang digunakan dalam penelitian ini adalah pendekatan kualitatif, dengan metode studi kasus. Adapun tujuan dari penelitian ini ialah mendeskripsikan secara komprehensif tentang proses etnopedagogi melalui nilai-nilai filosofis dan pedagogis Rumah Adat Cikondang.ABSTRACTCikondang as a traditional village in west Java that existed since 200 years ago, but now there is only one house left in Cikondang, as we called as “Rumah Adat Cikondang”. It is the most prominent visual culture in Cikondang which had philosophy and pedagogy values. This research employs qualitative approach and case-study method. It is aimed to obtain a comprehensive description of ethnopedagogy through philosophy and pedagogy values of Rumah Adat Cikondang.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2019-02-23</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/5031</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 5 No. 3 (2018); 311 - 317</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/5031/2372</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/5379</identifier>
				<datestamp>2020-11-07T09:15:24Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">PELATIHAN ILUSTRASI FASHION UNTUK SISWA SMU/SMK JAKARTA BARAT</dc:title>
	<dc:creator>Muthi'ah, Waridah</dc:creator>
	<dc:subject xml:lang="en-US">Fashion illustration</dc:subject>
	<dc:subject xml:lang="en-US">pengabdian kepada masyarakat</dc:subject>
	<dc:subject xml:lang="en-US">SMA/SMK</dc:subject>
	<dc:description xml:lang="en-US">AbstrakPendidikan berbasis potensi belum menyentuh ranah pendidikan dasar dan menengah di Indonesia, hal ini menimbulkan SDM sangat lamban untuk menentukan minat mereka saat menjalani pendidikan. Program kegiatan pengabdian masyarakat merupakan terapan ilmu yang dapat diaplikasikan secara langsung kepada masyarakat maupun peserta didik. Melalui program ini, masyarakat maupun peserta didik (siswa) diharapkan dapat mengembangkan potensi maupun menentukan arah minat mereka.Pelatihan ilustrasi fashion merupakan salah satu bekal keterampilan yang edukatif. Melalui pelatihan ilustrasi fashion, siswa mampu mengenal ilmu secara aplikatif serta dapat mengenal peluang usaha melalui industri kreatif sejak dini. Pada pelatihan ini, peserta diberikan pengetahuan mengenai teknik membuat sketsa fashion, anatomi fashion model, gesture, gaya dann tekstur busana, serta mewarnai sketsa fashion dengan teknik yang mudah dan sederhana. Pada akhir pelatihan, peserta dapat mempresentasikan karya yang dihasilkan sehingga kegiatan ini juga menjadi ajang untuk meningkatkan kepercayaan diri peserta didik. </dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2019-04-15</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/5379</dc:identifier>
	<dc:identifier>10.22441/narada.2019.v6.i1.003</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 6 No. 1 (2019); 45-54</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/5379/2955</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/5380</identifier>
				<datestamp>2020-11-07T09:15:24Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">RELASI PEMILIHAN WARNA, FUNGSI DAN JENIS MATERIAL PADA PERKAKAS DAPUR BERBAHAN STAINLESS STEEL</dc:title>
	<dc:creator>Pradibta B, Denta Mandra</dc:creator>
	<dc:creator>Sylvia, Nukke</dc:creator>
	<dc:creator>Tiyama, Ilsa Anola</dc:creator>
	<dc:subject xml:lang="en-US">Dapur</dc:subject>
	<dc:subject xml:lang="en-US">perkakas  dapur</dc:subject>
	<dc:subject xml:lang="en-US">stainless  steel</dc:subject>
	<dc:subject xml:lang="en-US">makanan</dc:subject>
	<dc:subject xml:lang="en-US">warna</dc:subject>
	<dc:description xml:lang="en-US">Perkembangan zaman yang semakin pesat memiliki manfaat serta kerugian untuk sebagian orang, salah satunya adalah semakin tercemarnya bumi yang membuat manusia semakin ingin pintar menjaga diri dan hidupnya. Keinginan inilah yang membuat orang-orang mengubah pola hidupnya, dimulai dari mengubah pola tidur, bekerja sekaligus pola makan. Pola makan yang dulunya hanya berspekulasi pada makanan yang sehat adalah makanan yang kaya akan kandungan  vitamin,  tetapi  kini  masyarakat  mulai  sedikit  demi  sedikit  tertarik untuk mengetahui kualitas makanannya bukan hanya dari kandungannya tetapi bagaimana  makanan  itu  bisa  dinikmati  dengan  maksimal.  Masyarakat  mulai tertarik untuk memasak sendiri makanannya, mendekor dapurnya dan memilih perkakas dapurnya. Tujuan penelitian ini untuk mengetahui sampai mana dan bagaimana masyarakat tertarik akan makanan dari segi perkakas dapur yang mereka gunakan, khususnya perkakas dapur bermaterial stainless stell terbaik untuk perkakas dapur dan pengaruh warna untuk masyarakat. Apa yang membuat sebagian masyarakat merasa bahwa perkakas dapur juga penting untuk menciptakan makanan yang sehat sehingga pola hidup sehat bukan hanya sekedar makanan itu enak. Pengambilan data berdasarkan metodologi penelitian kualitatif akan digunakan oleh peneliti untuk mendapatkan informasi yang reliable. Informasi inilah yang nantinya bisa digunakan untuk menciptakan desain perkakas dapur yang benar- benar menguntungkan untuk peneliti maupun masyarakat sekitar. </dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2019-04-15</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:type xml:lang="en-US">Kualitatif</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/5380</dc:identifier>
	<dc:identifier>10.22441/narada.2019.v6.i1.008</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 6 No. 1 (2019); 145-172</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/5380/2960</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/5517</identifier>
				<datestamp>2020-11-07T09:15:24Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">KAJIAN PENERAPAN DESAIN UNIVERSAL PADA RUANG KULIAH BAGI DISABILITAS PENDENGARAN DI PERGURUAN TINGGI  (Studi kasus : Ruang Kuliah Gedung CADL di ITB)</dc:title>
	<dc:creator>Harahap, Rachmita Maun</dc:creator>
	<dc:creator>Santosa, Imam</dc:creator>
	<dc:creator>Wahjudi, Deddy</dc:creator>
	<dc:creator>Martokusumo, Widjaja</dc:creator>
	<dc:subject xml:lang="en-US">disabilitas pendengaran</dc:subject>
	<dc:subject xml:lang="en-US">desain universal</dc:subject>
	<dc:subject xml:lang="en-US">Deaf Space</dc:subject>
	<dc:subject xml:lang="en-US">ruang kuliah CADL di ITB</dc:subject>
	<dc:description xml:lang="en-US">Hambatan arsitektural bagi  disabilitas  pendengaran terhadap desain universal yang diaplikasikan  dalam kebutuhan jauh lebih jelas dan biasanya melibatkan informasi. Padahal disabilitas  pendengaran memiliki kebutuhan ruang yang bersifat lebih spesifik. Penelitian bertujuan berusaha untuk memperbaiki konsep desain asli dengan membuat perguruan tinggi  lebih universal dan mengintegrasikan penerapan desain universal dengan  desain  Deaf Space di ruang kuliah. Ruang kuliah berfungsi sebagai tempat kegiatan belajar mengajar bagi  mahasiswa disabilitas  pendengaran dan strategi untuk mengatasinya. Studi kasus di ruang kuliah gedung CADL di ITB, kemudian dilakukan eksperimen  simulasi ruang kuliah bagi  responden  mahasiswa aktif/alumni/drop out  disabilitas pendengaran dan informan kunci yang memahami regulasi desain universal. Guna memecahkan masalah tersebut, mendesain sebuah konsepsi desain Deaf Space kemudian dijelaskan penerapan konsep desain universal yang terkait aspek elemen interior.  Metode penelitian adalah kualitatif deskriptif dan metode survei dengan teknik wawancara untuk mendapatkan data kebutuhan dari subjek penelitian. Penelitian juga bersifat evaluatif, yaitu menganalisis aspek elemen interior, yaitu area sirkulasi, tata letak furnitur, pencahayaan, warna dan akustik. Hasil penelitian menunjukkan aspe elemen interior tersebut di ruang kuliah belum memenuhi standar desain universal dan desain Deaf Space</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2019-04-15</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:type xml:lang="en-US">Method and approach</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/5517</dc:identifier>
	<dc:identifier>10.22441/narada.2019.v6.i1.001</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 6 No. 1 (2019); 1-26</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/5517/2953</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/5991</identifier>
				<datestamp>2020-11-07T09:16:57Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">IDENTIFIKASI INDENTITAS BUDAYA DALAM IKLAN VISIT JAPAN MENGGUNAKAN PENDEKATAN SEMIOTIKA</dc:title>
	<dc:creator>Budiastomo, Denta Mandra Pradipta</dc:creator>
	<dc:creator>Sylvia, Nukke</dc:creator>
	<dc:creator>Gunawan, Supriyadi</dc:creator>
	<dc:subject xml:lang="en-US">Semiotics</dc:subject>
	<dc:subject xml:lang="en-US">Tourism</dc:subject>
	<dc:subject xml:lang="en-US">Campaign</dc:subject>
	<dc:description xml:lang="en-US">Japanese tourism campaign with the theme Where tradition meets the future success in advertising Japanese tourism itself. This advertisement invites tourists to feel the traditional and modern side in Japan. Behind that success is certainly a question, what are the signs in the ad that represent Japanese cultural identity. Departing from the above problems, researchers used Roland Barthes's Semiotics approach which aims to examine the signs and meanings of the success of these advertisements.Researchers limit the problem to only identifying signs of cultural identity for each scene that lasts three minutes. The researcher clarified between signifier, signified, denotation and connotation meaning to find out what cultural identity each scene contained. Hopefully from the results of this study it can be concluded that many tourism advertising materials insert cultural identity.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2019-12-19</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:type xml:lang="en-US">Qualitative</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/5991</dc:identifier>
	<dc:identifier>10.22441/narada.2019.v6.i3.008</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 6 No. 3 (2019); 447-466</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/5991/3044</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/6221</identifier>
				<datestamp>2020-11-07T09:16:57Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">STUDI PENERAPAN DESAIN UNIVERSAL PADA MASJID MANARUL AMAL KAMPUS MERUYA DI UNIVERSITAS MERCU BUANA JAKARTA BARAT</dc:title>
	<dc:title xml:lang="id-ID">STUDI PENERAPAN DESAIN UNIVERSAL PADA MASJID MANARUL AMAL KAMPUS MERUYA DI UNIVERSITAS MERCU BUANA JAKARTA BARAT</dc:title>
	<dc:creator>Sanjaya, Randi</dc:creator>
	<dc:creator>Harahap, Rachmita Maun</dc:creator>
	<dc:creator>Gambiro, Henny</dc:creator>
	<dc:subject xml:lang="en-US">Universal design</dc:subject>
	<dc:subject xml:lang="en-US">mosque</dc:subject>
	<dc:subject xml:lang="en-US">person with disabilities</dc:subject>
	<dc:subject xml:lang="en-US">Manarul Amal</dc:subject>
	<dc:subject xml:lang="id-ID">Universal design</dc:subject>
	<dc:subject xml:lang="id-ID">mosque</dc:subject>
	<dc:subject xml:lang="id-ID">person with disabilities</dc:subject>
	<dc:subject xml:lang="id-ID">Manarul Amal</dc:subject>
	<dc:description xml:lang="en-US">Mosque design based on the universal design principle is a design concept for a mosque architecture that can be used by a person with disability users. Mosque as the center of religious activities is ‘Allah’s house’ where the congregation conducts praying. Shalat is essential to worship in Islam done at least five times a day and cannot be abandoned unless very specific condition happens (as explained in Al Qur’an). But in fact, hearing disability users still find difficulties in accessing mosques, most mosques are not accessible. This study aims to describe of study of universal design application at the Manarul Amal mosque on the Meruya campus at Mercu Buana University for a person with disabilities. The universal design principle is chosen based on the possibilities it provides to explore each potential tool to reduce or even eliminate the physical barrier for its users. This research method uses a qualitative descriptive method. The instrument of this study was researchers who were assisted with observation guidelines, interview guidelines and documentation guidelines based on the grid Minister of Public Works Regulation No. 14 / PRT / M / 2017. The steps of data analysis carried out include: data reduction, data presentation, and conclusion. The results showed that the interior elements in the Manarul Amal mosque were in form of circulation, guiding paths, ramps, prayer rooms, sermon rooms, ablution rooms, shelves for footwear (shoes and feet) and supporting facilities attributes that didn’t meet the standard. While the walls of a room aren’t equipped with handrail, lighting, and colors are sufficient to meet the standards and audiovisual that is around the prayer room without a TV text, visual alarm (sound calling when praying).</dc:description>
	<dc:description xml:lang="id-ID">Mosque design based on the universal design principle is a design concept for a mosque architecture that can be used by a person with disability users. Mosque as the center of religious activities is ‘Allah’s house’ where the congregation conducts praying. Shalat is essential to worship in Islam done at least five times a day and cannot be abandoned unless very specific condition happens (as explained in Al Qur’an). But in fact, hearing disability users still find difficulties in accessing mosques, most mosques are not accessible. This study aims to describe of study of universal design application at the Manarul Amal mosque on the Meruya campus at Mercu Buana University for a person with disabilities. The universal design principle is chosen based on the possibilities it provides to explore each potential tool to reduce or even eliminate the physical barrier for its users. This research method uses a qualitative descriptive method. The instrument of this study was researchers who were assisted with observation guidelines, interview guidelines and documentation guidelines based on the grid Minister of Public Works Regulation No. 14 / PRT / M / 2017. The steps of data analysis carried out include: data reduction, data presentation, and conclusion. The results showed that the interior elements in the Manarul Amal mosque were in form of circulation, guiding paths, ramps, prayer rooms, sermon rooms, ablution rooms, shelves for footwear (shoes and feet) and supporting facilities attributes that didn’t meet the standard. While the walls of the room aren’t equipped with handrail, lighting and colors are sufficient to meet the standards and audiovisual that is around the prayer room without a TV text, visual alarm (sound calling when praying).</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2019-12-19</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:type xml:lang="en-US">Qualitative</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6221</dc:identifier>
	<dc:identifier>10.22441/narada.2019.v6.i3.001</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 6 No. 3 (2019); 339-354</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6221/3037</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/6232</identifier>
				<datestamp>2020-11-07T09:15:24Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">IDENTITAS KOTA BANDUNG PADA BATIK KOMAR BERDASARKAN TEORI KEVIN LYNCH</dc:title>
	<dc:creator>Sylvia, Nukke</dc:creator>
	<dc:creator>Pradipta B, Denta Mandra</dc:creator>
	<dc:subject xml:lang="en-US">Identitas kota bandung</dc:subject>
	<dc:subject xml:lang="en-US">Batik Komar</dc:subject>
	<dc:subject xml:lang="en-US">kota Bandung</dc:subject>
	<dc:description xml:lang="en-US">Identity is a characteristic or to the repertoire of a place, which makes someone recall and wants to visit again where they are intended because it has differences with other places because it has character and uniqueness. Identity is a very important fundamental thing. This is because identity is something that is used to recognize, distinguish a place from another place Kevin Lynch, good city form (1984; 131). According to RI Minister of Home Affairs regulation No. 4 years old 1980, the City is a place that has administrative boundaries such as municipalities and administrative cities. The city also means an urban living environment that has non-agrarian characteristics, for example, the district capital, the capital of the sub-district which functions as the center of growth. One that has these characteristics is the city of Bandung, the city of Bandung is one place that has its own uniqueness and character, both in places of tourism, food, and other foods. One of the places visited by many local and foreign tourists in searching for souvenirs or souvenirs is Batik. One of the famous Batik venues in Bandung is Komar Batik, Batik Komar is one place that produces Batik with Bandung City motif. Therefore the author wants to examine the Bandung City motif made by Batik Komar with the theory of Kevin Linch so that the history of the Bandung Batik can be maintained. After producing the Bandung Batik analysis, it can be concluded that Batik Komar as a batik maker reflects the identity of Bandung City.  </dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2019-09-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6232</dc:identifier>
	<dc:identifier>10.22441/narada.2019.v6.i2.006</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 6 No. 2 (2019); 285-294</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6232/2904</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/6233</identifier>
				<datestamp>2023-02-01T11:29:57Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">TINJAUAN KONSEP DESAIN FLATPACK PADA RAK SUSUN 5 TINGKAT TERBUKA MASTERSPACE HOLELESS</dc:title>
	<dc:creator>Dinata, Rizky</dc:creator>
	<dc:creator>Noer, Marwan</dc:creator>
	<dc:subject xml:lang="en-US">logistics efficiency</dc:subject>
	<dc:subject xml:lang="en-US">production efficiency</dc:subject>
	<dc:subject xml:lang="en-US">Flat-pack</dc:subject>
	<dc:subject xml:lang="en-US">furniture</dc:subject>
	<dc:subject xml:lang="en-US">knockdown</dc:subject>
	<dc:subject xml:lang="en-US">ready-toassemble</dc:subject>
	<dc:description xml:lang="en-US">The success of developing new products is a prerequisite for companies to remain competitive in a market that is always demanding. The design concept with the term Flat-pack became very popular and inspired the design of other products, especially product design in small industries or artisans in Indonesia. Research on producing products that have successfully applied this design concept is very much needed to review and discuss the product details of the holeless level 5 Masterspace Rak as a product that will be a case study of how the design process and success in applying the Flat-pack design concept, with the basic principles of knockdown and RTA Ready theory To Assemble. The method that will be used to achieve the objectives of this research is the Basic Theory Method. In carrying out this method, it will be sought where phenomena can be said to be core phenomena that can be taken and formed into a theory. It is hoped that through this research, the results can be applied to the planning of craft innovative products by small craftsmen while still being able to compete globally.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2020-09-11</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:type xml:lang="en-US">grounded theory</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6233</dc:identifier>
	<dc:identifier>10.22441/narada.2020.v7.i2.008</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 7 No. 2 (2020); 245-258</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6233/3706</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2020 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/6234</identifier>
				<datestamp>2020-11-07T09:15:24Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">TINJAUAN PENGORGANISASIAN FUNGSI PADA DOMPET PRIA</dc:title>
	<dc:creator>Anggita, Dena</dc:creator>
	<dc:subject xml:lang="en-US">dompet</dc:subject>
	<dc:subject xml:lang="en-US">pengorganisasian fungsi</dc:subject>
	<dc:subject xml:lang="en-US">quick access.</dc:subject>
	<dc:description xml:lang="en-US">This study aims to determine the types of men's wallets along with items and what features are contained in the wallet. A wallet is a container that is used to store money or valuable cards. Along with the times and lifestyles, wallets come with various designs and features, but many wallets have changed because of the needs and development of payment technology, so users must be able to adjust wallet designs according to their needs. This study uses a qualitative method, the research method used to examine natural object conditions where the researcher is a key instrument, source and data sampling is done in a &quot;purposive&quot; and &quot;snowball&quot; technique, data collection techniques with triangulation (combined), Next, what the researchers do is interpret the results of the data analysis which will finally get a conclusion that contains the essence of all research data. The results showed that there are 5 types of men's wallets and each type of wallet has its own organizing functions and has a quick access feature.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2019-09-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:format>application/vnd.openxmlformats-officedocument.wordprocessingml.document</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6234</dc:identifier>
	<dc:identifier>10.22441/narada.2019.v6.i2.004</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 6 No. 2 (2019); 255-266</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6234/2902</dc:relation>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6234/10775</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/6243</identifier>
				<datestamp>2023-02-01T11:29:43Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">TINJAUAN MATERIAL KAYU UNTUK DRAWER (MEJA NAKAS)</dc:title>
	<dc:creator>Budiastomo, Denta Mandra Pradipta</dc:creator>
	<dc:creator>Sylvia, Nukke</dc:creator>
	<dc:subject xml:lang="en-US">Drawer</dc:subject>
	<dc:subject xml:lang="en-US">Nakas</dc:subject>
	<dc:subject xml:lang="en-US">Wood</dc:subject>
	<dc:description xml:lang="en-US">Drawer (nightstand) is one of the home properties that are very important because there are also many functions of sweetening the room or can be used to store things for necessity. There was a time when night tables were considered only as their storage space built as ordinary shelves with shelves to store objects in bedrooms, schools, hospitals, and offices. The drawer is mostly made of wood but not many people know about the material used as the base for making Drawers. Therefore what will be sought in this research is anything that is light wood for Drawers or night tables, any coloring that is suitable for Drawers or nightstand, ergonomic forms for Drawers or nightstand. The method that will be used in achieving the objectives of this research is the desk research method. analyze secondary sources from books and the internet that discuss Drawer. The research objective to be achieved in this study is to reveal a study of knowing and analyzing what is light wood suitable for Drawer (night table), knowing the color and analyzing what colors are suitable for Drawer (night table), Knowing and analyzing shapes Ergonomic for Drawers (nightstand).</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2020-04-02</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6243</dc:identifier>
	<dc:identifier>10.22441/narada.2020.v7.i1.004</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 7 No. 1 (2020); 45-60</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6243/3322</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2020 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/6260</identifier>
				<datestamp>2020-11-07T09:16:57Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">ANALISA GAYA LAGU KLASIK GAMBANG KROMONG “POBIN KONG JI LOK’</dc:title>
	<dc:creator>Firmansyah, Imam</dc:creator>
	<dc:subject xml:lang="en-US">Gambang kromong</dc:subject>
	<dc:subject xml:lang="en-US">lagu dalem</dc:subject>
	<dc:subject xml:lang="en-US">betawi</dc:subject>
	<dc:description xml:lang="en-US">Nowadays, the existing repertoire of the classic songs of gambang kromong is very apprehensive. Dozens of gambang kromong's classical songs developed comprehensively at the end of the 18th century, but in the present, there is only one song that is still possible to play, namely &quot;Pobin Kong Ji Lok&quot;. Even, as a matter of fact, this song can only be played by an old music player. Based on the aforementioned problems, it is necessary to conduct documentation of &quot;Pobin Kong Ji Lok&quot; song, associated with an analysis of its musical style. &quot;Pobin Kong Ji Lok&quot; will be documented in the form of audiovisual, transcribed in the form of notation, then analyzed its style of music through the most prominent musical elements, including the musical scale, harmony, tuning system, rhythm, and the timbre of musical instruments.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2019-12-19</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:type xml:lang="en-US">Analysis, Documentation</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6260</dc:identifier>
	<dc:identifier>10.22441/narada.2019.v6.i3.010</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 6 No. 3 (2019); 485-498</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6260/3077</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/6261</identifier>
				<datestamp>2020-11-07T09:16:57Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">TINJAUAN TEKNIK PEWARNAAN ALAMI PADA BATIK BETAWI</dc:title>
	<dc:creator>Muthi'ah, Waridah</dc:creator>
	<dc:subject xml:lang="en-US">natural dyes</dc:subject>
	<dc:subject xml:lang="en-US">Betawi Batik</dc:subject>
	<dc:subject xml:lang="en-US">coloring technique</dc:subject>
	<dc:subject xml:lang="en-US">color result</dc:subject>
	<dc:description xml:lang="en-US">The increasing public awareness of the dangers posed by the use of synthetic dyes led people to use natural dyes as a solution that are more environmentally friendly. The use of natural dyes in batik is also practiced in Betawi Batik, specifically KBB Setu Babakan in Jagakarsa and Batik Seraci in Bekasi. However, the complicated process, long processing time, and resulting colors that tend to be pale, uneven, and inconsistent pose as a threat to this technique’s sustainability. Based on that premise, research on the development of the potential of natural coloring techniques for batik has become a significant thing. This study aims to record and identify the types of dyes and natural coloring technique in the Betawi Batik’s workshops, in order to examine its strengths, weaknesses, and threats. Thus, a strategy for developing natural dyes can be formulated to support the creation of creative industry products that are more environmentally friendly.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2019-12-19</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:type xml:lang="en-US">Technical, Exploration, Qualitative</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6261</dc:identifier>
	<dc:identifier>10.22441/narada.2019.v6.i3.003</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 6 No. 3 (2019); 373-386</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6261/3039</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/6262</identifier>
				<datestamp>2020-11-07T09:15:24Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">EKSPLORASI TEKNIK PEWARNAAN ALAM  DENGAN EKSTRAK KAYU JAMBAL  PADA BATIK KAYU GEMPOL</dc:title>
	<dc:creator>Muthiah, Waridah</dc:creator>
	<dc:creator>Evvyani, Lia</dc:creator>
	<dc:subject xml:lang="en-US">pewarna alam</dc:subject>
	<dc:subject xml:lang="en-US">batik kayu</dc:subject>
	<dc:subject xml:lang="en-US">gempol</dc:subject>
	<dc:subject xml:lang="en-US">jambal</dc:subject>
	<dc:subject xml:lang="en-US">merbau</dc:subject>
	<dc:subject xml:lang="en-US">mordan</dc:subject>
	<dc:description xml:lang="en-US">Gempol is a type of wood that is widely used as a craft material. Because the nature of the material is not too hard, easy to form, easy to absorb the liquid dye, and not greasy, this wood is suitable to be processed with various techniques, including wooden batik. Because of its uniqueness, wooden batik has good potential to be developed in the craft industry. However, the technique used in the process of making wooden batik tends to be harmful to the environment, because it uses synthetic dyes. Natural dyes are rarely developed for wood batik because they are considered not good in terms of color quality and time efficiency. This study seeks to explore the use of natural dyes extract of jambal wood on gempol wood, through various types of mordants, coloring and mordanting methods, and coloring times. The research was carried out using an experimental method with the AHP method to obtain the ideal coloring method and material formulation.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2019-09-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6262</dc:identifier>
	<dc:identifier>10.22441/narada.2019.v6.i2.008</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 6 No. 2 (2019); 313-328</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6262/2906</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/6269</identifier>
				<datestamp>2020-11-07T09:16:57Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">KAJIAN REPRESENTASI MASKOT DKI JAKARTA &quot;ELANG BONDOL&quot; DALAM MEDIA (STUDI KASUS &quot;MOMO&quot; - ASIAN PARA GAMES 2018)</dc:title>
	<dc:creator>D, Diean Arjuna</dc:creator>
	<dc:creator>Muthi'ah, Waridah</dc:creator>
	<dc:subject xml:lang="en-US">mascot</dc:subject>
	<dc:subject xml:lang="en-US">Jakarta</dc:subject>
	<dc:subject xml:lang="en-US">Elang Bondol</dc:subject>
	<dc:subject xml:lang="en-US">Asian Para Games 2018</dc:subject>
	<dc:description xml:lang="en-US">The Bondol eagle which has been clutching Salak Condet has been established as the Jakarta mascot since 1989. Unfortunately, this fact is not widely known by the public. In fact, most people assume that capital mascot is other icons that are far more popular, such as Monas and Ondel-Ondel. Apart from being caused by the decline in the flora and fauna resistance because the area is affected by development, one reason for the low popularity of the two mascots is the lack of representation of both of them in objects that are closely related to people's daily lives. This mascot was once the TransJakarta logo and is often present in batik motifs and posters, but is now rarely found. The latest application of this mascot actually comes in the form of Momo, the 2018 Asian Para Games mascot. Although it is not a special event held by the local government, in that representation, the Bondol eagle comes with the identity of Jakarta as one of the organizing cities. This research attempts to examine this phenomenon from the perspective of semiotics. The research is devoted to the representation of the Bondol eagle in various graphic media and visual communication related to the 2018 Asian Para Games, using descriptive-analytical methods. It is hoped that this research can become one of the references in the discussion and development of the Jakarta mascot in the media. The study was conducted with a descriptive qualitative method with a semiotics and shape morphology approach.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2019-12-19</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:type xml:lang="en-US">Representative; Qualitative</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6269</dc:identifier>
	<dc:identifier>10.22441/narada.2019.v6.i3.007</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 6 No. 3 (2019); 425-446</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6269/3047</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/6273</identifier>
				<datestamp>2020-11-07T09:15:24Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">VISUALISASI MOTIF TENUN HASIL ANAK USIA DINI  DI SUKU BADUY LUAR</dc:title>
	<dc:creator>Maftukha, Nina</dc:creator>
	<dc:subject xml:lang="en-US">visualization</dc:subject>
	<dc:subject xml:lang="en-US">motifs</dc:subject>
	<dc:subject xml:lang="en-US">weaving</dc:subject>
	<dc:subject xml:lang="en-US">children</dc:subject>
	<dc:subject xml:lang="en-US">early age</dc:subject>
	<dc:subject xml:lang="en-US">Baduy</dc:subject>
	<dc:description xml:lang="en-US">Visualization is the expression of an idea or feeling by using pictures, writing (words and numbers), maps, graphics, and so on. Visualization of weaving motifs of early childhood results in the Baduy Tribe has varied patterns as a representation of the development of local children's creativity.The objective to be achieved in this study is to examine the visualization of weaving results of early childhood in the Baduy Tribe with qualitative methods with visual anthropology and semiotics approaches. This is very important to be studied to formulate the process of creativity of young children in learning to weave.The results of the study concluded that the development of children in terms of making motifs can be classified in stages, namely, children aged 2 years, 3 years, 3.5 years, 4 years, 5 years and 6 years. The difference is in terms of structure, weft and weaving technique, and the choice of thread color for a motif.These creative methods and processes in the future will be applied to early childhood learning systems, then the final results can be formulated and this research can be developed more broadly so that they can be used as a reference in other linear studies. The specific target to be achieved in this research is the publication of journals, as well as book chapters that can be used as scientific support books.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2019-09-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:format>application/vnd.openxmlformats-officedocument.wordprocessingml.document</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6273</dc:identifier>
	<dc:identifier>10.22441/narada.2019.v6.i2.007</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 6 No. 2 (2019); 295-312</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6273/2905</dc:relation>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6273/10776</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/6276</identifier>
				<datestamp>2023-02-01T11:29:43Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">STRATEGI VISUAL PADA INFOGRAFIS AQUA RAMADHAN 242 (HARMONISASI  PARADOKS VISUAL PADA  PENGGUNAAN 2 GAYA DESAIN)</dc:title>
	<dc:creator>Aswan, Rifki</dc:creator>
	<dc:subject xml:lang="en-US">Infographic</dc:subject>
	<dc:subject xml:lang="en-US">Health Infographic Principles</dc:subject>
	<dc:subject xml:lang="en-US">Visual Strategies</dc:subject>
	<dc:subject xml:lang="en-US">Visual Paradoxal</dc:subject>
	<dc:description xml:lang="en-US">Infographics can reduce the use of words that are not needed and can package messages to become more interesting. Research on Aqua 242 infographics of Ramadhan uses a qualitative method with a case study approach to identify the appropriateness of health infographic principles and visual strategies in the paradoxical visual style applied by the Ramadhan AQUA 242 campaign infographics. To find out the visual strategy adopted by the Y&amp;amp;R design team in overcoming the problem. Fill in the summary.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2020-04-02</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6276</dc:identifier>
	<dc:identifier>10.22441/narada.2020.v7.i1.009</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 7 No. 1 (2020); 109-126</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6276/3328</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2020 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/6278</identifier>
				<datestamp>2020-11-07T09:16:57Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">EKSPLORASI CETAK FOTOGRAFI VANDYKE PADA MATERIAL KULIT</dc:title>
	<dc:creator>Salam, Junaidi</dc:creator>
	<dc:subject xml:lang="en-US">Leather</dc:subject>
	<dc:subject xml:lang="en-US">Photography Motif</dc:subject>
	<dc:subject xml:lang="en-US">Print Vandyke</dc:subject>
	<dc:description xml:lang="en-US">As part of the fashion material repertoire, leather has a lot of travel in the exploration and development of material functions, both technological development and the development of aesthetic basic material fashion products, so designers often use this material to increase the high economic value in the fashion industry. old print photography has indeed been abandoned a lot over the times and advances in photographic technology, but in retrospect, it has revived the passion for the search for unique aesthetic values of the old photographic processes and characteristics. This study focuses on experiments with Vandyke's photographic printing on leather material, especially in producing character and the application of photographic aesthetics into fashion material. This research is driven by a number of basic assumptions about the possibility of Vandyke printing applied to leather material, as well as efforts to produce realistic visual motifs in the style of retrospective photography techniques. While the effort that can be done is to determine the variable composition of chemicals in the Vandyke process towards the characteristics of the leather material that has been determined in a laboratory experiment.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2019-12-19</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:type xml:lang="en-US">Qualitative; Explorative</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6278</dc:identifier>
	<dc:identifier>10.22441/narada.2019.v6.i3.004</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 6 No. 3 (2019); 387-400</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6278/3041</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/6282</identifier>
				<datestamp>2020-11-07T09:15:24Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">KAJIAN FURNITURE PADA  INTERIOR RUANG KELAS PENYANDANG AUTIS</dc:title>
	<dc:creator>Astuti, Anggi Dwi</dc:creator>
	<dc:subject xml:lang="en-US">Anak Autis</dc:subject>
	<dc:subject xml:lang="en-US">Layout Ruang</dc:subject>
	<dc:subject xml:lang="en-US">Perabot Belajar</dc:subject>
	<dc:description xml:lang="en-US">Autism sufferers have a disruption to social interaction, communication, imagination with repetitive behavior patterns and resistance (not easy to adjust) to the environment and routine in general. This disorder in social interaction issue causes autism sufferers to look strange and different from other people. Autistic sufferers must be given the widest opportunity to develop their potential by creating a special forum that aims to get special education for children with special needs such as autistic children. One form of therapy offered is one on one method. Designing the right layout and using the right furniture can provide an autistic child to be relaxed and comfortable to undergo the therapy and learning. Objectives to be achieved in the design of children’s autism desk is to help children and mentors carry out the therapeutic process by considering several factors namely safety, comfort, and optimization of the therapeutic process. In the process with the existing planning and design methods among them; Data collection, design concepts, design alternatives, design development of selected alternatives, and final design, the final result of the design of this autistic children’s desk is designed to function as well as a means of sensory and motor therapy of children</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2019-09-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:format>application/vnd.openxmlformats-officedocument.wordprocessingml.document</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6282</dc:identifier>
	<dc:identifier>10.22441/narada.2019.v6.i2.002</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 6 No. 2 (2019); 227-240</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6282/2900</dc:relation>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6282/10782</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/6308</identifier>
				<datestamp>2020-11-07T09:15:25Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">ANALISIS PENYAJIAN KARAKTER DAN ALUR CERITA PADA KOMIK VULCAMAN-Z</dc:title>
	<dc:creator>Musnur, Irfandi</dc:creator>
	<dc:creator>Faiz, Muhamad</dc:creator>
	<dc:subject xml:lang="en-US">Peyajian Visual</dc:subject>
	<dc:subject xml:lang="en-US">Alur Cerita</dc:subject>
	<dc:subject xml:lang="en-US">“Vulcaman-Z”.</dc:subject>
	<dc:description xml:lang="en-US">Analysis of Character Presentation and Storyline in the Comic &quot;Vulcaman-Z&quot; aims to find out and identify visually how the presentation of characters and storylines in the comic Vulcaman-Z by Galang Tirtakusuma. This comic is a 4 point comic (yonkoma) or four panels, a slapstick action-comedy genre that is rarely found in the Indonesian comics industry. This comic also has several unique features such as the use of layouts, characters, colors, expressions, action lines, and word balloons. This research uses a descriptive qualitative method with interviews, literature study and observation data collection methods. The purpose of this research is the initial research conducted jointly with students to uncover several Indonesian comic artists' styles which later become a study of revealing comic styles from Indonesia. As we know that Indonesian comics are still very influential with foreign comics, both Japanese and American. The comic style possessed by Indonesia does not yet have own characteristics, although some comic artists have tried to express the identity of Indonesia through cultural ornaments and stories. But the presentation and style of comics are still using or the same as the style that is outside. Based on this, this research is present as an effort to discover the characteristics of Indonesia in Comics or to give an idea to Indonesian comic artists to present new style contributions to Comics.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2019-09-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6308</dc:identifier>
	<dc:identifier>10.22441/narada.2019.v6.i2.010</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 6 No. 2 (2019); 339-360</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6308/2908</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/6313</identifier>
				<datestamp>2023-02-01T11:29:57Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">ANALISA DESAIN ILUSTRASI BUKU CERITA ANAK TEMA SAINS BIOLOGI BERJUDUL “LASKAR BAKTERI BAIK”</dc:title>
	<dc:creator>Marsudi, Udhi</dc:creator>
	<dc:creator>Nanda, Jovita</dc:creator>
	<dc:subject xml:lang="en-US">children's story books</dc:subject>
	<dc:subject xml:lang="en-US">bacteria</dc:subject>
	<dc:subject xml:lang="en-US">illustrations</dc:subject>
	<dc:description xml:lang="en-US">   In addition to school textbooks, children's storybooks can also be a source of additional knowledge for children. From children's storybooks, the information in the form of knowledge and moral messages can be conveyed. Certainly, the role of visuals such as illustrations also plays an important role in conveying the message. This analysis was made aiming to understand and study the designs used in children's biology-themed science books especially in the field of illustration. The method used in this research is: Reviewing theories about design and illustration. Observing one of the children's storybooks on the theme of bacterial biology and other children's storybooks as a comparison.  Interviewing several experts in the field of illustration children's storybook. The desired result of this research is to understand things about the illustration design used in children's storybooks in Indonesia.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2020-09-11</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6313</dc:identifier>
	<dc:identifier>10.22441/narada.2020.v7.i2.003</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 7 No. 2 (2020); 169-188</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6313/3701</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2020 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/6347</identifier>
				<datestamp>2023-02-01T11:29:43Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">KONSTRUKSI KARAKTER JABO DALAM ANIMASI BINEKON</dc:title>
	<dc:creator>Swatriani, Rinkapati</dc:creator>
	<dc:subject xml:lang="en-US">Animasi</dc:subject>
	<dc:subject xml:lang="en-US">Semiotika</dc:subject>
	<dc:subject xml:lang="en-US">Konstruksi</dc:subject>
	<dc:description xml:lang="en-US">Animation in Indonesia has developed, this time there are many agencies starting designing animations,both 2 dimension ar 3 dimension, just call one of them is Belantara Studio which has made several animated series including Binekon which tells about 5 characters representing the culture of the archipelago. Each character has its own characteristic which is a representation of the archipelago's cultural community, the focus of this research will be on the character of Jabo in the Coconut episode, is described that he can help his friends in solving problems. Primary data in this study is the perception of researchers, in this case, the researcher will give thought in studying visual signs is contained in the Binekon animation with semiotic Barthes analysis.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2020-04-02</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6347</dc:identifier>
	<dc:identifier>10.22441/narada.2020.v7.i1.003</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 7 No. 1 (2020); 31-44</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6347/3321</dc:relation>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6347/10783</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2020 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/6352</identifier>
				<datestamp>2020-11-07T09:15:24Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">KOMPARASI IKON CABANG OLAH RAGA ASIAN GAMES 2018 JAKARTA-PALEMBANG DAN ASIAN PARA GAMES 2018</dc:title>
	<dc:creator>Andelina, Ika Resmika</dc:creator>
	<dc:subject xml:lang="en-US">Asian Games 2018</dc:subject>
	<dc:subject xml:lang="en-US">Asian Para Games 2018</dc:subject>
	<dc:subject xml:lang="en-US">Ikon</dc:subject>
	<dc:subject xml:lang="en-US">Ikonografi</dc:subject>
	<dc:subject xml:lang="en-US">komparasi</dc:subject>
	<dc:description xml:lang="en-US">Along with the development of technology and the world economy, the use of icons is often found in the creative industries. Icon application can be of various uses, ranging from application icons for devices, sign systems, software, road markings, and others. According to Van Leeuwen, iconography means &quot;writing pictures&quot;, often refers to the activity of describing and classifying images. One of the uses of icons in the industrial world can be seen at the Asian Games &amp;amp; Asian Para Games 2018. The icons used at these events are used to represent each sport that is contested. Although it is an icon with the same type of sport, there are different depictions on these icons. This study aims to compare and determine the differences in the 2018 Asian Games &amp;amp; Asian Para Games sports icons, and see which icons can better represent the sport branches they are competing against.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2019-09-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6352</dc:identifier>
	<dc:identifier>10.22441/narada.2019.v6.i2.009</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 6 No. 2 (2019); 329-338</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6352/2907</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/6377</identifier>
				<datestamp>2023-02-01T11:29:43Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">KAJIAN ELEMEN VISUAL IKLAN GO-JEK VERSI KARANGAN BUNGA</dc:title>
	<dc:creator>Hasni, Fatimah Yasmin</dc:creator>
	<dc:subject xml:lang="en-US">Visual study</dc:subject>
	<dc:subject xml:lang="en-US">advertising</dc:subject>
	<dc:subject xml:lang="en-US">online motorcycle taxi</dc:subject>
	<dc:subject xml:lang="en-US">GO-JEK</dc:subject>
	<dc:description xml:lang="en-US">The development of the advertising world is now increasingly innovating in creativity. Advertising is a reflection of the image of a company, of course, the concept of creativity refers to the character of the company so that the delivery of messages can arrive according to the positioning of the mind of the audience. Various products and services have their strategies to strengthen their positioning. One of them is an application-based company called GO-JEK.GO-JEK  in its advertisement carries the theme of floral arrangements with the slogan #AnakBangsaBisa. In commemoration of the 73rd independence day of the Republic of Indonesia, GO-JEK  expressed its gratitude to the sons and daughters of the nation who had inspired and succeeded in bringing Indonesian names to the ends of the world, even into space. This was revealed through the site and billboards themed flowers.This study aimed to study the GO-JEK floral arrangement advertising design as a creative element of speech culture through floral arrangements in the advertising world. The method in this study is descriptive qualitative, which will examine the concept of visual strategy design in the advertisement applied by GO-JEK by reviewing the visual appearance related to color, the shape in the form of fields, illustrations, typography, icons/symbols, and layouts used. Output targeted in the study, the results of the research can be published in national-level journals.Based on the above, the research reviews the GO-JEK advertisement version of the visual strategy of GO-JEK, to appreciate the development of contemporary advertising content, especially developments in the advertising world.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2020-04-02</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6377</dc:identifier>
	<dc:identifier>10.22441/narada.2020.v7.i1.007</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 7 No. 1 (2020); 85-96</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6377/3326</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2020 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/6434</identifier>
				<datestamp>2020-11-07T09:15:24Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">TINJAUAN MAINAN LOKAL  MENGGUNAKAN KECENEDERUNGAN BASIC NEEDS DESIGN, SOCIAL NEEDS DESIGN DAN LOCAL WISDOM DESIGN</dc:title>
	<dc:creator>Soedarwanto, Hady</dc:creator>
	<dc:subject xml:lang="en-US">mainan</dc:subject>
	<dc:subject xml:lang="en-US">desain</dc:subject>
	<dc:subject xml:lang="en-US">produk</dc:subject>
	<dc:subject xml:lang="en-US">kearifan lokal</dc:subject>
	<dc:description xml:lang="en-US">The toy product industry is currently stretching and becoming one of the major companies in the world. Those industries are still monopolized by developed countries. Developing countries such as Indonesia have the opportunity to participate in the competition of the toy product industry. The way to deal with the problem is by developing existing potential by utilizing existing local wisdom. Through research on local toys, it is expected to be an opportunity for the possibility of that competition. By using three phenomena in design is expected to open many changes for many new possibilities in the toy industry. The design phenomena are the basic needs tendency (Vitruvius Theory), social needs tendencies (Sir Henry Wotton's theory) and local wisdom tendencies (Viktor Papanek, Schulz and Y.B.Mangunwijaya's Theory). The theory is used to extract the values of basic needs, social needs and local wisdom that is typical of the toy in order to get the variables of the design requirements to be used in the development of scientific design, especially toy product design. The results of this study get about how the design fulfills its basic needs, fulfills its social needs and raises the value of its local wisdom.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2019-09-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6434</dc:identifier>
	<dc:identifier>10.22441/narada.2019.v6.i2.005</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 6 No. 2 (2019); 267-284</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6434/2903</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/6437</identifier>
				<datestamp>2023-02-01T11:29:43Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">ANALISA DESAIN KARAKTER PADA KOMIK “NUSA FIVE”</dc:title>
	<dc:creator>Bramantha, Octavianus</dc:creator>
	<dc:subject xml:lang="en-US">comics</dc:subject>
	<dc:subject xml:lang="en-US">archipelago</dc:subject>
	<dc:subject xml:lang="en-US">characters</dc:subject>
	<dc:description xml:lang="en-US">In the development of the digital world today, comics have become one of the most rapidly developing works of art, because the increasingly depleted problem of comic artists in publishing their work, many new comic artists have sprung up abroad and in the country. It is &quot;Nusa Five&quot; which is the latest work from Sweta Kartika. The comic that combines the theme of enriching the Japanese superhero team with the cultural elements of the archipelago becomes a fresh style in the world of Indonesian comics. In this research, the author aims to analyze the character design found in the &quot;Nusa Five&quot; comic. </dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2020-04-02</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6437</dc:identifier>
	<dc:identifier>10.22441/narada.2020.v7.i1.006</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 7 No. 1 (2020); 75-84</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6437/3325</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2020 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/6547</identifier>
				<datestamp>2023-02-01T11:29:57Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">STRATEGI BRANDING PANTI SOSIAL (STUDI DESKRIPTIF KUALITATIF MENGENAI STRATEGI BRANDING UNIT INFORMASI DAN LAYANAN SOSIAL MERUYA)</dc:title>
	<dc:creator>Ramayanti, Dwi</dc:creator>
	<dc:creator>Rizka, Annisa Rachimi</dc:creator>
	<dc:subject xml:lang="en-US">Social Institution</dc:subject>
	<dc:subject xml:lang="en-US">Branding Strategy</dc:subject>
	<dc:subject xml:lang="en-US">Brand Position</dc:subject>
	<dc:subject xml:lang="en-US">Brand Personality</dc:subject>
	<dc:subject xml:lang="en-US">Brand Identity</dc:subject>
	<dc:description xml:lang="en-US">Unit Infomasi dan Layanan Sosial (UILS) is a place for those of us who experience mental/mental disabilities to gather, share, and carry out various activities in a comfortable and friendly atmosphere. The lack of fostered residents at UILS Meruya indicates that the Social Services Unit cannot play a leading role while having a big vision of the eradication of psychotic problems in DKI Jakarta Province in a decent, normative and humane life. Branding strategy is needed to increase public awareness of a brand. This research was conducted to determine the branding strategy owned by UILS Meruya. The research method used in this study was a qualitative descriptive method. Qualitative descriptive method is a research procedure based on descriptive data, using analysis. The theoretical basis as a reference so that the focus of research by the facts in the field. The approach taken is by interview, observation, and literature study. Researchers, together with UILS Meruya stakeholders, have analyzed and formulated brand positioning, brand identity, and brand personality from UILS Meruya.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2020-09-11</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6547</dc:identifier>
	<dc:identifier>10.22441/narada.2020.v7.i2.002</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 7 No. 2 (2020); 157-168</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6547/3699</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2020 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/6582</identifier>
				<datestamp>2020-11-07T09:15:24Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">EKSPERIMEN SISTEM INTERLOCKING SELF-SUSTAINED PADA RECONFIGURABLE FLAT PACK FURNITURE</dc:title>
	<dc:creator>Noer, Marwan</dc:creator>
	<dc:creator>Sejati, Mesah</dc:creator>
	<dc:subject xml:lang="en-US">Interlocking</dc:subject>
	<dc:subject xml:lang="en-US">self-sustained</dc:subject>
	<dc:subject xml:lang="en-US">Reconfigurable</dc:subject>
	<dc:subject xml:lang="en-US">Flat-pack</dc:subject>
	<dc:subject xml:lang="en-US">Furniture</dc:subject>
	<dc:description xml:lang="en-US">Flat-Pack furniture and interlocking systems are two terms that have very close links in today's modern furniture manufacturing industry. Where the combination of these two elements can provide many solutions in the creation of a versatile furniture product which is the focus of attention at this time. The self-sustained interlocking system as one of the elements in making flat-pack furniture has an essential function and significant influence in making a flat-pack furniture product that is not only multifunctional and ergonomic but also has a major role in producing environmentally friendly products. Since the invention of CNC router machine and laser cutting technology and the development of digital engineering software, this self-sustained interlocking system is known to be complex has developed very rapidly, and has produced many reconfigurable, multi-functional flat-pack furniture products with environmentally friendly characteristics at production costs makes sense.The research aims to review modern types of interlocking joints and try to explore and explore and find new approaches in making interlocking systems that are appropriate for Reconfigurable Flat Pack Furniture applications.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2019-09-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:type xml:lang="en-US">Qualitative Eksploratif</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6582</dc:identifier>
	<dc:identifier>10.22441/narada.2019.v6.i2.003</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 6 No. 2 (2019); 241-254</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6582/2901</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/6737</identifier>
				<datestamp>2020-11-07T09:15:24Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">TINJAUAN BENTUK PENGGUNAAN BAHAN/MATERIAL RUMAH(BUMI) ADAT  KAMPUNG CIKONDANG, DESA LAMAJANG</dc:title>
	<dc:creator>Sriwardani, Nani</dc:creator>
	<dc:creator>Savitri, Savitri</dc:creator>
	<dc:subject xml:lang="en-US">Bentuk</dc:subject>
	<dc:subject xml:lang="en-US">Material</dc:subject>
	<dc:subject xml:lang="en-US">Rumah Adat Cikondang</dc:subject>
	<dc:description xml:lang="en-US">This research at some part was an overview of previous studies which is standardization of the form of air circulation in Bumi Adat Kampung Cikondang, Village Lamajang and had been published in proceeding Sinden 2018.Bumi Adat Cikondang as object research in the Village Lamajang is selected since there is only one traditional house left in this village and it has become the site of cultural heritage. Architecture of Bumi Adat is built around the 16th century, and currently is a part of tourism in West Java. The traditional house lost during the fire in 1942, and was not be built again because of local restriction believes as well as limited building material in the sacred woods. Bumi Adat is in total use of natural material, such as bamboo, wood and palm fibers.The use of natural materials for the whole building create the work that have been able to survive until now.Methods used in this research is a qualitative methodology with descriptive analysis supported by observation and study in the field and study in literature review.The aimed at this research is to describing the shape of the use of natural material until become traditional building. </dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2019-09-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:type xml:lang="en-US">Metode Kulaitatif, Analisis Deskriptif, Observasi Studi di Lapangan, Studi Literatur</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6737</dc:identifier>
	<dc:identifier>10.22441/narada.2019.v6.i2.001</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 6 No. 2 (2019); 215-226</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6737/2899</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/6748</identifier>
				<datestamp>2020-11-07T09:16:57Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">ANALISIS SISTEM TANDA PADA OBJEK WISATA PENDAKIAN GUNUNG GEDE PANGRANGO</dc:title>
	<dc:creator>Everlin, Shierly</dc:creator>
	<dc:creator>Saputra, M Garry</dc:creator>
	<dc:subject xml:lang="en-US">Sign system</dc:subject>
	<dc:subject xml:lang="en-US">mountain</dc:subject>
	<dc:subject xml:lang="en-US">wayfinding</dc:subject>
	<dc:description xml:lang="en-US">Nowadays, the government is trying to improve the quality of the tourism sector in Indonesia. The government has built a lot of supporting facilities for tourists both local and foreign. However, the case of lost mountain climbers is still common. In this research, there will be a discussion about the sign system that provides people with information in Gunung Gede Pangrango Nationa Park. This study is also discussing a little about the natural conditions on some of these mountains.The study was conducted by direct observation of the climbing site to see and analyze directly the existing sign system. In addition, a number of statistical data will be collected from the management by means of a short interview which will be used as supporting data or secondary data in the study. This research is a qualitative study by conducting a literature study. This literature study was carried out during the sign system analysis process.Placement of signs, legibility and the durability of materials in extreme mountain weather conditions are the aspects to be analyzed based on the science of Visual Communication Design. This research was conducted so that the manager, both local and government, are able to give more attention to the application of the sign system along the climbing track so that it can help reduce the possibility of a climber getting lost.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2019-12-19</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:type xml:lang="en-US">Design; Qualitative,</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6748</dc:identifier>
	<dc:identifier>10.22441/narada.2019.v6.i3.006</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 6 No. 3 (2019); 411-424</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6748/3043</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/6968</identifier>
				<datestamp>2020-11-07T09:15:24Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">PERANCANGAN DESAIN INTERIOR RUMAH SAKIT IBU DAN ANAK BUAH HATI DI CIPUTAT</dc:title>
	<dc:creator>Setyaningrum, Nurul</dc:creator>
	<dc:creator>Atmadi, Tunjung</dc:creator>
	<dc:subject xml:lang="en-US">Rumah sakit ibu dan anak</dc:subject>
	<dc:subject xml:lang="en-US">Analisis Data</dc:subject>
	<dc:subject xml:lang="en-US">Desain</dc:subject>
	<dc:subject xml:lang="en-US">Psikologi Anak</dc:subject>
	<dc:description xml:lang="en-US">Perancangan Desain Interior Rumah Sakit Ibu dan Anak Buah Hati di Ciputat. Mengetahui bagaimana merancang rumah sakit ibu dan anak sesuai konsep sehingga didapati desain yang jelas dan berkelanjutan. Masalah yang terjadi adalah bagaimana cara mendesain ruang anak sesuai konsep di Rumah Sakit Ibu dan Anak. Dan bagaimana merancang furniture yang aman bagi anak usia dini. Metodologi yang dipakai adalah data kuantitatif. Data kuantitatif adalah data yang dinyatakan dalam bentuk kata-kata atau bukan dalam bentuk angka. Data ini biasanya menjelaskan karakteristik atau sifat Metode yang digunakan dalam pembahasan Tujuan dari penelitian ini adalah untuk merancang Mendesain furniture dengan memperhatikan keamanan, kesehatan untuk anak usia dini. Dapat disimpulkan bahwa masyarakat membutuhkan fasilitas dan sarana khusus untuk ibu dan anak namun terdapat beberapa masalah yang menjadi dasar pentingnya disediakan fasilitas dan sarana tersebut diantaranya adanya rasa cemas atau ketakutan seorang anak ketika berada di kamar rumah sakit, terjadinya rasa jenuh yang dirasakan anak ketika dirawat karena tidak tersedia fasilitas yang dapat menghibur anak dari kejenuhan. Suasana ruangan yang kurang nyaman dan menegangkan juga mempengaruhi psikologi ibu hamil maupun anak terhadap aktivitas kesehatan yang dilakukan di rumah sakit.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2019-04-15</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:type xml:lang="en-US">Data Kualitatif</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6968</dc:identifier>
	<dc:identifier>10.22441/narada.2019.v6.i1.002</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 6 No. 1 (2019); 27-44</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6968/2954</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/6969</identifier>
				<datestamp>2020-01-05T13:04:16Z</datestamp>
				<setSpec>narada:ED</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">Editorial</dc:title>
	<dc:creator>Jurnal Narada, Editorial</dc:creator>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2019-09-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6969</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 6 No. 2 (2019)</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/6969/2909</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/7003</identifier>
				<datestamp>2020-11-07T09:15:24Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">TINJAUAN ERGONOMI DAN ANTROPOMETRI PADA KAIN GENDONG TRADISIONAL (JARIK GENDONG)</dc:title>
	<dc:creator>Octiva, Enjia</dc:creator>
	<dc:creator>Soedarwanto, Hady</dc:creator>
	<dc:subject xml:lang="en-US">Ergonomi dan Antropometri</dc:subject>
	<dc:subject xml:lang="en-US">Jarik Gendong</dc:subject>
	<dc:subject xml:lang="en-US">Era Modern</dc:subject>
	<dc:description xml:lang="en-US">ABSTRAK Penelitian ini bertujuan untuk mengetahui ke Ergonomi dan Antropometri alat bantu gendong yaitu Kain Gendong Tradisional (Jarik Gendong). Di era modern saat ini, penggunaan kain gendong tradisional (Jarik Gendong) tidak begitu lagi diminati, karena dianggap banyak kekhawatiran pengguna terhadap penggunaannya. Penelitian ini melakukan pengamatan kepada objek Kain Gendong Tradisional (Jarik Gendong) yang digunakan oleh ibu-ibu di era modern saat ini, untuk melihat kelebihan dan kekurangan dari Kain Gendong Tradisional. Metode penelitian yang digunakan adalah observasi dan wawancara kepada pengguna Kain Gendong Tradisional (Jarik Gendong). ABSTRACT This research aims to knowing the Ergonomics and Anthropometry carrying tools namely Traditional Carrying Cloth (Jarik Gendong/ carrying). In The modern era, using Traditional Carrying Cloth (Jarik Gendong/ carrying) is no longer in demand, because it is considered a lot of user concern about its use.This research observes the object of the Traditional Carrying Cloth (Jarik Gendong) used by mothers in the modern era today, to see the advantages and disadvantages of the Traditional Carrying Cloth. The research method used was observation and interviews with the traditional cloth carrier (Jarik Gendong) user.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2019-04-15</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/7003</dc:identifier>
	<dc:identifier>10.22441/narada.2019.v6.i1.004</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 6 No. 1 (2019); 55-74</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/7003/2956</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/7129</identifier>
				<datestamp>2020-11-07T09:16:57Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">PERANCANGAN GAME BERJENIS THIRD PERSON DENGAN TEMA PEMADAM KEBAKARAN PLATFORM ANDROID</dc:title>
	<dc:creator>Roniek, Joshua</dc:creator>
	<dc:subject xml:lang="en-US">Game</dc:subject>
	<dc:subject xml:lang="en-US">Perspective</dc:subject>
	<dc:subject xml:lang="en-US">Third Person</dc:subject>
	<dc:description xml:lang="en-US">Game is one of the entertainment because it can reduce the level of fatigue of daily work routines. This game is also able to increase one's intelligence when playing. The purpose of this research is to design a game application that is used as a medium of entertainment and also a fire extinguisher simulation for people in need.In this study using the interview method and see the simulation that was carried out during fire fighting training organized by PT Gajah Tunggal TBK. The making of this game application uses the Unity 4 series game engine supported by the Asset store unity package which makes it easy to make this game a Blackbox and Whitebox method in testing so that all scripts can run as they should so that no errors occur when the application is run.This research resulted in the application of the Third Person Type Game with a Fire Extinguisher Theme, which has difficulties at each level that have been set according to circumstances that are almost similar to the actual events so that users become challenged in playing the third-person game-themed extinguisher.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2019-12-19</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:type xml:lang="en-US">Qualitative</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/7129</dc:identifier>
	<dc:identifier>10.22441/narada.2019.v6.i3.009</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 6 No. 3 (2019); 467-484</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/7129/3045</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/7202</identifier>
				<datestamp>2020-11-07T09:16:57Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">APLIKASI BANTU ANTRI UNTUK RUMAH SAKIT PENERIMA BPJS</dc:title>
	<dc:creator>Purnama, Nurlela</dc:creator>
	<dc:subject xml:lang="id-ID">Design</dc:subject>
	<dc:subject xml:lang="id-ID">Application</dc:subject>
	<dc:subject xml:lang="id-ID">BPJS Queue</dc:subject>
	<dc:description xml:lang="id-ID">In dealing with the health of the Indonesian public, the government established a BPJS program to assist the community in financing their medical needs, especially for treatment in hospitals receiving BPJS programs. This makes many patients queue at the hospital, the patients are required to queue long and jostled with other patients in one room to wait for treatment. The queue system makes the patient lose a lot of time, fatigue, and risk of contracting with other diseases. Researchers use Design Thinking as a method of solving problems, and an application is designed to make it easier for patients to queue in hospitals. This queuing assist application was tested to validate the solution to two users namely to the hospital and to the patient, based on interviews with the hospital this application could not help because of the problem of congestion that often occurs in big cities in Indonesia, and hospitals in the city have the most BPJS patients. The results of interviews with ten patients and families this application is needed with the consideration that the application is easy to use and will reduce their time waiting for queues to meet with doctors and taking drugs. In this design thinking process, the application of queuing can be a solution because the negative impact of the patient's delay due to congestion is an external impact of queuing problems.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2019-12-19</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:type xml:lang="id-ID">Qualytative</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/7202</dc:identifier>
	<dc:identifier>10.22441/narada.2019.v6.i3.005</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 6 No. 3 (2019); 401-410</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/7202/3040</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/7281</identifier>
				<datestamp>2020-11-07T09:16:57Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">RE-DESIGN BANGUNAN DAN IMPLEMENTASI KONSEP “BIOPHILIC DESIGN” UNTUK MENINGKATKAN KUALITAS RUANG PADA GEREJA GPPS DI SURABAYA</dc:title>
	<dc:creator>Nugraha, Felicia Wisama</dc:creator>
	<dc:creator>Fahroni, Indah Nuraini</dc:creator>
	<dc:creator>Openg, Febriani Elisabeth</dc:creator>
	<dc:subject xml:lang="id-ID">Church</dc:subject>
	<dc:subject xml:lang="id-ID">GPPS</dc:subject>
	<dc:subject xml:lang="id-ID">Biophilic Design</dc:subject>
	<dc:subject xml:lang="id-ID">Congregations</dc:subject>
	<dc:description xml:lang="id-ID">Gereja Pantekosta Pusat Surabaya (GPPS) is a Christian Church that was established since February 25, 1964, with the spirit of devotion to give service for God. In the beginning, GPPS Church has more or less 50 permanent congregations and keep growing until now reaches the number around 120 congregations. Because of the layout and the size of this Church building is small, it makes the congregations feel uncomfortable and even have to worship on the outside of the Church. Furthermore, this situation disturbs the sacredness in worship for a few congregations. Moreover, the inadequate implementation of these interior design styles also interferes with the humility of the worship and reduces the quality of every room. Therefore, it is needed for this Church to re-design the layout of the building and the implementation of the biophilic concept to support the humility and increase the quality of the rooms in the GPPS Church Surabaya. This design uses the Design Thinking methodology which consists of Observe, Point of View, Ideate, Prototype, and Test and implements the Biophilic Design with the concept “ Heaven of the Earth “ which aims to take benefit of the surrounding nature. This concept is expected to increase the atmosphere of Interior Design to have better humility and give more place for other congregations.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2019-12-19</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:type xml:lang="id-ID">Design Method</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/7281</dc:identifier>
	<dc:identifier>10.22441/narada.2019.v6.i3.002</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 6 No. 3 (2019); 355-372</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/7281/3038</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/7808</identifier>
				<datestamp>2023-02-01T11:29:43Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">STUDI TATA PAJANG KERIS PADA MUSEUM PUSAKA, TAMAN MINI INDONESIA INDAH</dc:title>
	<dc:creator>Salim, Polniwati</dc:creator>
	<dc:creator>Ruki, Ulli Aulia</dc:creator>
	<dc:creator>Wulandari, Anak Agung Ayu</dc:creator>
	<dc:subject xml:lang="en-US">Museum</dc:subject>
	<dc:subject xml:lang="en-US">Heirlooms</dc:subject>
	<dc:subject xml:lang="en-US">Display System</dc:subject>
	<dc:subject xml:lang="en-US">Keris</dc:subject>
	<dc:description xml:lang="en-US">The purpose of this research is to find a good and interesting collection system of the heirlooms at  museum as to provide the visitors with an appeal and clarity information about collections in Museum as a public spaces. The background of this research is looking at the condition of Heritage Museum which looks like been abandoned and not neatly arranged, we concern about the suistainablity of collections’s display that are not maintained well. They need to be upgraded for a display system to be more interesting and easily seen. Especially the ancient museums of heirlooms which is keris that are not quite interesting for youngster nowaday due to the proliferation of contemporary museums. Therefor it is our duty to make the museum look more interesting to be visited and show much more information to the visitors. However, there are many aspects that need to be considered in designing good museum display, while many supporting factors such as the grouping of collections, the signage systems, as well as lighting are needed too. This study will examine how the object of research solves the issue above and researchers will provide appropriate and better display system as the solution, hoping that it will increase the interest and attention of visitors to know the museum colletion better. The method used in the research are documentation of the research object, combined with the study of literature. Hopefully this research will give contribution to the design of the museum's display system with ergonomical and clearly information about the collection, also gives happiness to the wider community. For the further development of museums, this research is aimed to contributes a good and friendly display technique and system in the future. </dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2020-04-02</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:type xml:lang="en-US">qualitative</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/7808</dc:identifier>
	<dc:identifier>10.22441/narada.2020.v7.i1.001</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 7 No. 1 (2020); 1-14</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/7808/3323</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2020 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/7841</identifier>
				<datestamp>2023-02-01T11:29:43Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">PERANCANGAN INTERIOR VOKASI TUNARUNGU INTERNASIONAL DI JAKARTA TIMUR DENGAN PENERAPAN KONSEP DESAIN DEAF SPACE</dc:title>
	<dc:creator>Adiputra, Yosua</dc:creator>
	<dc:creator>Permatasari, Rr Chandrarezky</dc:creator>
	<dc:subject xml:lang="id-ID">Design</dc:subject>
	<dc:subject xml:lang="id-ID">Vocational Education</dc:subject>
	<dc:subject xml:lang="id-ID">Deaf</dc:subject>
	<dc:subject xml:lang="id-ID">Deaf Space</dc:subject>
	<dc:subject xml:lang="id-ID">Modern</dc:subject>
	<dc:subject xml:lang="id-ID">and Visual Connecting</dc:subject>
	<dc:description xml:lang="id-ID">Vocational education is education that directs students to develop applied expertise and skills that can adapt to certain occupations and can create jobs. Vocational education aims to prepare a skilled workforce ready for work that is expected to meet employment needs. There are still limited opportunities for deaf students to continue their higher studies, this is because in Indonesia there is not yet a special applied education for deaf study in the field of arts education.So that deaf space special vocational education must be applied based on the deaf space design principles so that interior elements can support and apply in accordance with the principle of deaf space to be easier in accessibility and disability friendly.Thus the idea that was raised in the interior design of VTI was to provide children with hearing impairment to learn well and be pleasant. The concept of &quot;Modern and Visual Connecting&quot; is a concept that presents a spatial atmosphere in the form of visual connecting characteristics that are given a modern impression.This is expected to become a better VTI and invite people with special needs to continue VTI schooling to become smarter children.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2020-04-02</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:type xml:lang="id-ID">Research method ; Design method</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:format>application/vnd.openxmlformats-officedocument.wordprocessingml.document</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/7841</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 7 No. 1 (2020); 15-30</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/7841/3319</dc:relation>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/7841/10839</dc:relation>
	<dc:relation>10.22441/narada.2020.v7.i1.002</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2020 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/7893</identifier>
				<datestamp>2023-02-01T11:29:43Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">KAJIAN DESAIN KARAKTER PERSONA 4 BERDASARKAN PENDEKATAN ARCHETYPE DAN MANGA MATRIX</dc:title>
	<dc:creator>Andelina, Ika Resmika</dc:creator>
	<dc:subject xml:lang="id-ID">Character Design</dc:subject>
	<dc:subject xml:lang="id-ID">Archetype</dc:subject>
	<dc:subject xml:lang="id-ID">Carl Jung</dc:subject>
	<dc:subject xml:lang="id-ID">Persona 4</dc:subject>
	<dc:subject xml:lang="id-ID">Manga Matrix</dc:subject>
	<dc:description xml:lang="id-ID">Games are often used as an entertainment medium that occupies a place in the hearts of consumers. One type of game that still has a high interest in console games. Persona 4 is a Playstation game that was released on July 10, 2008, and won the Game of the Year title from many game criticism and media review games. Persona 4 was praised for its unique visual style, interesting and powerful stories, and the bold adoption of social themes and gender sexuality. The visual aspect of Persona that will be analyzed in this research is related to the creation and design of characters in intellectual property. This research will be examined in terms of overall character design, using Carl Jung's Archetype approach to dissect personality characterization, then its relation to visual using Hiroyoshi Tsukamoto's Manga Matrix approach and then deepened by using intertextual theory to dissect conceptually, as well as what aspects influence the character's creation. So it is hoped that the results of this study can be a reference material for developing character design created in the world of learning and also industry, especially in the gaming industry, to create fantasy characters that have an appeal in attracting players.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2020-04-02</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:type xml:lang="id-ID">Kualitatif</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/7893</dc:identifier>
	<dc:identifier>10.22441/narada.2020.v7.i1.005</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 7 No. 1 (2020); 61-74</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/7893/3324</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2020 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/8077</identifier>
				<datestamp>2023-02-01T11:29:43Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">DESAIN ALAT PROMOSI MULTIMEDIA PRODUK  PT GRACIA KARYA MASEHI</dc:title>
	<dc:creator>Badriah, Nurul</dc:creator>
	<dc:subject xml:lang="id-ID">System</dc:subject>
	<dc:subject xml:lang="id-ID">Promotion</dc:subject>
	<dc:subject xml:lang="id-ID">Company</dc:subject>
	<dc:subject xml:lang="id-ID">Product</dc:subject>
	<dc:subject xml:lang="id-ID">Multimedia</dc:subject>
	<dc:description xml:lang="id-ID">Promotional tools are the initial media for corporate imagery as well as tools used in great opportunities to achieve sales &amp;amp; profitability of the company. PT Gracia Karya Masehi does not yet have a promotional tool on its behalf &amp;amp; so far the promotion process through the mother company (PT. Omega) is only by using a catalog (printed). Therefore, the purpose of this research is to design a new promotional tool for the better name of PT Gracia Karya Masehi, the design of multimedia product promotion tools (computerized based on animation). The research method approach conducted using data collection methods in the form of direct observation, interviews, literature, and surfing the internet as well as design analysis methods with a simple depiction of the proposed promotion system using Use Case &amp;amp; Activity diagrams. It can be concluded that the promotion of PT Gracia Karya Masehi can be simplified from its promotional systems such as promotions carried out by itself and the promotion tools developed by creating new promotional tools utilizing multimedia.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2020-04-02</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:type xml:lang="id-ID">Metode Analisis</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/8077</dc:identifier>
	<dc:identifier>10.22441/narada.2020.v7.i1.010</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 7 No. 1 (2020); 127-136</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/8077/3329</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2020 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/8088</identifier>
				<datestamp>2023-02-01T11:29:43Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">SOSOK TIMOTIUS WARSITO SEBAGAI PELUKIS ABSTRAK</dc:title>
	<dc:creator>Waluyo, Budi</dc:creator>
	<dc:subject xml:lang="id-ID">Figure</dc:subject>
	<dc:subject xml:lang="id-ID">Painter</dc:subject>
	<dc:subject xml:lang="id-ID">Abstract</dc:subject>
	<dc:description xml:lang="id-ID">Timothy Suwarsito, a dedicated self-taught painter. He was a hard worker, both as a painter, as an educator and as a whole person. His freedom of thought, imagination, and work is his attitude. Creativity is a word that must be lived, cultivated and put together with him, he hopes to be a creative person. So he diligently searched. He explored. By standing on earth living life, what is desired, is tried to be realized. Do not care about the fact that sometimes it is indeed bitter and for him, it is a challenge that must be faced and defeated. As a human being, he believes in his intuition (as reflected in his work). Within a few decades, he changed jobs not because he wanted to make a profit, but because he followed his conscience, his conscience that was often right, produced happiness. It turns out that life does have to choose. He chose to be an abstract painter and at the same time as an educator, guiding children, youth, and adults to paint.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2020-04-02</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:type xml:lang="id-ID">kualitatif</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/8088</dc:identifier>
	<dc:identifier>10.22441/narada.2020.v7.i1.008</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 7 No. 1 (2020); 97-108</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/8088/3327</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2020 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/8090</identifier>
				<datestamp>2023-02-01T11:29:57Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">DESAIN PRODUK MANDI, CUCI, KAKUS (MCK) DI WILAYAH PASCA BENCANA BANJIR (Studi Kasus: Jakarta Timur)</dc:title>
	<dc:creator>Hapsari, Indah Fitriana</dc:creator>
	<dc:subject xml:lang="id-ID">Tough</dc:subject>
	<dc:subject xml:lang="id-ID">Reliable</dc:subject>
	<dc:subject xml:lang="id-ID">Easy to use</dc:subject>
	<dc:description xml:lang="id-ID">Activities inside the bathroom have already been a part of human activities every day. Because of that bathroom became one of the most visited places. From the function point of view, a bathroom is a place to cleaning ourselves self (clean up), so the most crucial requirement for the bathroom is to serve clean and freshwater. Regarding its function as a place to cleaning ourself, room arrangement needs to be associated with bathroom need. Inside a bathroom, there is a need for space for human movements, such as to rub the body, pour, and dry ourselves. So, to design a qualified bathroom, have to be concerned about all the needs, then the excellent bathroom can be developed and useful for everyone.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2020-09-11</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:type xml:lang="id-ID">Kualitatif</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/8090</dc:identifier>
	<dc:identifier>10.22441/narada.2020.v7.i2.010</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 7 No. 2 (2020); 275-286</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/8090/3696</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2020 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/8104</identifier>
				<datestamp>2023-02-01T11:29:57Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">ANALISIS KEBUTUHAN STRATEGI KOMUNIKASI VISUAL KAMPANYE PELESTARIAN KESENIAN ONDEL-ONDEL BETAWI</dc:title>
	<dc:creator>Musnur, Irfandi</dc:creator>
	<dc:creator>Amelia, Venna</dc:creator>
	<dc:subject xml:lang="id-ID">Ondel-ondel</dc:subject>
	<dc:subject xml:lang="id-ID">Culture</dc:subject>
	<dc:subject xml:lang="id-ID">Campaign</dc:subject>
	<dc:description xml:lang="id-ID">Indonesia is famous for its cultural diversity starting from the diversity of tribes, languages, religions, and others. One of the ethnic groups in Indonesia is the Betawi ethnic group, which is an Indonesian ethnic group whose residents generally live in Jakarta. The Betawi tribe is a descendant tribe of residents who lived in Batavia since the 17th century. One of the cultures owned by the Betawi tribe is ondel-ondel, where ondel-ondel consists of 2 giant dolls in red and white that make one of the cultural icons owned by the Betawi tribe. Ondel-ondel at this time is easy to find around us or in the capital city of Jakarta, we often see ondel-ondel walking around the street accompanied by music that is surrounded by several people as driving music carts and there are also those who hold a container to get a purse coffe rupiah. Given this, some people assume that the cultural value of the Betawi people has decreased, the use of the method used is a qualitative method. The desired results can determine the right media for the ondel-ondel art preservation campaign as well as knowledge to the public about the importance of ondel-ondel art.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2020-09-11</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:type xml:lang="id-ID">Qualitative</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/8104</dc:identifier>
	<dc:identifier>10.22441/narada.2020.v7.i2.004</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 7 No. 2 (2020); 189-204</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/8104/3700</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2020 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/8302</identifier>
				<datestamp>2023-02-01T11:29:57Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">PROSES PRODUKSI PEMANFATAAN LIMBAH PELEPAH BATANG POHON PISANG UNTUK AKSESORIS KEPALA DI DAERAH KAUJON BANTEN</dc:title>
	<dc:creator>Sirruhu, Hidayat</dc:creator>
	<dc:creator>Sulaiman, Vania Aqmarani</dc:creator>
	<dc:subject xml:lang="id-ID">Utilization</dc:subject>
	<dc:subject xml:lang="id-ID">waste</dc:subject>
	<dc:subject xml:lang="id-ID">banana stem</dc:subject>
	<dc:subject xml:lang="id-ID">head accessories</dc:subject>
	<dc:description xml:lang="id-ID">Banana tree trunk waste is considered as wasted material rather than being used as a material with high economic value. whereas the banana tree trunk waste is a material that is easily found in the community or villages, so it does not rule out the possibility of utilizing this banana trunk waste as head material. This study aims to try to find more value from banana tree trunk waste to be used as a head accessory, by utilizing banana tree trunk waste as material, the head accessories that will be made are brooch patches, headpieces, bandanas, and hats. The study was conducted to determine the production process of the utilization of banana tree trunk waste for the head accessories. The method used is the method of observation to the banana tree stem midrib to find out the production process from the beginning to become a product, this production process uses weaving technique. The product that will be produced in the process of producing banana tree trunk waste is in the form of head accessories, namely brooch patch, headpiece, bandana, and hat. The results of research on the production process of banana tree trunk waste can reduce waste and can become a renewable resource into the utilization of banana tree trunk waste. The resulting product can be ahead of the accessory product and increase the economic and aesthetic value and function of the waste.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2020-09-11</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:type xml:lang="id-ID">kualitatif</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/8302</dc:identifier>
	<dc:identifier>10.22441/narada.2020.v7.i2.005</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 7 No. 2 (2020); 205-214</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/8302/3697</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2020 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/8489</identifier>
				<datestamp>2023-02-01T11:30:11Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">STRATEGI BRANDING KOTA SURABAYA SEBAGAI KOTA SEJARAH, BUDAYA, DAN PERDAGANGAN</dc:title>
	<dc:creator>baliya, muhammad</dc:creator>
	<dc:creator>Wibisono, Aryo Bayu</dc:creator>
	<dc:creator>Ramdhani, Andrian Ferdi</dc:creator>
	<dc:creator>eka, Natasyia Sisca</dc:creator>
	<dc:creator>Saraswati, Oknisa Qadrin</dc:creator>
	<dc:creator>krisdianto, Robby</dc:creator>
	<dc:subject xml:lang="id-ID">Keyword</dc:subject>
	<dc:subject xml:lang="id-ID">City Branding</dc:subject>
	<dc:subject xml:lang="id-ID">Kota Surabaya.</dc:subject>
	<dc:description xml:lang="id-ID">Kota Surabaya menjadi salah satu kota Metropolitan di Indonesia seperti Jakarta, Semarang, dan Bandung. Kota Surabaya adalah kota dengan tingkat populasi dan kemajuan yang tinggi. Selain itu Kota Surabaya ini merupakan kota yang sesuai untuk kegiatan beberapa sektor seperti bidang investasi, pariwisata, pendidikan maupun perniagaan. Kota Surabaya mempunyai dua slogan yang melatar belakangi branding kota Surabaya yaitu Sparkling Surabaya sebagai brand destinasi pariwisata kota Surabaya, namun ternyata ada sebagian masyarakat yang tidak mengetahui akan keberadaan brand ini. Hal ini menjelaskan tingkat kesadaran masyarakat akan brand tersebut tidak terserap di masyarakat. Ditengah ketiadaan identitas yang ideal sebagai ciri khas kota modern muncul slogan “bangga Surabaya” sebagai salah satu pelayanan informasi kepada masyarakat yang di lakukan Pemerintahan Kota (Pemkot) Surabaya melalui bagian Hubungan Masyarakat (Humas), dan Surabaya juga mempunyai beragam budaya, wisata, sejarah, dan masyarakat yang sangat khas kota Surabaya. Dengan adanya dua selogan yang melatar belakangi kota Surabaya dalam satu kota, kurang efektif untuk membangun citra suatu kota. Oleh karena itu, diperlukan konsep Branding yang tepat  untuk menghidupkan citra kota Surabaya sehingga kota Surabaya dapat memiliki identitas yang relevan dengan kota Surabaya itu sendiri, dan menarik minat masyarakat luas. Pengumpulan data pada penelitian ini melalui observasi lapangan, kuisioner data masyarakat dan wawancara merupakan metode untuk mendalami masalah, mencari solusi, serta merumuskan strategi dalam menemukan keyword yang dapat menjadi konsep Branding Kota Surabaya. Wilayah penelitian ini meliputi keseluruan kota Surabaya yang berpotensi mengangkat citra kota Surabaya seperti (Pusat perdagangan kota Surabaya, Wisata sejarah dan Budaya masyarakat kota Surabaya), dengan waktu perancangan konsep keyword 3 bulan. Konsep keyword ini dapat menjadi acuan dasar dalam perancangan ReBranding Kota Surabaya baik untuk implementasi Branding konsep visual, konsep verbal maupun implementasi media promosi kota Surabaya. Dengan adanya konsep ini diharapkan Kota Surabaya memiliki konsep identitas baru yang dapat menarik minat masyarakat luas.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2021-01-27</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/8489</dc:identifier>
	<dc:identifier>10.22441/narada.2020.v7.i3.005</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 7 No. 3 (2020); 357-378</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/8489/4074</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2020 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/8717</identifier>
				<datestamp>2023-02-01T11:29:57Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">ANALISIS ELEMEN DALAM PENCIPTAAN KARAKTER DESAIN DI DALAM IP HYPNOSIS MIC - SEIYUU X RAPPER PROJECT</dc:title>
	<dc:creator>Andelina, Ika Resmika</dc:creator>
	<dc:subject xml:lang="id-ID">desain karakter</dc:subject>
	<dc:subject xml:lang="id-ID">animasi</dc:subject>
	<dc:subject xml:lang="id-ID">ip</dc:subject>
	<dc:subject xml:lang="id-ID">pop culture</dc:subject>
	<dc:subject xml:lang="id-ID">Jepang</dc:subject>
	<dc:subject xml:lang="id-ID">musik</dc:subject>
	<dc:subject xml:lang="id-ID">rap</dc:subject>
	<dc:description xml:lang="id-ID">Hypnosis Mic (Hypmic) is an IP developed by King Records, Japan. This is a collaborative project between hip-hop musicians and seiyuu (voice actors). They create 18 mic controller (MC) characters, which are voiceacted by the seiyuu. They perform songs created by rappers, and these songs are launched as music albums and music videos. These MCs are designed using 2D Japanese manga-anime style to attract potential listeners to the new hip-hop genre. There are many elements that contributed toHypmic IP making itfamous as it is now, especially in the character design. Because of the large number of characters that play a role in it, making the design of characters in different from one another becomes very important in order to be accepted by the audience.Mounsey mentioned holistic elements in creating a character that is loved, namely: the story behind the character, the nature of the character, audience and design of the character itself. Its expected that with this research will open up insights on the use of IP character designs with appropriate elements in order to become a reference in making IPs that are in accordance with the interests of the audience, to get more economic benefits in any field.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2020-09-11</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:type xml:lang="id-ID">Kualitatif</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/8717</dc:identifier>
	<dc:identifier>10.22441/narada.2020.v7.i2.001</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 7 No. 2 (2020); 137-156</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/8717/3705</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2020 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/8828</identifier>
				<datestamp>2023-02-01T11:29:57Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">STUDI PRODUK PERALATAN PENUNJANG PETUGAS PEMADAM KEBAKARAN (STUDI KASUS: ALAT PEMADAM API RINGAN)</dc:title>
	<dc:creator>Susilo, Toto Hendro</dc:creator>
	<dc:subject xml:lang="id-ID">Tools</dc:subject>
	<dc:subject xml:lang="id-ID">Support</dc:subject>
	<dc:subject xml:lang="id-ID">Extinguisher</dc:subject>
	<dc:subject xml:lang="id-ID">Fire</dc:subject>
	<dc:description xml:lang="id-ID">This research discusses about the equipment supporting the firefighters in carrying out the flames beginning, as we know many supporting equipment used by firefighters, but not all of them are used in the process of extinguishing the beginning there was some equipment that is usually used as personal protective equipment and fire extinguisher the following operational motors as a means of transport, described here in used fire extinguisher effectiveness of the design is capable of supporting the officer where it is considered in terms of ergonomic whether it has been quite effective in its use. Due to the heavy load on lightly fire extinguisher is not enough then there will be a lot of raises new problems will be face it by officers in carrying out the flames. This research discusses about the equipment supporting the firefighters in carrying out the flames beginning, as we know many supporting equipment used by firefighters, but not all of them are used in the process of extinguishing the beginning there was some equipment that is usually used as personal protective equipment and fire extinguisher the following operational motors as a means of transport, described here in used fire extinguisher effectiveness of the design is capable of supporting the officer where it is considered in terms of ergonomic whether it has been quite effective in its use. Due to the heavy load on lightly fire extinguisher is not enough then there will be a lot of raises new problems will be face it by officers in carrying out the flames.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2020-09-11</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:type xml:lang="id-ID">kualitatif</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/8828</dc:identifier>
	<dc:identifier>10.22441/narada.2020.v7.i2.009</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 7 No. 2 (2020); 259-274</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/8828/3698</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2020 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/8887</identifier>
				<datestamp>2023-02-01T11:29:57Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">PERANCANGAN INTERIOR POLITEKNIK STTT BANDUNG PROGRAM STUDI PRODUKSI GARMEN</dc:title>
	<dc:creator>Istiqomalia, Desty</dc:creator>
	<dc:creator>Wulandari, Ratri</dc:creator>
	<dc:creator>Hapsoro, Arief</dc:creator>
	<dc:subject xml:lang="id-ID">Industri 4.0</dc:subject>
	<dc:subject xml:lang="id-ID">Technology</dc:subject>
	<dc:subject xml:lang="id-ID">Politeknik STTT Bandung</dc:subject>
	<dc:description xml:lang="id-ID">To face the development of industry 4.0, learning facilities in school or college require a change. Facilities as infrastructure in school have a significant role in creating a way of life and work until the innovation of connectivity and creativity necessary for the Industry 4.0 era. As said by Aeji in Robert (2007) that 'facilities have to be adequate and should be in good condition for schools to function properly.' However, in fact, until now, learning facilities in Indonesia has not been concerns properly. The Indonesian education system is like the 19th century, Teachers are like the 20th century, and students are like 21st century'. (MENDIKBUD, 2014-2015). Therefore, require is needed to compensating technological advances in this era, where all human activity involves digital technology-based Cyber-Physical System (data dan cloud computing). The purpose of design is to design learning facilities with a technological approach to create integrity study space-based on technology industry 4.0. As well as Polytechnic STTT Bandung, the only collage government is under the ministry of industry, become objects of design. </dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2020-09-11</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:type xml:lang="id-ID">Qualytative</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/8887</dc:identifier>
	<dc:identifier>10.22441/narada.2020.v7.i2.007</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 7 No. 2 (2020); 229-244</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/8887/3708</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2020 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/9164</identifier>
				<datestamp>2023-02-01T11:29:57Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">REDESIGN PAKAIAN SECONDHAND BERWARNA PUTIH MENGGUNAKAN TEKNIK PATCHWORK YANG TERINSPIRASI DARI KAIN POLENG</dc:title>
	<dc:creator>Ferindra, Yashinta</dc:creator>
	<dc:subject xml:lang="id-ID">Pasar Cimol Gedebage</dc:subject>
	<dc:subject xml:lang="id-ID">pakaian secondhand</dc:subject>
	<dc:subject xml:lang="id-ID">pakaian putih</dc:subject>
	<dc:subject xml:lang="id-ID">kain poleng Bali</dc:subject>
	<dc:description xml:lang="id-ID">Indonesia has a lot of secondhand clothing sales places, one of them is at the Cimol Gedebage Market in Bandung. Some factors are the presence of secondhand clothing because it does not pass QC (Quality control). One type of secondhand clothing is a white shirt and dress because it is easy to get dirty and easy to get stains on clothes that make clothes not in demand again. Therefore Exploration is used to determine the appropriate technique to be applied to white clothing on shirts and dresses that will be reprocessed by redesigning and adding elements with surface textile design and patchwork techniques inspired by Balinese poleng fabric that has an archipelago culture. From this research, hopefully, it can change the mindset of the people in secondhand clothing as clothes that are not suitable for use to be suitable for use.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2020-09-11</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:type xml:lang="id-ID">Kualitatif;Eksploasi</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/9164</dc:identifier>
	<dc:identifier>10.22441/narada.2020.v7.i2.006</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 7 No. 2 (2020); 215-228</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/9164/3702</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2020 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.pkp.sfu.ca:article/9373</identifier>
				<datestamp>2023-02-01T11:30:11Z</datestamp>
				<setSpec>narada:ART</setSpec>
				<setSpec>driver</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">ANALISA IDENTITAS &quot;BRANDING KOPI DULU&quot;</dc:title>
	<dc:creator>Ramayanti, Dwi</dc:creator>
	<dc:subject xml:lang="id-ID">Branding Identity</dc:subject>
	<dc:subject xml:lang="id-ID">Coffee Shop</dc:subject>
	<dc:subject xml:lang="id-ID">Kopi Dulu</dc:subject>
	<dc:description xml:lang="id-ID">Coffee is a popular drink in the world. Coffee lovers in Indonesia are increasing day by day. This is marked by the proliferation of coffee shop businesses in various cities throughout Indonesia. The coffee shop business is a promising business. This is due to the growing trend of drinking coffee in coffee shops or so-called hanging out, a lifestyle and a means of showing the existence of adults to adolescents, men, and women. Depok City has many coffee shops spread across eleven sub-districts, each of which has four to six sub-districts. This research was conducted at a coffee shop in the Sukmajaya district, Depok. The analytical method used is a visual review methodology of visual communication design elements analysis on branding identity. Visual communication design elements such as typography, layout, colors, illustrations/ photography/ images and branding identity elements such as brands (brands, logos) which can be visual, text, or both then color (product, corporate) the composition of all the constituent elements and promotional media as well as information media.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Mercu Buana</dc:publisher>
	<dc:date>2021-01-27</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Artikel</dc:type>
	<dc:type xml:lang="id-ID">Qualytative</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/9373</dc:identifier>
	<dc:identifier>10.22441/narada.2020.v7.i3.008</dc:identifier>
	<dc:source xml:lang="en-US">Narada : Jurnal Desain dan Seni; Vol. 7 No. 3 (2020); 411-424</dc:source>
	<dc:source>2621-5233</dc:source>
	<dc:source>2477-5134</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://publikasi.mercubuana.ac.id/index.php/narada/article/view/9373/4065</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2020 Narada : Jurnal Desain dan Seni</dc:rights>
</oai_dc:dc>
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